Post by harknail on Apr 17, 2014 20:28:08 GMT -5
Basics
Name: Nokomis
Race: Half Dragon
Class: Ranger(11)
Alignment: Lawful Neutral
Level Adjustment: +2
Gender: Female
Height: 6'2"
Weight: 220
Hair: Black
Eyes: Yellow (reptilian)
Appearance
Covered from head to toe in loose white desert robes, her blue scales are not visible. Nor is her blank hair. The lenses over her eyes cover her unusual eyes. Her wings do emerge though armor and robes, but fold around her upper torso like a cloak and are covered by her cloak of resistance. The result is that anyone looking at her can't tell what she is (other than large for a human).
Abilities
Str 26 (28)
Dex 16
Con 16
Int 14
Wis 14
Cha 13
Vitality and Saves
Fort +7+3+4=14
Ref +7+3+4=14
Will +4+2+4=10
Hit Points: 11d10+33+11 (109 hps)
Initiative: +3
Speed: 30 ft (6 squares), Fly 60 ft (12 squares) average, or Fly 60 ft (12 squares) good for 5 minutes
Armor Class: 28 (+9 Celestial Armor, +1 Two Weapon Defense, +1 Deflection, +3 dex, +4 natural)
Touch: 15
Flat Footed: 25
Flat Touch: 12
Base Attack: +11
Grapple: +19
BAB Melee: +20
BAB Ranged: +14
Skills
Traits
Bastard: Being born out of wedlock wasn't so bad in a nomadic barbarian society, being born part monster was. +1 Sense Motive (and it's a class skill)
Nomadic: Have lived many places and knows how to provide for herself. You gain a +1 trait bonus on Knowledge (geography) and Survival checks
Feats
1: starting: Two-Weapon Fighting
2: 1st Combat Style: Double Slice
3: 1st advancement: Oversized Two-Weapon fighting
3: Class Feat: Endurance
5: 2nd Advancement: Two-Weapon Defense
6: 2nd Combat Style: Improved Two-Weapon Fighting
7: 3rd Advancement: Improved Critical (Scimitar)
9: 4th Advancement: Weapon Focus (Scimitar)
10: 3rd Combat Style: Two-Weapon Rend
Racial Traits
Immunity to sleep
Immune to paralysis effects
Immune to Electricity
Darkvision 60'
Low-light vision
Fly 60' average
Breath 10d6 Line of lightning (DC18) once per day
Special Attacks: Bite and claws
Favored class: Ranger
Class Abilities
Track (Ex)
Wild empathy (Ex)
Hunters Bond (Ex)
Woodland stride (Ex)
Swift Tracker (Ex)
Evasion (Ex)
Favored enemy: Dragon at +6 (Ex)
Favored enemy: Humanoid (goblinoid) at +2 (Ex)
Favored enemy: Magical Beast at +2 (Ex)
Favored terrain: Desert at +4
Favored terrain: Mountain at +2
Quarry: Select favored enemy as quarry, get bonuses to track and attack the quarry.
Languages
Common
Draconic
Nomadic
Attack
+4 Scimitar: +25/+20/+15 Melee (1d6+13/15) single weapon
+4 Scimitar: +23/+18/+13 Melee (1d6+13/15) dual weapon
+2 Frost Scimitar: +23/+18/+13Melee (1d6+11/15+1d6 cold) single weapon
+2 Frost Scimitar: +21/+16/+11 Melee (1d6+11/15+1d6 cold) dual weapon
+1 Mighty Composite Longbow: +4 +15/+9 Ranged (1d8+5/x3)
Bite: +20 Melee (1d6+9)
2 Claws: +20 Melee (1d4+9)
Dagger: +20/+14 Melee (1d4+9/19)
Dagger: +14/+8 Ranged (1d4+9/19)
Equipment:
Celestial Armor
+4 Scimitar
+2 Frost Adamantine Scimitar
Ring of Protection +1
Ring of Substinance
+1 Mighty longbow +4
Handy Haversack
Cloak of Resistance +4
Eyes of the Eagle
Hand of the Mage
Belt of Giant Strength +2
Boots of Speed
Quiver [20]
Dagger
Desert Traveler's outfit
8 sapphires worth 1000GP each
Left Pocket:
Waterskin [5]
Right Pocket:
Grappling hook
Rope, silk 50' [2]
Sack (empty) [6]
Blanket, winter
Main Pouch:
Spare Quiver [20]
Spare Quiver [20]
Spare Dagger
Bedroll
Chalk, varied colors [18]
Crowbar
Flint and Steel
Hammer
Healer's kit
Piton [9]
Pole, 10-foot
Pot, iron
Rations, trail [7]
Signal whistle
Shovel
Tent
Whetstone
Mirror, small steel
Antitoxin [3]
Bell
Sewing needle
Scale, merchant's
Money
None
Magic
Spells Memorized 3 1st, 2 2nd, 1 3rd (subject to change daily) -
o Pass without Trace
o Speak with Animals
o Read Weather
o Cure Light Wounds
o Protection from Energy
o Resist Energy (communal)
Background
Name: Nokomis
Race: Half Dragon
Class: Ranger(11)
Alignment: Lawful Neutral
Level Adjustment: +2
Gender: Female
Height: 6'2"
Weight: 220
Hair: Black
Eyes: Yellow (reptilian)
Appearance
Covered from head to toe in loose white desert robes, her blue scales are not visible. Nor is her blank hair. The lenses over her eyes cover her unusual eyes. Her wings do emerge though armor and robes, but fold around her upper torso like a cloak and are covered by her cloak of resistance. The result is that anyone looking at her can't tell what she is (other than large for a human).
Abilities
Str 26 (28)
Dex 16
Con 16
Int 14
Wis 14
Cha 13
Vitality and Saves
Fort +7+3+4=14
Ref +7+3+4=14
Will +4+2+4=10
Hit Points: 11d10+33+11 (109 hps)
Initiative: +3
Speed: 30 ft (6 squares), Fly 60 ft (12 squares) average, or Fly 60 ft (12 squares) good for 5 minutes
Armor Class: 28 (+9 Celestial Armor, +1 Two Weapon Defense, +1 Deflection, +3 dex, +4 natural)
Touch: 15
Flat Footed: 25
Flat Touch: 12
Base Attack: +11
Grapple: +19
BAB Melee: +20
BAB Ranged: +14
Skills
Skill | Base | Tot | Adj | Stat | Rank | ACP | Cls |
Acrobatics | Dex | +1 | +3 | 0 | -2 | ||
Appraise | Int | +2 | +2 | 0 | |||
Bluff | Cha | +5 | +1 | 4 | |||
Climb | Str | +7 | +9 | 0 | -2 | C | |
Craft (untrained) | Int | +2 | +2 | 0 | C | ||
Diplomacy | Cha | +11 | +1 | 10 | |||
Disguise | Cha | +1 | +1 | 0 | |||
Escape Artist | Dex | +2 | +2 | 0 | -2 | ||
Fly | Dex | +3 | +3 | 0 | -2 | C | |
Handle Animal | Cha | +5 | +1 | 1 | C | ||
Heal | Wis | +10 | +2 | 5 | C | ||
Intimidate | Cha | +8 | +1 | 4 | C | ||
Knowledge (dungeoneering) | Int | +13 | +2 | 8 | C | ||
Knowledge (geography) | Int | +10 | +1 | +2 | 4 | C | |
Knowledge (nature) | Int | +16 | +2 | 11 | C | ||
Perception | Wis | +21 | +5 | +2 | 11 | C | |
Perform (untrained) | Cha | +1 | +1 | 0 | |||
Ride | Dex | +3 | +3 | 0 | -2 | C | |
Sense Motive | Wis | +13 | +1 | +2 | 7 | C | |
Spellcraft | Int | +6 | +2 | 1 | C | ||
Stealth | Wis | +14 | +2 | 11 | -2 | C | |
Survival | Wis | +17 | +1 | +2 | 11 | C | |
Swim | Str | +7 | +9 | 0 | -2 | C |
Traits
Bastard: Being born out of wedlock wasn't so bad in a nomadic barbarian society, being born part monster was. +1 Sense Motive (and it's a class skill)
Nomadic: Have lived many places and knows how to provide for herself. You gain a +1 trait bonus on Knowledge (geography) and Survival checks
Feats
1: starting: Two-Weapon Fighting
2: 1st Combat Style: Double Slice
3: 1st advancement: Oversized Two-Weapon fighting
3: Class Feat: Endurance
5: 2nd Advancement: Two-Weapon Defense
6: 2nd Combat Style: Improved Two-Weapon Fighting
7: 3rd Advancement: Improved Critical (Scimitar)
9: 4th Advancement: Weapon Focus (Scimitar)
10: 3rd Combat Style: Two-Weapon Rend
Racial Traits
Immunity to sleep
Immune to paralysis effects
Immune to Electricity
Darkvision 60'
Low-light vision
Fly 60' average
Breath 10d6 Line of lightning (DC18) once per day
Special Attacks: Bite and claws
Favored class: Ranger
Class Abilities
Track (Ex)
Wild empathy (Ex)
Hunters Bond (Ex)
Woodland stride (Ex)
Swift Tracker (Ex)
Evasion (Ex)
Favored enemy: Dragon at +6 (Ex)
Favored enemy: Humanoid (goblinoid) at +2 (Ex)
Favored enemy: Magical Beast at +2 (Ex)
Favored terrain: Desert at +4
Favored terrain: Mountain at +2
Quarry: Select favored enemy as quarry, get bonuses to track and attack the quarry.
Languages
Common
Draconic
Nomadic
Attack
+4 Scimitar: +25/+20/+15 Melee (1d6+13/15) single weapon
+4 Scimitar: +23/+18/+13 Melee (1d6+13/15) dual weapon
+2 Frost Scimitar: +23/+18/+13Melee (1d6+11/15+1d6 cold) single weapon
+2 Frost Scimitar: +21/+16/+11 Melee (1d6+11/15+1d6 cold) dual weapon
+1 Mighty Composite Longbow: +4 +15/+9 Ranged (1d8+5/x3)
Bite: +20 Melee (1d6+9)
2 Claws: +20 Melee (1d4+9)
Dagger: +20/+14 Melee (1d4+9/19)
Dagger: +14/+8 Ranged (1d4+9/19)
Equipment:
Celestial Armor
+4 Scimitar
+2 Frost Adamantine Scimitar
Ring of Protection +1
Ring of Substinance
+1 Mighty longbow +4
Handy Haversack
Cloak of Resistance +4
Eyes of the Eagle
Hand of the Mage
Belt of Giant Strength +2
Boots of Speed
Quiver [20]
Dagger
Desert Traveler's outfit
8 sapphires worth 1000GP each
Left Pocket:
Waterskin [5]
Right Pocket:
Grappling hook
Rope, silk 50' [2]
Sack (empty) [6]
Blanket, winter
Main Pouch:
Spare Quiver [20]
Spare Quiver [20]
Spare Dagger
Bedroll
Chalk, varied colors [18]
Crowbar
Flint and Steel
Hammer
Healer's kit
Piton [9]
Pole, 10-foot
Pot, iron
Rations, trail [7]
Signal whistle
Shovel
Tent
Whetstone
Mirror, small steel
Antitoxin [3]
Bell
Sewing needle
Scale, merchant's
Money
None
Magic
Spells Memorized 3 1st, 2 2nd, 1 3rd (subject to change daily) -
o Pass without Trace
o Speak with Animals
o Read Weather
o Cure Light Wounds
o Protection from Energy
o Resist Energy (communal)
Background