Post by rhinobullet on Apr 25, 2014 11:27:43 GMT -5
Here is my roll up of Korvac. L12 Barbarian. I am still working on his equipment etc. I will post separately more about his rage powers/feats.
Name:Korvac
Male Human Barbarian 12
Chaotic Neutral
Representing Rhinobullet
Strength 20 (+5)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 9 (-1)
Wisdom 9 (-1)
Charisma 9 (-1)
Size: Medium
Height: 5' 10"
Weight: 280 lb
Eyes: Green
Hair: Black Straight; Average Beard
Skin: Tan
Total Hit Points: 148 [includes toughness]
Speed: 30 feet [barbarian]
Armor Class: 18 = 10 + 5 [chainmail] + 2 [dexterity in armor] + 1 [dodge]
Touch AC: 13
Flat-footed: 17 [uncanny dodge]
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 11 = 8 [base] + 3 [constitution]
Reflex save: + 7 = 4 [base] + 3 [dexterity]
Will save: + 5 = 4 [base] -1 [wisdom] + 2 [iron will]
Attack (handheld): + 17/ + 12/ + 7 = 12 [base] + 5 [strength]
Attack (missile): + 15/ + 10/ + 5 = 12 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 17 = 12 [base] + 5 [strength]
Combat Maneuver Defense: + 30 = 10 + 12 [base] + 5 [strength] + 3 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.
Languages: Common
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]
Chain mail [medium; + 5 AC; max dex + 2; check penalty -5 40 lb.]
Feats:
Dodge +1 dodge bonus on AC
Improved Critical x1 Weapon(s):
Iron Will +2 on will saves
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits
Toughness +3 hp + 1/level over 3
Other Feat 1 [hand-edit as needed]
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 13 = +3 + 12 + 3 [class skill] -5 [armor]
Appraise Int -1 =
-1
Bluff Cha -1 =
-1
Climb Str* 9 =
+5
+ 6 + 3 [class skill] -5 [armor]
Craft_1 Int -1 =
-1
Craft_2 Int -1 =
-1
Craft_3 Int -1 =
-1
Diplomacy Cha -1 =
-1
Disguise Cha -1 =
-1
Escape Artist Dex* -2 =
+3
-5 [armor]
Fly Dex* -2 =
+3
-5 [armor]
Handle Animal Cha 6 =
-1
+ 4 + 3 [class skill]
Heal Wis -1 =
-1
Intimidate Cha -1 =
-1
Perception Wis 14 =
-1
+ 12 + 3 [class skill]
Perform_1 Cha -1 =
-1
Perform_2 Cha -1 =
-1
Perform_3 Cha -1 =
-1
Perform_4 Cha -1 =
-1
Perform_5 Cha -1 =
-1
Ride Dex* 5 =
+3
+ 4 + 3 [class skill] -5 [armor]
Sense Motive Wis -1 =
-1
Stealth Dex* 5 =
+3
+ 4 + 3 [class skill] -5 [armor]
Survival Wis 6 =
-1
+ 4 + 3 [class skill]
Swim Str** 5 =
+5
+ 2 + 3 [class skill] -5 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +12; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to strength (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Barbarian
Fast Movement (+10 feet, already included)
Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.
At each even-numbered level, barbabarians gain a new rage power
Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage
Improved Uncanny Dodge (level 5) -- cannot be flanked
Damage Reduction 1 from any natural or weapon attack (level 7)
Damage Reduction 2 from any natural or weapon attack (level 10)
Greater Rage (level 11) -- +6 strength, +6 constitution, +3 will
Damage Reduction 3 from any natural or weapon attack (level 13)
Indominitable Will (level 14) -- +4 on will, stacks with rage and all other plusses
Damage Reduction 4 from any natural or weapon attack (level 16)
Tireless Rage (level 17) -- no longer fatigued after raging
Damage Reduction 5 from any natural or weapon attack (level 19)
Mighty Rage (level 20) -- +8 strength, +8 constitution, +4 will
Class HP rolled
Level 1: Barbarian 12
Level 2: Barbarian 11
Level 3: Barbarian 9
Level 4: Barbarian 2 + 1 to dexterity
Level 5: Barbarian 5
Level 6: Barbarian 11
Level 7: Barbarian 6
Level 8: Barbarian 12 + 1 to constitution
Level 9: Barbarian 12
Level 10: Barbarian 2
Level 11: Barbarian 1
Level 12: Barbarian 5 + 1 to dexterity
Korvac's Equipment:
50 lb
2 lb
5 lb
3 lb
2 lb
2 lb
1 lb
7 lb
10 lb
4 lb
1 lb
_____
87 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Fishhook
Flint and steel
Hammer
Lantern (hooded)
Oil flasks x1
Rations (1 day) x7
Rope (50', hempen) x1
Waterskins x1
Whetstone
Total
More about Korvac:
Name:Korvac
Male Human Barbarian 12
Chaotic Neutral
Representing Rhinobullet
Strength 20 (+5)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 9 (-1)
Wisdom 9 (-1)
Charisma 9 (-1)
Size: Medium
Height: 5' 10"
Weight: 280 lb
Eyes: Green
Hair: Black Straight; Average Beard
Skin: Tan
Total Hit Points: 148 [includes toughness]
Speed: 30 feet [barbarian]
Armor Class: 18 = 10 + 5 [chainmail] + 2 [dexterity in armor] + 1 [dodge]
Touch AC: 13
Flat-footed: 17 [uncanny dodge]
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 11 = 8 [base] + 3 [constitution]
Reflex save: + 7 = 4 [base] + 3 [dexterity]
Will save: + 5 = 4 [base] -1 [wisdom] + 2 [iron will]
Attack (handheld): + 17/ + 12/ + 7 = 12 [base] + 5 [strength]
Attack (missile): + 15/ + 10/ + 5 = 12 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 17 = 12 [base] + 5 [strength]
Combat Maneuver Defense: + 30 = 10 + 12 [base] + 5 [strength] + 3 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.
Languages: Common
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]
Chain mail [medium; + 5 AC; max dex + 2; check penalty -5 40 lb.]
Feats:
Dodge +1 dodge bonus on AC
Improved Critical x1 Weapon(s):
Iron Will +2 on will saves
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits
Toughness +3 hp + 1/level over 3
Other Feat 1 [hand-edit as needed]
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 13 = +3 + 12 + 3 [class skill] -5 [armor]
Appraise Int -1 =
-1
Bluff Cha -1 =
-1
Climb Str* 9 =
+5
+ 6 + 3 [class skill] -5 [armor]
Craft_1 Int -1 =
-1
Craft_2 Int -1 =
-1
Craft_3 Int -1 =
-1
Diplomacy Cha -1 =
-1
Disguise Cha -1 =
-1
Escape Artist Dex* -2 =
+3
-5 [armor]
Fly Dex* -2 =
+3
-5 [armor]
Handle Animal Cha 6 =
-1
+ 4 + 3 [class skill]
Heal Wis -1 =
-1
Intimidate Cha -1 =
-1
Perception Wis 14 =
-1
+ 12 + 3 [class skill]
Perform_1 Cha -1 =
-1
Perform_2 Cha -1 =
-1
Perform_3 Cha -1 =
-1
Perform_4 Cha -1 =
-1
Perform_5 Cha -1 =
-1
Ride Dex* 5 =
+3
+ 4 + 3 [class skill] -5 [armor]
Sense Motive Wis -1 =
-1
Stealth Dex* 5 =
+3
+ 4 + 3 [class skill] -5 [armor]
Survival Wis 6 =
-1
+ 4 + 3 [class skill]
Swim Str** 5 =
+5
+ 2 + 3 [class skill] -5 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +12; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to strength (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Barbarian
Fast Movement (+10 feet, already included)
Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.
At each even-numbered level, barbabarians gain a new rage power
Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage
Improved Uncanny Dodge (level 5) -- cannot be flanked
Damage Reduction 1 from any natural or weapon attack (level 7)
Damage Reduction 2 from any natural or weapon attack (level 10)
Greater Rage (level 11) -- +6 strength, +6 constitution, +3 will
Damage Reduction 3 from any natural or weapon attack (level 13)
Indominitable Will (level 14) -- +4 on will, stacks with rage and all other plusses
Damage Reduction 4 from any natural or weapon attack (level 16)
Tireless Rage (level 17) -- no longer fatigued after raging
Damage Reduction 5 from any natural or weapon attack (level 19)
Mighty Rage (level 20) -- +8 strength, +8 constitution, +4 will
Class HP rolled
Level 1: Barbarian 12
Level 2: Barbarian 11
Level 3: Barbarian 9
Level 4: Barbarian 2 + 1 to dexterity
Level 5: Barbarian 5
Level 6: Barbarian 11
Level 7: Barbarian 6
Level 8: Barbarian 12 + 1 to constitution
Level 9: Barbarian 12
Level 10: Barbarian 2
Level 11: Barbarian 1
Level 12: Barbarian 5 + 1 to dexterity
Korvac's Equipment:
50 lb
2 lb
5 lb
3 lb
2 lb
2 lb
1 lb
7 lb
10 lb
4 lb
1 lb
_____
87 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Fishhook
Flint and steel
Hammer
Lantern (hooded)
Oil flasks x1
Rations (1 day) x7
Rope (50', hempen) x1
Waterskins x1
Whetstone
Total
More about Korvac: