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Post by kawaylon1 on Apr 29, 2014 4:25:58 GMT -5
jaran of the northmale true good human cleric, Level 12, Init +1, HP 96/96, Speed 30 AC 17, Touch 10, Flat-footed 17, CMD 11, Fort +1, Ref +1, Will +2, CMB +1, Base Attack Bonus 0 Morningstar mw +2 (1d6 1d8, x2) Breastplate mw, Shield, light stee mw (+6 Armor, +1 Shield) Abilities Str 12, Dex 12, Con 12, Int 12, Wis 15, Cha 14 Condition None
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Post by (George) 3.5./ ZEM ( 4.0) on May 14, 2014 4:09:26 GMT -5
your Bab is +9/+4. close combat +13/+6 with magic weapon u have damage vs evil 1d8+2d6+4 magic normal non evil 1d8+4 magic Range +10/+5 your fort should be +8 base, will is +8 Ref is +4 base then add in mods + 1 fort, + 1 ref, +2 will
Fort is +8 +1 + item of +4 = +13 Ref is +4 +1 + item of +4=+9 Will +8 + 2+ item +4= + 14
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 4, 2014 7:35:14 GMT -5
jaran: male true good human cleric,
god NG: Sarenrae domains Sun and fire Level 13, Init +1, HP 105/105, Speed 30
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 16 (20), Cha 16 (20)
AC 29 , Touch 11, Flat-footed 28,
Fort is +8 +1 + item of +3 = +12 Ref is +4 +1 + item of +3=+8 Will +8 + 5+ item +3= + 16
CMB is +10 , cmd is at 21
Base Attack Bonus 9/4
so gets two sword attacks at 12/7
magical holy scimitar +3 = 26,000
does 1d8+4 or 1d8+2d6+4 vs evil.
mithril magic invernable Breastplate +3 18,000 and is +10 to ac max dex mod added in takes resist 5/magic from damage so only magic spells or magic weapons bypass it.
magic animaded mithril Shield of +3 : light steel= 11,000 = +4 ac
+5 bracers of armor
ring of sustenance 2,500 never gets hungry or thirsty.
24,500 gold left.
1,000 of 25,500 is in so 1 gem
cloke of chrisma +4 16,000 item of wisdom +4 16,000
item of +3 to all saves= 9,000 Condition None
aura of good chanal energy 7d6 will half dc 10+ 1/2 lv+ cha mod being 5 22 can use 8 times per day
spells prepared today
0) 4 1) 6 & 1 D: sheild of faith, devine favor, protection from evilx2, sm1, magic weapon. d= burning hands 2) 5 & 1 D: sound burst,shatter, resist energyx3 d= heat metal 3) 5 & 1 D: searning lightx1 remove curse x1, protection from energyx2, magic circle vs evil. d= fire ball 4) 5 & 1 D restoration, divne power, imbue with spell ability, devine power d= fire sheild 5) 4 & 1 D rightest might, brake enchantent 2x, dispell evil, d= fire shield 6) 2 & 1 D : bears enderance mass, bulls srt mass D= fire seeds 7) 1 & 1D restoration, greater. D: elemental body 4.
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