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Post by (George) 3.5./ ZEM ( 4.0) on Oct 23, 2014 3:24:44 GMT -5
Cleric is at 21 Nokomis is at ? elf is at 19 callo is at 9 barrbarion ( he has told me he could not keep up with game so ill phase him out after this adventure arc is over)
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Post by insanit on Oct 23, 2014 3:46:44 GMT -5
Initiative 12tuYMsup_1-20+9 = 19 1-20
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Post by harknail on Oct 23, 2014 11:07:57 GMT -5
Nokomis Init: DFmOCaLgp_1-20+3=6 Guess the evil magic items will be doing their thing first. 1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 23, 2014 15:58:08 GMT -5
( i can roll low and u have friends that might be faster then them)
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 28, 2014 4:41:01 GMT -5
( so what has taken me a while is:
i was looking at a few spells in the book and im sorry if im giving things a way a bit but i dont understand a few things:
why is a caster lv 11 cleric when using crate undead a 6th lv spell only able to bring back a CR 1 monsrer??? Righ a spell that required you to gain 10lvs alows to have the weakest minion ever?
A necromancer can do that with animate dead in his sleep. Why cant clearics do just as good at high lv.
I want to change raise dead to have no maximum day/caster lv. ( otherwise its an impossibly to have numerous undead.)
Or make create undead to have lower caster lvs i say you cant raise anything that exceads casters HD. Both could help stream line things
If i dont do this it is a wast of a spells at that Point .
In my games I never change spells in book unless i get players ok because i think it only fair at that point)
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 28, 2014 5:39:41 GMT -5
barbarion aKZBbw4Dp_1-20+3 on 19
monsters go on p_1-20+5 = 131-20�1-20
Cleric is at 21 elf is at 19 barrbarion 19 Dawn 18 Monster's at 13 callo is at 9 Nokomis is at 6
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Post by at on Oct 28, 2014 6:21:19 GMT -5
why is a caster lv 11 cleric when using crate undead a 6th lv spell only able to bring back a CR 1 monsrer??? Probably because it's permanent, and given enough time allows the cleric to build an army - especially as ghouls create more ghouls themselves. At higher levels the spell is raising legions of mummies or flinging blast shadows in combat.
For short term undead you'd almost want an undead variant of summon monster.
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Post by harknail on Oct 28, 2014 13:04:30 GMT -5
why is a caster lv 11 cleric when using crate undead a 6th lv spell only able to bring back a CR 1 monsrer??? I think this restriction is to keep player character necromancers from raising a powerful army in a fairly short time. On the other hand, I for one would not complain if an evil NPC necromancer had undead creatures of higher level than the spell could create under his sway. As long as it wasn't an army of them, and as long as we didn't have to face them all at once. In other words, when going after a necromancer, I expect to be facing several undead encounters appropriate to the group's level before getting to the boss.
Perhaps NPC necromancers have access to a better spell, or perhaps a feat that raises their effective casting level for that specific spell. That way you can have NPC necromancers be scary all by themselves, without the risk of somebody playing a necromancer and ruining your game by raising a powerful undead army in a short time. He could still raise an army, but not one that would worry a red Dragon.
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Post by Jasmine on Oct 28, 2014 13:54:53 GMT -5
Cleric is at 21 elf is at 19 barrbarion 19 Monster's at 13 callo is at 9 Nokomis is at 6 (And Dawn is at 18.)
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 28, 2014 14:01:22 GMT -5
( ty both 4 great imput/wisom, i just wanted to be fair. ya i was not going to drop like 50 undead on u all via one spell that is not cool and drasticly over powered. I want to challenge the group but not have it so hard its insurmountable.)
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 31, 2014 4:16:22 GMT -5
He knew going in would not be sound judgement so he decided to cast bulls strength on the elf, watch your back going in no telling what they can do.
The barbarian had his rage but if everyone could hit a bit better a battle of attrishion could be won.
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Post by insanit on Nov 1, 2014 4:30:46 GMT -5
If the enemy is within 30 feet, both swords will be drawn on the move and activated, double strike
On hand IO2u|OhMp_1-20+22= 31 p_1-8+11=13 damage plus p_1-6 electric damage Off hand p_1-20+22=25 ((miss expected but if not)) p_1-8+11=19 damage plus p_1-6 ice damage
If not within 30 will move to 55 feet away and draw and activate swords 1-20�1-8�1-6�1-20�1-8�1-6
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Post by Jasmine on Nov 1, 2014 15:08:14 GMT -5
Dawn will take cover behind Bip and ready an action to dispel magic as a counterspell. (Caster level check in advance: n673wQNkp_1-20+12=13)
Bip will delay.1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 2, 2014 17:46:04 GMT -5
Knowing it was a good time to go into rage The barrbarion lets out battle cry and gets next to his elf buddy and swings with all his might (Rolls when i get home later tonight)
+12 base + 5 from normal srt but from rage its (+8) +4 from magic weapon +2 on charging -4 from using power attack for +4 damage.
rolling at +22 to hit
l6jMb384p_1-20+22= 32 hit!
p_1-4
p_1-4 +16 damage = 21 magic weapon.1-20�1-4�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 2, 2014 21:44:48 GMT -5
first orb is doing a inflict crritcal wounds on the elf. dawn did not counter spell for dc was 19 ( nat one auto fail but in pathfinder is says no such thing that i can find) casting defensivly needing to beat dc 23 consintration roll at +14
d3VJd1TDp_1-20+14 = 21 spell fizz's but would have done quite a bit of damage had it gone off.
p_1-8 p_1-8 p_1-8 p_1-8 +9 = 37 damage
the other orb will come in close ( no attack of op) and cast same spell this time on the barrbarion
p_1-20+14=25
p_1-8
p_1-8
p_1-8
p_1-8+9= 24 damage to barbarrion1-20�1-8�1-8�1-8�1-8�1-20�1-8�1-8�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 2, 2014 21:46:49 GMT -5
callo is at 9 Nokomis is at 6 then back to top
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Post by Jasmine on Nov 2, 2014 22:30:53 GMT -5
Bip will use his delayed action to fly to a flanking position on the other side of the orbs, provoking attacks of opportunity to do so (on the reasoning that they don't look much like melee combatants). "[Try and disrupt their casting, Bip!]" orders Dawn in Celestial. Bip growls in reply and readies an action to bite one of the orbs if it tries to cast another spell.
Rolling again in advance: 9caFhusjp_1-20+21=31 to hit, p_1-6p_1-6+22=28 damage, forcing a DC 22 save vs poison that deals p_1-4 Str damage.1-20�1-6�1-6�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 2, 2014 23:36:15 GMT -5
they are imune to poison being they are constructs. bips hit did make contact but did not do as much as the magic weapons that have been hitting so far.
(Are you all hitting the same one? i know 2 of you are.)
dawn may have miss calculated on the whole them not hitting in close combat
both try to bash bip
I80GWvYpp_1-20+18 one tries to bash at bips face but bip does a barrel roll = auto miss
p_1-20+18 the second gets bip in the side. = 28
p_1-4+7= miss
p_1-4+7= 11 damage to bip1-20�1-20�1-4�1-4
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Post by Jasmine on Nov 2, 2014 23:46:36 GMT -5
It's a readied action so he'll only make the attack if they attempt another spell (to force a concentration check DC 10+spell level+damage dealt or lose the spell). If they understand Celestial, they'll be aware of this.
Edit: Are they Evil? If they are, Bip's AC is 29 due to protection from evil.
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Post by at on Nov 3, 2014 6:10:25 GMT -5
Recognising that negative energy was in play Callo casts death ward and steps forward, shifting the form of her adamantine blade into that of a longspear to flank the orb.
(move to the side after casting, 10 feet from an orb to provide assistance)
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