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Post by rhinobullet on May 15, 2014 11:08:34 GMT -5
Okay, so it sounds like we have some choices before us. I thought we should discuss them here. I have read everything, but please correct me if I am wrong. It sounds like:
1. We can go after the golden sword; 2. We can go With Eldon to the monastery 3. Go back and explore the portal where Garrot first met the party 4. Underground city 5. Lost Mines 6. Sunken Ship 7. Ka'Alion flees with book and we restart at L1.
Thoughts, suggestions? I am pretty new to the lore and the story, but I am inclined to either go with Eldon or go after the sword.
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Post by harknail on May 15, 2014 11:18:21 GMT -5
7. Ka'Alion flees with book and we restart at L5 4 months later. 8. We can go and rescue those under siege by Goblins. There are more of us now and we're more powerful than we were. Just adding another option. Vadania's inclination is for option 2. Escort Eldon. She could very easily be convinced to go with option 8. Save people (if it's not too late). If we are to do option 8, we will need to do it next or I'm sure it will be too late. The other options we can do later, they all sound interesting Well except for option 7. Ka'lion runs away
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Post by at on May 15, 2014 11:20:28 GMT -5
If Ka'lion flees the game will restart at Lv5 for all characters (including Ka'lion) with appropriate changes in equipment, and the game world will be adjusted to account for the forces allied with the demons gaining ground. (in other words the game will be adjusted for 5th level characters - at the end of the day it's not a computer game, you can't level grind to make fights easier ) The valley with the sword is the location of the lost mines. It, the sunken ship, and the portal are all along routes that the characters may take to other locations so they could be considered diversions (though the portal has the potential to be a whole long adventure in of itself). The lost city was similarly a sidequest but is a bit further away. Major destinations (multiple adventure campaign points) at this stage are - the monastery, the fell, abandoning the fell(going far north or south), and potentially the portal. There are also other miscellaneous sidequests and locations that you might stumble over including tie-in quests for the legacy items most characters carry and NPC related quests (i.e. what happened to the caryatid?)
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Post by harknail on May 15, 2014 12:39:54 GMT -5
I just had a talk with Ka'lion's player, I think we're moving towards a consensus. He doesn't want to escort Eldon, but then Eldon hasn't asked us to (that was Vadania's idea). We're still working out what we do want to do. Vadania would like to go back to the siege and see if it's still going on and if we can break it from the outside. But no one is asking us to do that either.
I think we're going to be working on some of the side quests.
And we'll need to pick up a new NPC in the tavern. I'd expect Altair to accompany Eldon.
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Post by at on May 15, 2014 13:05:14 GMT -5
And we'll need to pick up a new NPC in the tavern. I'd expect Altair to accompany Eldon. He would. To clarify though - the valley outside the monastery of the flame is where you found the goblin siege, the people there are suvivors from an attack on the monastery. As the group didn't want to stay they asked you to take asked you to take a message with you on your way out of the fell, hoping that perhaps priests to the south would be able to send aid. Burr Town and Eldon are on the way south and Eldon was once a priest of the flame which is why they asked you to speak to him on your way. Of all the various potential adventures the portal is entirely separate from the ongoing plotline, and fleeing to the north or south will get you into a more heavily populated 'civilized' land where the demons actions are things of fear and rumours rather than things which are actually affecting the players day to day. As for the items you have located, only the book is directly relevant to the ongoing plot and is worthless outside of it except to sell for a few coins to a collector. The other legacy item quests are available at other locations.
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Post by sageaqua on May 15, 2014 13:10:04 GMT -5
Ka'lion simply doesn't trust the messengers. His preferred options are the golden sword, to talk with the barbarians that attacked the temple, the skeletal ship, the clearwater temples vault and to him at least to track down and kill the assassin that murdered a small village. He swore an oath to the villages dead and intends to keep it.
That said, the nearest option is the skeletal ship but no one else in the party can swim. So if he did get into trouble he'd have no back up. That he's not welling to do. Once others in the party have survive being attacked underwater fights with strong swimming skills he figures about 6th to 8th level
One thing he would want to do is replace Altor. Altor's ability to cast lightning at will scares him. He thinks the party could also use a ranger or a wizard - with strong skills. But also one that has little intention of fighting the demons minions intentionally. Ka'lion intends to battle the demon but not until between 12th and 15th level and for the party to be a great deal better prepared.
Now what are Ka'lions issues with each choice? He feels the golden sword the party based on how we are rolling should wait until 6th level. But he can be convinced to try it but only if the party has good climbing skills. He'd want to enter the tomb where he pulled the party out and without good climbing skills he sees it as a dead end path. Because he just does not have the strength to always be pulling the rest of the party out of trouble. He'd do it. It's part of his nature as he hate's leaving men behind - but he resents it.
The barbarians in the fell are important to Ka'lion. In part because he feels he may have misjudged them and he wants to learn the truth as to what is really going on and also as a barbarian he's feeling a little guilty that he may of starved the tribe by killing the tribes providers.
The Clearwater vaults should have a great deal of treasure - including things the party can use to fight the demon with.
But the easiest thing to convince Ka’lion to do is hunt down and kill the villagers assassin. But the party would be dealing with Ka'lion's pyroside to do it.
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Post by at on May 15, 2014 13:35:56 GMT -5
Ka'lion intends to battle the demon but not until between 12th and 15th level and for the party to be a great deal better prepared / Now what are Ka'lions issues with each choice? He feels the golden sword the party based on how we are rolling should wait until 6th level. These are not pre-written adventures. All encounters are scaled with player level - for instance if you wait until 12th level to take on the monastery quest then it will be a series of encounters for 12th level players. If you take it on now it will be a series of encounters for 5th level players. Traps, challenges, puzzles, and monsters are added and removed based on what the party is capable of handling at any given time. As for the assassin that attacked the village, the last time Ka'lion saw a clue as to his possible location was the portal.
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Post by harknail on May 15, 2014 13:42:41 GMT -5
We found a clue that the fellow inside the portal was the assassin?
Also would breaking the siege from the outside be possible, or is that one of those few encounters we should know enough to stay away from (like fighting the demon himself at this point)?
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Post by at on May 15, 2014 13:52:59 GMT -5
At the entrance to the tower the group found a symbol scratched into the ground and then stamped out to hide it. The symbol was similar to the one found carved into the floor of the inn where the assassin was found, though there was no way to determine if it was them or another with the same techniques.
A frontal assault on the goblins would likely overwhelm the party, but in smaller numbers they are still only goblins and slaying their leaders might break the siege. It is what lays beyond in the monastery itself that would cause concern.
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Post by sageaqua on May 15, 2014 16:31:43 GMT -5
I think we are in agreement - Goerge, Garrot,and Ka'lion - all think they can handle the fight for the sword and so getting there should be the next adventure. Ka'lion even has a few ideas on how to get it. I think Vadiana would go a long with that. After talking with two other players this is the impression I'm getting.
Not that he knows if they are going to work but they should be fun.
We still however need to find out about the watchguards and our capes though.
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Post by rhinobullet on May 15, 2014 17:10:52 GMT -5
I also think we need a tank/fighter NPC to help us with combat situations.
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Post by sageaqua on May 15, 2014 18:57:40 GMT -5
A tank fighter would get us killed.
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Post by harknail on May 15, 2014 19:01:33 GMT -5
A tank fighter would help us survive! That way those of us who don't specialized in melee combat can stand back and shoot.
Warlock would also be good, or some other wizard class with enough spells not to run out in a fight.
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Next Steps
May 15, 2014 19:53:49 GMT -5
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Post by (George) 3.5./ ZEM ( 4.0) on May 15, 2014 19:53:49 GMT -5
So we are in agreement then we are going after the sword or goblins? both are fine to me.Also i think a second cleric is better for buff spells and can use scrolls and things, but a fighter with ac and attack is not a bad option. Im good for what ever but i would like to move things along.
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Post by sageaqua on May 15, 2014 20:29:39 GMT -5
You don't have any use for Ka'lion if you want to replace him with a tank. He wont get along with him.
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May 15, 2014 21:36:14 GMT -5
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Post by (George) 3.5./ ZEM ( 4.0) on May 15, 2014 21:36:14 GMT -5
We need to move things along game has now stalled, i dont care who or what we take at this point but we need to move on.
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Post by sageaqua on May 15, 2014 22:37:09 GMT -5
Okay the party will get a tank. Ka'lion will guard the exit while the rest of the party goes after the sword. Hopefully this choice the party is making doesn't backfire. We already know anyone wearing armor that tries to exit the chimney gets stuck.
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May 15, 2014 22:40:56 GMT -5
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Post by (George) 3.5./ ZEM ( 4.0) on May 15, 2014 22:40:56 GMT -5
Thats not what i meant at all, my point was arguing about it only stalls game u being outside and not apart defeats the entire thing of us going in the first place, so far you have shot down all our options, i just want to get to adventure at this, pick who we need and lets go.
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Next Steps
May 15, 2014 22:44:56 GMT -5
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Post by (George) 3.5./ ZEM ( 4.0) on May 15, 2014 22:44:56 GMT -5
I honestly think taking any help at all is good, if you dont want a tank fine,im ok with not taking one but if we cant agree then we are taking no npc with us, but we need to move on regardless.
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Post by harknail on May 15, 2014 23:10:53 GMT -5
Roughly how many goblins are involved in the siege? Are we talking dozens, hundreds, or thousands?
Vadania likes the idea of saving lives in the fell. There are too few left. If there aren't too many goblins, we could reduce their numbers by attacking hunting parties and their outermost sentries. If we can get to the leader and kill him, the who band may fall apart and leave.
If Ka'lion doesn't want a meat shield, who does he think should be in front keeping attackers off of the ranged party members? And what would he look for in a companion?
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