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Embers
Jan 5, 2015 13:17:20 GMT -5
Post by harknail on Jan 5, 2015 13:17:20 GMT -5
Vadania would like to sell her original sword (just a normal longsword). Both Ka'lion and Vadania are interested in the green longsword, so we'll keep that. We'll also sell the armor we just recovered.
Vadania would like to see if Garrot can detect other magical scrolls (like the ones she carries), or if he can detect other magic items (potions, enchanted items, wands, etc.) I don't think we have any other wizard scrolls to experiment with.
As for dividing the treasure, Garrot gets the hand axe that likes him, Ka'lion can get the green sword (if he doesn't want it, Vadania will take it), and Lynette will get the scrolls if she can use them (looks like she can). Vadania doesn't get anything this time around.
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Embers
Jan 5, 2015 16:30:53 GMT -5
Post by at on Jan 5, 2015 16:30:53 GMT -5
Garrot's axe does indeed detect all forms of scrolls, moreover he increasingly finds that he can read what they contain - though he appears to have gained no ability to actually cast from the scrolls.
The blacksmith is unsure of the swords construction but feels that it would make an excellent base for an enchanted weapon. Her first suspicion that it is an alloy of starmetal is quickly disproven by inspection however she notes that the blade holds an unusually sharp edge.
She doesn't have enough coin for the armour but will offer credit for after the monestary's recovery, or the magical vest she had earlier shown to Garrot.
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Embers
Jan 5, 2015 16:58:52 GMT -5
Post by sageaqua on Jan 5, 2015 16:58:52 GMT -5
Ka'lion will take the green sword and arranges with the armor to have it enchanted +1 + frost = +2 weapon cost 8,000 = He doesn't need his armor - it's slowing him down and offers it Graves' robes (shadowsilk mammoth leather) AC +4, max dex +8, armour check +0, spell fail 15%(0% in darkness), Weight 7lbs. +2 circumstance hide, +2 circumstance move silent 993gp and gems for the weapon upgrades and picks up some hide armor in it's place. He has what he needs for this match.
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Embers
Jan 5, 2015 19:06:20 GMT -5
Post by at on Jan 5, 2015 19:06:20 GMT -5
The armour Ka'lion is wearing is light armour - it doesn't affect his speed.
The blacksmith cannot enchant a weapon here, her magical equipment is still within the monestary - however if you could defeat the demon within she believes she could do something with the blade, the power of the silver flame within allows for the creation of magical weapons among other things.
She suggests that Ka'lion speak to the travelling merchant, which he does. The man has a number of unusual and exotic wares and weapons he would be willing to trade but little that catches Ka'lions eye save for a short sword - an odd leaf-shaped blade with archaic runes etched along the surface, not arcane but rather some form of language, a story perhaps. Ka'lion finds it perfectly balanced in his hand and simply holding the blade seems to imbue him with strength.
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Embers
Jan 5, 2015 20:56:43 GMT -5
Post by sageaqua on Jan 5, 2015 20:56:43 GMT -5
Then why has Ka'lion's speed slowed down - it's listed as 30 it should be 40 Kalion asks what the merchant wants for the short sword?
He'll offer the 2 silver daggers, a crossbow, and 20 silver bolts. because it's intresting and it's not magical.
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Embers
Jan 6, 2015 4:33:16 GMT -5
Post by at on Jan 6, 2015 4:33:16 GMT -5
The merchant cannot accept Ka'lions offer - the sword is indeed magical. He is not going anywhere however as the priests have taken a number of his wares on credit. Then why has Ka'lion's speed slowed down - it's listed as 30 it should be 40 It's your character sheet. I thought the reason you bought the shadow armour in the first place was for the speed.
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Embers
Jan 6, 2015 5:13:02 GMT -5
Post by sageaqua on Jan 6, 2015 5:13:02 GMT -5
No, I bought the armor to reduce weight
Ka'lion put's a down payment on the green swords upgrades
2 silver daggers,3 daggers, a crossbow, and 20 silver bolts. the net and 900 gold pieces.
That leaves him his composite long bow, his battle ax, hand ax, the magic dagger, the green sword, the magic ax and his cloak, armor, hat of disguise and rope and grappling hook. He doesn't want any extra weight on him.
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Embers
Jan 6, 2015 6:35:45 GMT -5
Post by at on Jan 6, 2015 6:35:45 GMT -5
The blacksmith suggests he keep the silver weapons with him for now and gather any more still at the forge within the monastery - if plunged into the silver flame itself they will, for a while, take on an element of it's power.
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Embers
Jan 6, 2015 6:59:18 GMT -5
Post by at on Jan 6, 2015 6:59:18 GMT -5
Back at the entrance to the cavern - a marching order and sources of light are required.
If goblins had set up inside there would likely be traps, but felldrakes were a different kind of threat entirely. From what Vadania knew of them they were not particularly large by the standards of dragons but they were aggressive and possessed of a form of acidic bite.
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Embers
Jan 6, 2015 10:44:15 GMT -5
Post by rhinobullet on Jan 6, 2015 10:44:15 GMT -5
Guys, I am sorry but I am going to have to take a break. Over the last ten days my father in law has passed away, and my mother is having a heart procedure done tomorrow. I simply cannot keep up with work and all of the things going on with my family. I apologize, but I have to step away for a few days. Put my character on ice and when things settle down, I will come back and rejoin the fight.
Thanks very much.
Sincerely, Bob (Rhinobullet)
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Embers
Jan 6, 2015 10:59:18 GMT -5
Post by at on Jan 6, 2015 10:59:18 GMT -5
Condolences and best wishes.
I'll park your character up at the camp with his construct as part of the travelling group that follows the party around - you can jump back into the game whenever you feel ready.
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Embers
Jan 6, 2015 11:03:36 GMT -5
Post by sageaqua on Jan 6, 2015 11:03:36 GMT -5
Take it easy Bob. We'll adapt. Look after your family.
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Embers
Jan 8, 2015 2:08:06 GMT -5
Post by harknail on Jan 8, 2015 2:08:06 GMT -5
Since the plan is to rest the night in the cave, then attack in the morning after recovering spells, there's no reason to hold back on the spells. Vadania plans to use the drake to try out her new lighting bolt and flaming sphere spells. But for her to do that she needs to be not engaged with the drake.
I think Lynette is our best melee fighter, so she'll go in first, after Vadania casts bark skin on her (we're expecting a fight soon). That will give her +3 AC and will hopefully help. Ylva will also be with Lynette. Vadania will be behind them, ready to try her new offensive spells (and then arrows if she runs out of spells).
As for Ka'lion, he's not really good at either melee or ranged combat (though he excels at running away). Vadania will leave it up to him if he wants to do melee or ranged attacks. Hopefully he'll have Scar join the attack.
As for light, Vadania will use one of her sunrods to start with. We're not going to sneak up on a Drake, and we want to see it clearly when it tries to attack us! We'll need some other source of light for the rest of the night, Vadania doesn't have any torches or lanterns (since she's not that often underground).
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Embers
Jan 8, 2015 3:14:23 GMT -5
Post by sageaqua on Jan 8, 2015 3:14:23 GMT -5
Ka'lion will have his bow out and an arrow ready as he brings up the rear. Scar will be with him.
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Embers
Jan 8, 2015 4:54:41 GMT -5
Post by at on Jan 8, 2015 4:54:41 GMT -5
The party advances into the cave. If everything goes to plan the tomorrow about an hour after dawn Garrot and his construct will join a band of the priests disguised as mercenaries flanking the monastary to the north to draw out the defenders.
Once into the cave the twisting and broken passageway quickly leaves the party in darkness save for Vadania's sunrod. Claw marks can be seen scratched onto the rock in places indicating the creatures size, not particularly large but what concerns Vadania is that they are of different sizes suggesting that there may be more than one.
Soon the passage begins to descent and the ground becomes wet underfoot, though the caves are not flooded. Smaller crevasses and tunnels branch off but the party sticks with the main passage until they reach an obstacle - a narrowing of the tunnel caused by a collapse that they will need to climb over or double back from.
The party can climb over the obstruction, squeeze through one of the other tunnels, or look for another path - your choice.
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Embers
Jan 8, 2015 7:13:59 GMT -5
Post by sageaqua on Jan 8, 2015 7:13:59 GMT -5
epb7ov21p_1-20+5=14
Ka'lion will check for tracks in the area to try to figure out if the drakes past thougth it.1-20
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Embers
Jan 8, 2015 7:19:31 GMT -5
Post by at on Jan 8, 2015 7:19:31 GMT -5
The rocky, slightly submerged ground is poor for finding tracks but scratch marks around the tighter areas of the cave suggest that some taloned creature or creatures have been climbing over and squeezing through the gaps here.
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Embers
Jan 8, 2015 9:57:22 GMT -5
Post by sageaqua on Jan 8, 2015 9:57:22 GMT -5
"We should find another way in. Getting attacked while someone is stuck doesn't strike me as a safe idea." sats Ka'lion
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Embers
Jan 8, 2015 10:14:32 GMT -5
Post by at on Jan 8, 2015 10:14:32 GMT -5
Lynette looks up, "the cave above looks clear and open, but not a safe place to lose your footing"
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Embers
Jan 8, 2015 13:15:07 GMT -5
Post by sageaqua on Jan 8, 2015 13:15:07 GMT -5
"I'll take a look." says Ka'lion
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