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Post by (George) 3.5./ ZEM ( 4.0) on Jan 21, 2015 18:34:17 GMT -5
First 4 are at nokomis
To hit 30,30,30,37 : :/ they just rolled well this round. Haste increase ac but not by enough ( i have it as nokomis having 29-30 total for current ac with haste added in did she have any other thing that Increased it?)
Last 2 are at krovel
To hit 30,36 One near miss Other hits.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 21, 2015 18:50:22 GMT -5
Nokomis takes 74 damage 4 ref dc 22 Krovel takes 18 1 dc 22 save needed.
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Post by harknail on Jan 22, 2015 2:23:58 GMT -5
Ouch! How much damage has she already taken so for (fire and normal)? I think her fire protection just got burned off.
Reflex saves: BvYZMWBdp_1-20+14=21 p_1-20+14=29 p_1-20+14=34 p_1-20+14=32
At least she made most of her saving throws!1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 22, 2015 4:40:43 GMT -5
So because of fewer attacks of op on her it was just the sheild that got hit. these next few hits takes it all away and the left over would have been 44, So she has only truly taken 44. The 21 would have been a faild save but haste gives u +1 to ref. So passes .
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 27, 2015 13:37:37 GMT -5
Sorry ill post map today/ tonight and we can move onto next turns. I did update map just need to get home to upload it.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 28, 2015 19:18:40 GMT -5
Map has been updated.
Koravel at 32. Monsters=26 Callo is at 20 <------- turn Jaran : 20 <------- turn Bip and dawn at 19 New commer ( have not given party your name yet) : 9 Nokomis is at 5 Korvac is at 5
[tag] callo
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Post by at on Jan 29, 2015 4:32:37 GMT -5
Callo holds her position to assist in freeing the orb of it's curse, throwing up a magical circle of energy to ward the summoned elementals away and prevent them from interfering or benefiting from the orb's curse. With luck the circle might even weaken whatever influence the orb was having over them. TDo9z07pp_1-20+29 Will save = 43, ongoing aid to orb.
Magic circle - 10 foot warding zone p_1-20+16 = 31 to overcome the spell resistance of an elemental trying to breach the circle 1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 29, 2015 14:12:54 GMT -5
kJ7WEzIYp_1-20+16 will save for cleric 19 is not a pass, 3 pass 1 fail so far. 1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 29, 2015 14:13:36 GMT -5
Tag dawn and bip for next action
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Post by Jasmine on Jan 29, 2015 21:23:55 GMT -5
All the elementals are in reach of Bip this turn, so he'll attack the one with the most damage already on it. Again, power attacking. Attack 1: _5DguK9Tp_1-20+23= 33 to hit, p_1-6p_1-6p_1-6+33=37 damage, p_1-20+27=(auto-succeed) to trip, dealing p_1-10p_1-10-15=2 fire damage to Bip Attack 2: p_1-20+23= 38 to hit, p_1-6p_1-6p_1-6+33=43 damage, p_1-20+27 to trip, dealing p_1-10p_1-10-15=0 fire damage to Bip Attack 3: p_1-20+18= 20 to hit, p_1-6p_1-6p_1-6+33=44 damage, p_1-20+22 to trip, dealing p_1-10p_1-10-15=0 fire damage to Bip I think the third one still misses even with the penalty for being prone, but that's 80 damage total for the first two. Dawn will drop a glitterdust on two of the other elementals. She can do that without hitting an ally, right? That's a Will save, DC 21, or they're blinded. 1-20�1-6�1-6�1-6�1-20�1-10�1-10�1-20�1-6�1-6�1-6�1-20�1-10�1-10�1-20�1-6�1-6�1-6�1-20�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 29, 2015 23:00:58 GMT -5
( You dont hit party: attack spells that hit allies are not useful and blinding the party in a simi hard fight would be lame On my part even if u would have. so you hit the closest 3 elemtals if i have range right or all 4 depending. )
The dust also revels the black fire is actuly shades/ ghosts of past fire elemtals, they were hidden until now. Meaning thier soles are traped, cant be called here nor can they be sent back, stuck in fire to preserve thier soles for now that is.
New commers turn
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Post by Jasmine on Jan 30, 2015 2:37:39 GMT -5
Wow, I was confirming if I could set up the radius to avoid hitting allies, but okay, uh... if you say so, sure? That makes the spell way better, and a 10-foot radius should hit three of them in that case (all but the one in the lower right of the latest image). If they don't make the saves, they lose their Dex to AC (and take an additional -2 penalty to AC), they have a 50% miss chance on all their attacks, and they can't make attacks of opportunity. They get a new save each round at the end of their turn, though.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 30, 2015 5:05:46 GMT -5
I found spell casting into close range fights so limited in what u can pick for spells. Not trying to brake spells this way but i want dawn to learn she can affect combat while staying out of it for most part. I want to give options/oppertunity
Given spell is radius is 10 it would be hard to place it in order to not hit allies.
Normaly i would say make a spell craft or arcana to reshape it, but since yours is high enough taking 10 would work anyway.
Keep in mind Higher lv spells are harder it is to mold spells to new ways this one was very simple, and not all spells r u able to do that with, example: fireball is one, way too much distrutive force with it to make not hit certain people is next to impossible.
I want arcane and spell craft to be usefull other then the same old boring knowledge.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 30, 2015 5:21:35 GMT -5
Bip lets go of the arm but was about 2 bite a different elemtal but came to the idea that master still needed protecting. He decided to stoped toying with them. Bip smashes stright into the body of the elemtal and came out of the other side of its body. If both attacks are on same target with lowest heal then
( bip did not kill it but it is in bad shape and is prone. It is the one next to nokomis and not the middle for it had the lowest hp that bip could hit. Nokomis can start attacking ether of one next to her or middle one, no need for movemet so she can full out attack.)
As bip came out the other side of the monster, he did not take a single scratch from the flames.
Bip was happy master and masters friends were doing well, 2 of his opponets were badly wounded. but 4 still remained.
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Post by starpuppycz on Jan 31, 2015 16:07:59 GMT -5
I aim my bow for the elemental in the back.
jCm6DYyCp_1-20+14=22 so miss (would be p_1-6+p_1-6+1 = 10 nonlethal damage) (This build was never really meant for combat, though I'll admit it's actually doing much worse than I expected. The elementals' capacity to avoid provoking attacks of op, their invulnerability to things like sneak attack, and my uncertainty regarding how their attacks would affect my shadow all aren't helping though So maybe it will perform better in other fights. Still he's mainly here as a bag of tricks rogue.)
I hold position, and finally call Pan, my shadow, to follow me. He defensively flies down the pit and out of the fire dome, over the fighting elementals and warriors, and settles down next to me (I could use him in battle, but don't know enough about how elementals interact with incopororials to risk hurting him. Especially when this band seems to be dealing with them fine on their own). 1-20�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 31, 2015 23:25:33 GMT -5
( i am making/ alowing blessings and enchantments from gods to let u sneak attack certain things. You dont have them currently but are attainable. they can put on weapons to hit shades/ elemtals/ constructs/ undead
but it must come from a god/godess Its up to them if they wish to take them away.
Tag nokomis
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Post by harknail on Feb 3, 2015 14:19:44 GMT -5
Nokomis continues her attacks.
+4 Scimitar 1st attack: G36lVDk9p_1-20+23=35 damage: p_1-6+13=14 +4 Scimitar 2nd attack: p_1-20+18=20 damage: p_1-6+13=17 +4 Scimitar 3td attack: p_1-20+13=16 damage: p_1-6+13=16 +2 Frost Scimitar 1st attack: p_1-20+21=28 damage: p_1-6+11+p_1-6cold=15 normal 2 cold +2 Frost Scimitar 2nd attack: p_1-20+16=21 damage: p_1-6+11+p_1-6cold=14 normal 5 cold +2 Frost Scimitar 3rd attack: p_1-20+11=23 damage: p_1-6+11+p_1-6cold=13 normal 1 cold 1-20�1-6�1-20�1-6�1-20�1-6�1-20�1-6�1-6�1-20�1-6�1-6�1-20�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 4, 2015 19:26:16 GMT -5
46 damage total Nokomis slashes with her blades, the elemental on the ground dodges best it can. Nokomis almost does not slay her opponent. When all seamed lost, it rolls wrong direction With her last attack her frost blade swings and cuts the elemental in half.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 4, 2015 19:41:16 GMT -5
AGiOGfEBp_1-20+18= 22 miss
p_1-20+13= hit
p_1-20 +8= miss
p_1-4p_1-4+9=14 damage
Takes refp_1-20+ 7 To put himself out fails
Takes
p_1-10
p_1-10-2 2 damage
1-20�1-20�1-20�1-4�1-4�1-20�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 4, 2015 19:48:27 GMT -5
Round 3
Koravel at 32. <------turn Monsters=26 Callo is at 20 Jaran : 20 Bip and dawn at 19 New commer ( have not given party your name yet) : 9 Nokomis is at 5 Korvac is at 5
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