Post by falconis on Mar 5, 2015 0:48:29 GMT -5
Full Character Sheet here: tinyurl.com/o562y4c
Character Name: Aegis Aiphax
Class: Wizard
Race: Tiefling
Background: Sailor
Weapons:
Quarterstaff 1d6 Bludgeoning +3 Atk
Light Crossbow (80 Bolts) 1d8 +3 Atk
Armor:
None
Armor Class: 12
Max HP: 13 (+5 from Level 2)
Initiative: +2
Speed: 30 ft
Passive Perception: 12
Ability Scores:
10 Strength
13 Dexterity
14 Constitution
16 Intelligence*
10 Wisdom*
12 Charisma
*Saving Throws
Skills:
2 Athletics*
1 Acrobatics
1 Sleight of Hand
1 Stealth
5 Arcana*
3 History
5 Investigation*
3 Nature
3 Religion
0 Animal Handling
0 Insight
0 Medicine
2 Perception*
0 Survival
1 Deception
1 Intimidation
1 Performance
1 Persuasion
*Trained Skill
Weapon/Armor Proficiencies
Daggers, Slings, Light Crossbows, Quarterstaff, Darts
Feat(s):
None right now
Class/Racial Features:
Spellcasting, Arcane Recovery
Darkvision, Hellish Resistance, Infernal Legacy
Portent (New Level 2 Ability)
Background Feature:
Ship's Passage: Free Boat Rides, although we should assist in exchange against enemies
Languages Spoken:
Infernal and Common (Can I learn more, not sure)
Traits:
Personality:
"I enjoy sailing into new ports and making new friends over a flagon of ale." That doesn't mean I don't like doing so deep inland.
Ideals:
"I'm committed to my crewmates, not my ideals". This doesn't mean, of course, that if the party becomes evil I won't just up and leave
Bonds:
"In a harbor town, I have a paramour whose eyes nearly stole me from the sea." Sometimes I wish I could go back there...too late for that, I suppose.
Flaws:
"I follow orders, even if I think they're wrong." I've accidentally misunderstood orders too, but I suppose my only fault is failing to understand until its too late.
My character is here for not only the adventure of a lifetime, but also to discover anything he can. He's not used to being so far inland though, despite his previous experience with river boats.
Other Equipment:
Spellbook, Adventurer's Pack, Trinket: Unvarnishable Brass Ring, Navigator's Tools, and Water Vehicles
Character Name: Aegis Aiphax
Class: Wizard
Race: Tiefling
Background: Sailor
Weapons:
Quarterstaff 1d6 Bludgeoning +3 Atk
Light Crossbow (80 Bolts) 1d8 +3 Atk
Armor:
None
Armor Class: 12
Max HP: 13 (+5 from Level 2)
Initiative: +2
Speed: 30 ft
Passive Perception: 12
Ability Scores:
10 Strength
13 Dexterity
14 Constitution
16 Intelligence*
10 Wisdom*
12 Charisma
*Saving Throws
Skills:
2 Athletics*
1 Acrobatics
1 Sleight of Hand
1 Stealth
5 Arcana*
3 History
5 Investigation*
3 Nature
3 Religion
0 Animal Handling
0 Insight
0 Medicine
2 Perception*
0 Survival
1 Deception
1 Intimidation
1 Performance
1 Persuasion
*Trained Skill
Weapon/Armor Proficiencies
Daggers, Slings, Light Crossbows, Quarterstaff, Darts
Feat(s):
None right now
Class/Racial Features:
Spellcasting, Arcane Recovery
Darkvision, Hellish Resistance, Infernal Legacy
Portent (New Level 2 Ability)
Background Feature:
Ship's Passage: Free Boat Rides, although we should assist in exchange against enemies
Languages Spoken:
Infernal and Common (Can I learn more, not sure)
Traits:
Personality:
"I enjoy sailing into new ports and making new friends over a flagon of ale." That doesn't mean I don't like doing so deep inland.
Ideals:
"I'm committed to my crewmates, not my ideals". This doesn't mean, of course, that if the party becomes evil I won't just up and leave
Bonds:
"In a harbor town, I have a paramour whose eyes nearly stole me from the sea." Sometimes I wish I could go back there...too late for that, I suppose.
Flaws:
"I follow orders, even if I think they're wrong." I've accidentally misunderstood orders too, but I suppose my only fault is failing to understand until its too late.
My character is here for not only the adventure of a lifetime, but also to discover anything he can. He's not used to being so far inland though, despite his previous experience with river boats.
Other Equipment:
Spellbook, Adventurer's Pack, Trinket: Unvarnishable Brass Ring, Navigator's Tools, and Water Vehicles