Post by at on Jul 10, 2015 9:39:38 GMT -5
Hela
Human (cyborg) engineer
Hela is an escaped slave of the Iskalloni, captured as a youth and cybernetically altered to serve in a construction facility. Later assigned to work deconstructing a captured human starship she deliberately triggered an uncontrolled jump to hyperspace, sabotaging the vessel as the Iskalloni attempted to regain control before escaping in a small 500-x cargo shuttle.
Strength - 5
Dexterity - 2
Knowledge - 1
Perception - 1
Mechanical - 4
Technical - 5
[tech skills]
First Aid - 2 (7D)
Medicine - 4 (9D)
Starship Repair 0+1 (5+1)
Weapon Repair 0+1 (5+1)
[strength skills]
Brawl - 2 (8D6 with suit, 7D6+2 damage with combat gloves)
[dexterity skills]
Blaster - 2 (4D)
(repeating blaster with scope 5D, 8 D at medium and long range, 7D+2 damage)
Dodge - 1 (3D)
[mechanical skills]
Sensors - 1 (5D)
[Knowledge]
Willpower - 1 (2D)
Character points - 20 (of 37)
Force points - 1
MAIN GEAR:
Locris Syndicates personal Protection (smasher) Suit (1250 base cost)
+1d physical and 1d energy protection.
+2D to brawling, climbing/jumping, lifting, and damage in Strength-related attacks
Medium repeating blaster, power packs(200 shots) and small portable generator (7D+2 damage after mods)
Ranges 3-60/150/400
2 ranks of bonus damage installed (base cost 3500 for upgrades)
'Bantha' red-eye sight (+1D fpr all shots)
Attached macrobinoculars (+3D for medium and long range shots, page 226) - also +3D for perception/search beyond 100m
(upgrade cost chart 175/350/525/700/875, difficulties 6-10/11-15/16-20/21-30/31+)
Combat gloves (200 creds, +2 damage with brawling)
NeuroSaav 8932/D portable sensor pack (300 meter range, +1D to sensors = mechanical +1)
Med kit
Basic engineering tools / harness
Hydrospanner (+1 to +1D for repair work, as determined by GM)
2025 credits plus cash from first mission
OTHER GEAR:
A/KT Tuff1 Combat Jumpsuit (500 creds, +1D physical, +2 energy)
Sporting blaster pistol and extra power pack (3D+2)
Two-Onebee Medical Droid, slightly worn.
Thoughts -
80000 for a lobot headband-type cybernetic enhancement
150 for a 2d vs everything, -1d dex coynite battle suit? Misprint?
XP used:
+3 pips blaster
+3 pips brawl
+3 pips dodge
+3 pips willpower
+3 pips sensors
+1 pip starship repair
+1 pip weapon repair
Human (cyborg) engineer
Hela is an escaped slave of the Iskalloni, captured as a youth and cybernetically altered to serve in a construction facility. Later assigned to work deconstructing a captured human starship she deliberately triggered an uncontrolled jump to hyperspace, sabotaging the vessel as the Iskalloni attempted to regain control before escaping in a small 500-x cargo shuttle.
Strength - 5
Dexterity - 2
Knowledge - 1
Perception - 1
Mechanical - 4
Technical - 5
[tech skills]
First Aid - 2 (7D)
Medicine - 4 (9D)
Starship Repair 0+1 (5+1)
Weapon Repair 0+1 (5+1)
[strength skills]
Brawl - 2 (8D6 with suit, 7D6+2 damage with combat gloves)
[dexterity skills]
Blaster - 2 (4D)
(repeating blaster with scope 5D, 8 D at medium and long range, 7D+2 damage)
Dodge - 1 (3D)
[mechanical skills]
Sensors - 1 (5D)
[Knowledge]
Willpower - 1 (2D)
Character points - 20 (of 37)
Force points - 1
MAIN GEAR:
Locris Syndicates personal Protection (smasher) Suit (1250 base cost)
+1d physical and 1d energy protection.
+2D to brawling, climbing/jumping, lifting, and damage in Strength-related attacks
Medium repeating blaster, power packs(200 shots) and small portable generator (7D+2 damage after mods)
Ranges 3-60/150/400
2 ranks of bonus damage installed (base cost 3500 for upgrades)
'Bantha' red-eye sight (+1D fpr all shots)
Attached macrobinoculars (+3D for medium and long range shots, page 226) - also +3D for perception/search beyond 100m
(upgrade cost chart 175/350/525/700/875, difficulties 6-10/11-15/16-20/21-30/31+)
Combat gloves (200 creds, +2 damage with brawling)
NeuroSaav 8932/D portable sensor pack (300 meter range, +1D to sensors = mechanical +1)
Med kit
Basic engineering tools / harness
Hydrospanner (+1 to +1D for repair work, as determined by GM)
2025 credits plus cash from first mission
OTHER GEAR:
A/KT Tuff1 Combat Jumpsuit (500 creds, +1D physical, +2 energy)
Sporting blaster pistol and extra power pack (3D+2)
Two-Onebee Medical Droid, slightly worn.
Thoughts -
80000 for a lobot headband-type cybernetic enhancement
150 for a 2d vs everything, -1d dex coynite battle suit? Misprint?
XP used:
+3 pips blaster
+3 pips brawl
+3 pips dodge
+3 pips willpower
+3 pips sensors
+1 pip starship repair
+1 pip weapon repair