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Post by harknail on Nov 13, 2015 0:28:12 GMT -5
Bear #1 is finally bloodied! Map (updates as positions change)
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Post by harknail on Nov 13, 2015 1:49:30 GMT -5
The bears continue to slumber peacefully despite all the attacks on them. OOC: Both roiled 3 on their saving throws
Tag all
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Post by at on Nov 13, 2015 6:35:27 GMT -5
Barbatos maintains his psychic spell, though it was difficult to judge the effectiveness of such a thing on an unconscious animal.
Illusory Ambush (Bear 1) n86URpQBp_1-20+9 vs will p_1-5+6 psychic damage, and if the bear awakens it will have -2 to its attack rolls until the end of Barbatos's next turn (Barbatos will also use his orb to extend the duration of last turn's effect on Bear 2 into this next turn)1-20�1-5
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Post by harknail on Nov 14, 2015 23:48:40 GMT -5
The bear kicks in it's sleep as Barbatos gives it nightmares.
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Post by harknail on Nov 22, 2015 1:21:34 GMT -5
Harknail continues to strike at the bear with a Holy Strike. His attack leaves that bear bloodied as well. Attackv8iRVOgPp_1-20+9 = 28
Critical damage 8+6+p_1-6 =16
Tag Zem, Stravanya, and Bennegar1-20�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 25, 2015 1:15:23 GMT -5
I want Stravanya to deal the killing blow so is there a way if zem did just enough to bring its hp down but not deal a killing blow?
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Post by harknail on Nov 25, 2015 1:17:39 GMT -5
Even the most wounded still have more HP than anyone in the group. They're bloodied, but a long way from dead. I don't think you need to worry about killing one with one blow But in any case, if you do the final HP of damage, you can decide to knock it out instead of kill it, saving the killing blow for someone else.
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 25, 2015 1:20:34 GMT -5
Ok cool just wanted to be sure.
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Post by Stravanya on Nov 25, 2015 19:11:16 GMT -5
Standard Action: Deadly Stride (shift toto B7)
Attack Rolls: 1+2+11+5= 19 10+2+11+5= 28
Damage Rolls: 33+1+5=
39 Total Damage
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 26, 2015 4:46:31 GMT -5
I think bear one was already dead and we need to kill bear 2 next to harknail and zem.
no move
R7YhMnspp_1-20+10 do to flank = 25 to hit
1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 26, 2015 4:50:36 GMT -5
using healing strike im not sure what damage it would do? does it do max? and if so do i get to roll d6 for it acting like a crit or do i add in extra 6?
doing a hit but leaving it alive so that she can get final death attack.
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Post by harknail on Nov 29, 2015 18:54:58 GMT -5
Standard Action: Deadly Stride (shift toto B7) Stravanya's Deadly Strike was indeed deadly and would have slain a lesser foe. But although seriously wounded, the bear she targeted still lived.
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Post by harknail on Nov 29, 2015 19:04:21 GMT -5
using healing strike im not sure what damage it would do? does it do max? and if so do i get to roll d6 for it acting like a crit or do i add in extra 6? doing a hit but leaving it alive so that she can get final death attack. Yes, it does maximum weapon damage for the attack (2d8+4= 20) plus extra critical damage from the magical weapon, in this case an extra D6. Stravanya got to extra dice, one for a magical weapon, but the other was because her weapon is a high credit weapon, one that does extra critical damage even without being enchanted. Zem damage: 20+ AclVYO0Ip_1-6 =21 Zem strikes the sleeping bear before him hard. But bears are so tough that it continued to live. 1-6
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Post by harknail on Nov 29, 2015 19:13:23 GMT -5
Bennegar does another Weapon Master Strike, prepared to punish the bear if it wakes up and tries to get out of the kill without between himself and Stravanya.
Attack:1NeVxRq9p_1-20 +8+2 (flank) =27 Damage: 8+4+p_1-6 =14
Bennegar stabs the sleeping bear. Lizzie cries out with glee as she samples the bear's blood. The bear (#1) is getting near death but isn't quite there yet.1-20�1-6
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Post by harknail on Nov 29, 2015 19:23:54 GMT -5
The bears finally rouse themselves from their magically induced slumber. They are both badly wounded and still prone, but are no longer helpless targets.
Those in melee have combat advantage (both from flanking and the bear being proud, but it doesn't stack with itself). Those at range have a -2 to hit. And hits are no longer automatically critical's.
Tag all.
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Post by at on Nov 30, 2015 5:21:03 GMT -5
Seeing the bears rousing Barbatos focusses his efforts on the nearest of the pair and then moves into better cover - the bears had already decided he would make a nice meal.
(both bears should be at -2 to attack in this turn from the previous magic, after which just one bear will be affected - if Barbatos can hit it) Illusory Ambush (Bear 2) and then step to F12 7NPiad9zp_1-20+9 vs will p_1-6+6 psychic damage, and the bear has -2 to its attack rolls until the end of Barbatos's next turn1-20�1-6
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Post by harknail on Dec 3, 2015 13:48:08 GMT -5
Seeing the bears rousing Barbatos focusses his efforts on the nearest of the pair and then moves into better cover - the bears had already decided he would make a nice meal. (both bears should be at -2 to attack in this turn from the previous magic, after which just one bear will be affected - if Barbatos can hit it) Illusory Ambush (Bear 2) and then step to F12 7NPiad9zp_1-20+9 vs will p_1-6+6 psychic damage, and the bear has -2 to its attack rolls until the end of Barbatos's next turnNow that the beer was awake, Barbatos found it harder to give the bear nightmares. It's waking mind ignores the illusion. Only the most recently attacked bear (#2) had minuses. But since the bears didn't wake up till the end of their rounds, the bears didn't get any attacks at all and couldn't even get up from prone position. Sleep is a very powerful spell for first level. At least two rounds of attacks before the earliest the target can attack back. The bears missing saves has left them in bad shape.
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Post by harknail on Dec 6, 2015 18:19:41 GMT -5
Tag Stravanya, Zem, and Bennegar
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 12, 2015 10:04:26 GMT -5
I need harknail to go before Zem does given the flanking he gets from where im am standing currently. I'll need to move on my action so then he would not have the flank if i moved before he did. I have not seen an action for him for this round yet.
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Post by harknail on Dec 13, 2015 2:43:17 GMT -5
OOC: no problem
Harknail issues a Call of Challenge to both of the bears and renews his Divine Challenge on the bear before him (#2). Then he uses his Holy Strike to attack the bear. Attack:CDc1UYwBp_1-20 +9 +2 (flanking)= 23 Damage:p_1-8 +6=11 Harknail's blow hit, but he did not inflict a great deal of damage. Harknail specializes more in taking damage than in dealing it.1-20�1-8
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