Post by at on Mar 19, 2016 11:57:40 GMT -5
NAME: Grandmother Fairmarrow
RACE: Human (Venerable)
CLASS: Domain Wizard (Deathbound) 5 / Alchemist Savant 5 (Magic of Eberron) / Wayfarer Guide 1
ALIGNMENT: Chaotic Neutral
LEVEL: 11
Ability Scores
STR: 8 (-1)
DEX: 8 (-1)
CON: 12 (+1) (Base 10, Amulet of Health +2)
INT: 25 (+7) (Base 23, Hat of Int +2)
WIS: 16 (+3)
CHA: 11 (+0)
Totals
Hit Points: 69 / 69 (58 without amulet)
AC: 16 (10, -1 Dex, +4 Armour, +3 Deflection, +1 Insight)
Touch: 13
Flatfooted: 16
Initiative: -1
BAB: +4
- Melee: +3 (4 BA - 1 Str)
- Ranged: +1 (4 BA - 1 Dex - 2 flaw)
Attacks
+1 dagger (alchemy blade); +4 to hit, 1d4-1, 19-20/x2
Saves
Fort: +7 (5 Base, +1 Con, +1 Res)
Ref: +2 (2 Base, -1 Dex, +1 Res)
Will: +11 (7 Base, +3 Wis, +1 Res)
Languages
Common & 3 others
Class Abilities
- Efficient alchemy (3 potions/day)
- Poison use
- Brew spellvial
- Create alchemical mixture
- Brew universal potion
- Enhanced Capacity Teleport (+1 medium creature)
- Improved Range Teleport (+50%)
Racial Traits
- Base speed 15ft
- Medium size
- Slow (trait, speed 15 and +1hp/lvl)
- Abrasive (+1 intimidate, -1 diplomacy and bluff)
Feats / Skills
- 1) Mentor - spellcaster (graduated from apprentice)
- 1) Arcane Disciple (healing)
- 1) Scribe Scroll
- 1) Improved Toughness
- 1) Mind over body
- 1) FLAW - shaky (-2 to ranged combat)
- 1) FLAW - murky eyed
- 3) Obtain (extra) Familiar
- 5) Bonus - Brew Potion
- 6) Improved Familiar (Homunculus)
- 9) Improved Familiar (Blade Familiar)
Skills (Total = Ranks + Ability + Synergy + Other Mods)
Max Ranks: 14 / 7 (80/126 skillpoints)
Spellcraft -int-: +25 (14+7+2+2 mentor)
Craft (alchemy) -int-: +21 (14+7+0+0)
Knowledge (arcana) -int-: +23 (14+7+0+2 mentor)
Knowledge (geography) -int-: +21 (14+7+0+0)
Knowledge (history) -int-: +21 (14+7+0+0)
Knowledge (nature) -int-: +21 (14+7+0+0)
Knowledge (religion) -int-: +21 (14+7+0+0)
Knowledge (the planes) -int-: +14 (7+7+0+0)
Concentration -con-: +10 (7+1+0+2 mentor)
Handle Animal -cha-: +7 (7+0+0+0) - cross-class
Items
HEAD - Witches Hat of Int (+2 INT)
NECK - Amulet of Health (+2 CON)
BODY - Robes of Arcane Might (necromancy)
ARMS - Bracers of deflection +3
SHOULDERS - Cloak of resistance +1
Cauldron of flying (Flying carpet 5x5)
+1 dagger (alchemy blade)
Spellbook
Component pouch
Scrolls
Potions
Other notes
Blade guardian familiar
Homunculus familiar
Spellcasting
Caster level : 11 (13 for necromantic spells)
Notable spells
Enervation
Magic Jar
Flesh to Stone
Teleport
Domain spells
1) Chill of the Grave†, Cure Light Wounds
2) Blade of Pain and Fear†, Cure Moderate Wounds
3) Fangs of the Vampire King†, Cure Serious Wounds
4) Wither Limb†, Cure Critical Wounds
5) Revive Undead†, Mass Cure Light Wounds
6) Awaken Undead†, Heal
7) Avasculate†, Regenerate
8) Avascular Mass†, Mass Cure Critical Wounds
9) Wail of the Banshee, Mass Heal
RACE: Human (Venerable)
CLASS: Domain Wizard (Deathbound) 5 / Alchemist Savant 5 (Magic of Eberron) / Wayfarer Guide 1
ALIGNMENT: Chaotic Neutral
LEVEL: 11
Ability Scores
STR: 8 (-1)
DEX: 8 (-1)
CON: 12 (+1) (Base 10, Amulet of Health +2)
INT: 25 (+7) (Base 23, Hat of Int +2)
WIS: 16 (+3)
CHA: 11 (+0)
Totals
Hit Points: 69 / 69 (58 without amulet)
AC: 16 (10, -1 Dex, +4 Armour, +3 Deflection, +1 Insight)
Touch: 13
Flatfooted: 16
Initiative: -1
BAB: +4
- Melee: +3 (4 BA - 1 Str)
- Ranged: +1 (4 BA - 1 Dex - 2 flaw)
Attacks
+1 dagger (alchemy blade); +4 to hit, 1d4-1, 19-20/x2
Saves
Fort: +7 (5 Base, +1 Con, +1 Res)
Ref: +2 (2 Base, -1 Dex, +1 Res)
Will: +11 (7 Base, +3 Wis, +1 Res)
Languages
Common & 3 others
Class Abilities
- Efficient alchemy (3 potions/day)
- Poison use
- Brew spellvial
- Create alchemical mixture
- Brew universal potion
- Enhanced Capacity Teleport (+1 medium creature)
- Improved Range Teleport (+50%)
Racial Traits
- Base speed 15ft
- Medium size
- Slow (trait, speed 15 and +1hp/lvl)
- Abrasive (+1 intimidate, -1 diplomacy and bluff)
Feats / Skills
- 1) Mentor - spellcaster (graduated from apprentice)
- 1) Arcane Disciple (healing)
- 1) Scribe Scroll
- 1) Improved Toughness
- 1) Mind over body
- 1) FLAW - shaky (-2 to ranged combat)
- 1) FLAW - murky eyed
- 3) Obtain (extra) Familiar
- 5) Bonus - Brew Potion
- 6) Improved Familiar (Homunculus)
- 9) Improved Familiar (Blade Familiar)
Skills (Total = Ranks + Ability + Synergy + Other Mods)
Max Ranks: 14 / 7 (80/126 skillpoints)
Spellcraft -int-: +25 (14+7+2+2 mentor)
Craft (alchemy) -int-: +21 (14+7+0+0)
Knowledge (arcana) -int-: +23 (14+7+0+2 mentor)
Knowledge (geography) -int-: +21 (14+7+0+0)
Knowledge (history) -int-: +21 (14+7+0+0)
Knowledge (nature) -int-: +21 (14+7+0+0)
Knowledge (religion) -int-: +21 (14+7+0+0)
Knowledge (the planes) -int-: +14 (7+7+0+0)
Concentration -con-: +10 (7+1+0+2 mentor)
Handle Animal -cha-: +7 (7+0+0+0) - cross-class
Items
HEAD - Witches Hat of Int (+2 INT)
NECK - Amulet of Health (+2 CON)
BODY - Robes of Arcane Might (necromancy)
ARMS - Bracers of deflection +3
SHOULDERS - Cloak of resistance +1
Cauldron of flying (Flying carpet 5x5)
+1 dagger (alchemy blade)
Spellbook
Component pouch
Scrolls
Potions
Other notes
Blade guardian familiar
Homunculus familiar
Spellcasting
Spell Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Per day | 4 | 7 | 7 | 6 | 5 | 4 | 3 | - | - | - |
Notable spells
Enervation
Magic Jar
Flesh to Stone
Teleport
Domain spells
1) Chill of the Grave†, Cure Light Wounds
2) Blade of Pain and Fear†, Cure Moderate Wounds
3) Fangs of the Vampire King†, Cure Serious Wounds
4) Wither Limb†, Cure Critical Wounds
5) Revive Undead†, Mass Cure Light Wounds
6) Awaken Undead†, Heal
7) Avasculate†, Regenerate
8) Avascular Mass†, Mass Cure Critical Wounds
9) Wail of the Banshee, Mass Heal