|
Post by harknail on Dec 24, 2017 21:01:56 GMT -5
Vadania heeded Moriana's words, rather than continuing the attack on the lion, she again stepped back but this time she sent magic missiles at the last assassin (converting Pass Without Trace). If that isn't enough, she also sends the Flaming Sphere at the assassin, otherwise she sends the Flaming Sphere at one of the mages. Magic Missile damage: tEdZI0idp_1-4p_1-4p_1-4p_1-4+4 = 16 Flaming Sphere damage (3 of 7): p_1-6p_1-6 = 2 fire reflects dc 14 negates1-4�1-4�1-4�1-4�1-6�1-6
|
|
|
Post by at on Dec 26, 2017 5:05:38 GMT -5
The lightning bolt fells the last of the assassins near the lions leaving only the two spellcasters further away with Ylva. Both seem to be running short on magic as one flees while the other tries to keep Ylva occupied with a magic missile (7 damage)
Vadania and Nillfree suspect the same strategy as before, one or two escape to warn the next group.
[Tag Ylva/Nillfree]
(Sorry for the slow updates - got a bit of the christmas flu)
|
|
|
Post by harknail on Dec 26, 2017 14:07:29 GMT -5
No problems on updates, your's are updating MUCH faster than I am!
Vadania calls for Ylva to go after the fleeing mage. The near one can be dealt with by Nilfree and the guards...
Ylva ignores the mage next to her and charges the one that's fleeing.
Attack: qUeNA6ZCp_1-20+10-3(weak)+2(charge) =miss Damage: p_1-6p_1-6-6-3(week) = N/A Trip: p_1-20+11-3(weak) =N/A
1-20�1-6�1-6�1-20
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 2:11:07 GMT -5
2srclmZtp_1-20+10=30!
O that is a crit!
p_1-6+ mod not sure what crit range mod ×2 perhaps?
Nilfree will go as far as he can to get as close to the mage trying to excape with a single move
( 25 feet) while taking a aoo from the wizard closest to him if he has too.
The closest caster to him should still be within 5ft of Nillfree's attack. Trying to do what he can hoping the good gaurds can finish it off if need be.1-20�1-6
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 2:15:48 GMT -5
So it would be 14 damage on ×2 or 21 if its ×3. Let me know if somehow im doing the crit wrong.
If i need to charge he will, but still wants to get as close the the excaping one past the other caster and still be within 5 ft of the caster closest to him.
|
|
|
Post by at on Dec 27, 2017 8:37:18 GMT -5
(as those near him have been killed Nillfrees only target was the mage that Ylva moved away from - 14 damage was enough to kill them)
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 12:29:28 GMT -5
(Are they all dead?)
|
|
|
Post by at on Dec 27, 2017 17:45:00 GMT -5
With nothing left to fight but the lions the guards try to harry the closest from behind while Rorsan pushes back at it with his shield preventing it from following the injured Vadania, though he is struck heavily for his efforts. The second lion continues to batter at Morianas shield but the force dome appears impervious to its efforts for now. Vadania is unsure if attacking it would change it's target, but has more than enough to deal with facing the other. [Tag Vadania]Init order: Vadania <-------- Assassins Ylva Nillfree Moriana Guards Lions RorsanOne mage is now some distance away out of sight of Nillfree, pursued by Ylva. Other than that just the two mechanical lions continue to fight - and are both still going strongly.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 18:06:50 GMT -5
Wait thats why i asked if i could charge the one the wolf was on. The hole idea was to prevent all of them from excaping. Im getting lost in our distances then because nilfree on a move should have been able to where the wolf was. He did not care about tge one in the middle as long as the excape was cut off i was lead to believe all the casters were dead and had not excaped.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 18:10:52 GMT -5
( we wont make it if they just keep getting away alternating every single encounter ahead of us. We absolutely can't let them excape thats way why nilfree wanted to get as far as he could to the back to kill any trying to excape, cause we cant take on that many more back to back encounters as we are. There is zero way to ceatch up to them at this rate. )
|
|
|
Post by at on Dec 28, 2017 12:54:25 GMT -5
He did not care about tge one in the middle as long as the excape was cut off i was lead to believe all the casters were dead and had not excaped. There are side passages along the main corridor.
But if you prefer i'll change Nillfrees action to run past the first mage and up towards the second, which will put the second in range of a charge if they don't flee from Ylva again this turn.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 28, 2017 13:05:29 GMT -5
But they have zero reason not to just flee and warn the others. See my frustration is more that the is no way to stop them from fleeing given all they have to do is disengadge action. Its the 3.5 combat system that i dis like as a over all hole. At this point i have no idea what is best given they will just lead us into more assassins with no way to ceatch up. That is what i was hoping my rod could do but does not seam to work that way combat action wise.
|
|
|
Post by harknail on Dec 28, 2017 13:58:01 GMT -5
In 3.5 to retreat from engagement they need to use move action for a 5 foot step out of range, then use standard action to retreat, total movement = single move + 5' or 35'. Pursuing, we're free to charge (double move + attack). Also Ylva is MUCH faster (50' movement) and should be able to pass them to cut off retreat and provide flanking.
|
|
|
Post by harknail on Dec 28, 2017 14:07:00 GMT -5
Vadania sends the Flaming Sphere after the mage still in sight and leaves the other mage to Ylva and Nillfree. But mostly she's focusing on surviving the onslaught of the lion constructs. Stepping back she summons another bolt of lightning enhanced by her cloak.
Flaming Sphere damage (4 of 7): EXwDbxSLp_1-6p_1-6 = 6 fire reflects dc 14 negates (Think this is second Sphere attack on this mage) Call Lightning damage (2 of 7, 2 of 3): p_1-6p_1-6p_1-6p_1-6 =19 lightning reflex dc 15 for half damage1-6�1-6�1-6�1-6�1-6�1-6
|
|
|
Post by at on Dec 28, 2017 14:51:00 GMT -5
But they have zero reason not to just flee and warn the others. See my frustration is more that the is no way to stop them from fleeing given all they have to do is disengadge action. In 3.5 you can run or withdraw. -Withdraw avoids the AoO but is only a double move - if you can't put something between yourself and your attacker they can just charge again unless you are faster.
-Running goes further but provokes an AoO and costs you your dexterity bonus. It also has to be done in a straight line and Ylva was using her speed to overrun (pushing past) the mages leaving them without that choice.
|
|
|
Post by harknail on Dec 28, 2017 15:39:51 GMT -5
I did not know about the Withdrawal action. Looking it up, it looks like if we can get flanking, then at least 1 of us will get an attack of opportunity since the Withdrawal action only prevents AOO from leaving 1 adjacent square. If we have them flanked, they need to go through at least 1 additional adjacent square.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 28, 2017 16:08:04 GMT -5
Ill let u guys do what's best for his action then these rules make absolutely no sence to me at this point.
I have come to find i simply dislike 3.5 combat.
|
|
|
Post by harknail on Dec 28, 2017 16:30:13 GMT -5
So I think last round Ylva went ahead of the lead mage to cut off his retreat, attempted to attack, but missed. Nillfree also ignored the mage in the rear, and moved/charged the lead mage, attacking if possible. Meanwhile there is a Flaming Sphere (and maybe some guards) going after the other, closer, mage.
So if this is correct, the lead mage will have problems continuing to withdraw (1 or both will get an AOO on him). The back mage either needs to pick a different route or try to get past us. Hopefully the NPC guards can deal with him.
|
|
|
Post by at on Dec 28, 2017 17:15:15 GMT -5
If we have them flanked, they need to go through at least 1 additional adjacent square. Yes, that is correct. If Nillfree moves up the mage will provoke an AoO as they move away (from Nillfree as they will be trying to avoid the giant wolf )
If that is where you want to go with Nillfree then roll your AoO (or I can use your original roll if you'd prefer) - and then it will be Nillfree and Ylvas normal actions once the hit/miss is resolved.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Dec 29, 2017 3:36:52 GMT -5
Lets do that given i think that was my overarching goal in said combat. Lets have Nillfree and the wolf flank and hope that it goes down.
(Also just quick side note i know we are in combat. Yesterday I had a player call my dming as railroading when i gave them open options to do what they wanted in a pirate port.
I also took flack because same player forgot a bite attack from a pet wolf and asked about it 5 noches down turn order.
So looking at the color lens from a different prospective.
I need to be open to give and take more as a player its hard for me but i need to for sake of fun for all of us, even when im not sure on rules or why they work diffent then i would like to be.)
|
|