Post by (George) 3.5./ ZEM ( 4.0) on Oct 6, 2017 19:13:18 GMT -5
54 hp
Ac 10 +5+4+2+2+1+1=25
Dex : 18 +4
Str: 12 +1
Con : 14 +2
Int :15 +2
Wit : 8 -1
Cha : 14 +2
Base Fort is +1+1race+1abil+3+1= 7
Ref is +5+1race+4abil+1+1= 12
Will is +1+1race-1abil+1 = 2
Short bow +9 to hit.
Devious, the magic +1 keen Kukri.
+10 to hit
Inflicts 1d3+4 damage including str, int, and magical bonuses
critical range 15-20
Double damage if confirmed.
Sneak attack at 3d6
Nillfree can grant himself 2d6 more twice a day with magic iteam ( His Gloves)
Grace
dodge bounes Ac 1
Evastion
Uncanny dodge.
Feat:
Darring outlaw.
Weapon finesse
Skill tricks
Craven
Freerunner
Leaping climber
Nimble charge
Speedy ascent
Extream leap.
Favorite trick
Shadow dance
Timly misdirection
Skill pts. 101
Uncanny tirckster is Same skill list as rouge.
Race skills
+4 to hide
+2 to climb,jump, move silently,listen
Class skills:
Apprise
Balance 5+4+2=11
Bluff 8+2+5=15
Disguise 6+2=9
Disable device 6+4=11
Climb 7+1+2=10
Craft
Decipher script
Diplomacy 8+2+2=12
Excape artist
Forgery
Gather info
Hide 5+4+4=13
Intimate
Jump 5+1+2+2=10
Knowledge local
Listen 1-1+2 = 2
Move silently 6+4+2=13
Open lock 7+4+2=14
Preform (dance) 5
Profession
Search
Sence motive
Slight of hand 5+4+2=12
Spot 10-1=9
Swim
Tumble 6+4+2=12
Use magic device
Use rope.
Skill points 4 (climb,jump,swim,balance,escape artist,tumble,use rope,craft,profession,sense motive,bluff,diplomacy)
Level 2 gives +1 competence on reflex saves
Level 3 (if gained from uncanny trickster) gives your INT bonus to damage when using a finesse weapon.
The dodge bonus mentioned in the daring outlaw feat comes in at level 5 - which you qualify for with the three levels of rogue. It's +1 and stacks with the dodge feat.
BAB 5
Dodge AC +1
Sneak attack 3d6
Evasion
Weapon Finesse (with INT to damage)
Gloves of Agile Striking (2200gp)
2/day grant yourself +2d6 sneak attack damage for all attacks in a single round.
Boots of Agile Leaping (600gp)
Uses Dex rather than Str for jump checks and stand from prone as a swift action that does not grant attacks of opportunity.
+1 mithril chain shirt
2,100
Ring of protection +1
2k
Hat of disguise 1,800
Handy haver sack. 2k
Cloak of resistance +1.
Master work Thieves tools. 100gp
Never leaves home witbout it
Rod of rope :
Spent
Total funds : 25,000
Ac 10 +5+4+2+2+1+1=25
Dex : 18 +4
Str: 12 +1
Con : 14 +2
Int :15 +2
Wit : 8 -1
Cha : 14 +2
Base Fort is +1+1race+1abil+3+1= 7
Ref is +5+1race+4abil+1+1= 12
Will is +1+1race-1abil+1 = 2
Short bow +9 to hit.
Devious, the magic +1 keen Kukri.
+10 to hit
Inflicts 1d3+4 damage including str, int, and magical bonuses
critical range 15-20
Double damage if confirmed.
Sneak attack at 3d6
Nillfree can grant himself 2d6 more twice a day with magic iteam ( His Gloves)
Grace
dodge bounes Ac 1
Evastion
Uncanny dodge.
Feat:
Darring outlaw.
Weapon finesse
Skill tricks
Craven
Freerunner
Leaping climber
Nimble charge
Speedy ascent
Extream leap.
Favorite trick
Shadow dance
Timly misdirection
Skill pts. 101
Uncanny tirckster is Same skill list as rouge.
Race skills
+4 to hide
+2 to climb,jump, move silently,listen
Class skills:
Apprise
Balance 5+4+2=11
Bluff 8+2+5=15
Disguise 6+2=9
Disable device 6+4=11
Climb 7+1+2=10
Craft
Decipher script
Diplomacy 8+2+2=12
Excape artist
Forgery
Gather info
Hide 5+4+4=13
Intimate
Jump 5+1+2+2=10
Knowledge local
Listen 1-1+2 = 2
Move silently 6+4+2=13
Open lock 7+4+2=14
Preform (dance) 5
Profession
Search
Sence motive
Slight of hand 5+4+2=12
Spot 10-1=9
Swim
Tumble 6+4+2=12
Use magic device
Use rope.
Skill points 4 (climb,jump,swim,balance,escape artist,tumble,use rope,craft,profession,sense motive,bluff,diplomacy)
Level 2 gives +1 competence on reflex saves
Level 3 (if gained from uncanny trickster) gives your INT bonus to damage when using a finesse weapon.
The dodge bonus mentioned in the daring outlaw feat comes in at level 5 - which you qualify for with the three levels of rogue. It's +1 and stacks with the dodge feat.
BAB 5
Dodge AC +1
Sneak attack 3d6
Evasion
Weapon Finesse (with INT to damage)
Gloves of Agile Striking (2200gp)
2/day grant yourself +2d6 sneak attack damage for all attacks in a single round.
Boots of Agile Leaping (600gp)
Uses Dex rather than Str for jump checks and stand from prone as a swift action that does not grant attacks of opportunity.
+1 mithril chain shirt
2,100
Ring of protection +1
2k
Hat of disguise 1,800
Handy haver sack. 2k
Cloak of resistance +1.
Master work Thieves tools. 100gp
Never leaves home witbout it
Rod of rope :
Spent
Total funds : 25,000