|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 11, 2018 15:04:57 GMT -5
( aw you missed the chance of calling it Bruce or Wayne.. flappy is good too ) Flappy is not able to discern a hole lot. ( Hehe puns) It does give you tho the proximity of the holes and they are 45 feet deep that some come up from curves some curve back down. Yet the size is quite big ( for huge size creatures).
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 13, 2018 1:47:59 GMT -5
How does party wish to proceed?
|
|
|
Post by messiahmoose on Mar 13, 2018 6:48:04 GMT -5
I think I need another explanation of our surroundings, like exits and such. What are our options?
Flappy and I would like to inspect the holes for inhabitants.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 13, 2018 19:15:10 GMT -5
( Yha i should do bit better and give a fuller discription.
I sort have forgot its a new location so ill update that ty 4 reminding me/asking 4 one. )
The tracks behind the party they just came from does seam to lead back the way you came.
The cave walls have ice on them yet its not so hardened that picks are able to cut into said cave wall this section looks like it was dug by hand and looks like it took quite a bit of time. This section of cave is 25 ft high and a single track not connected to the one the party was just one have a back stop/car starting placement ( prevents it rolling off track/back down track and to stop it if its at highspeeds and cant stop. ). The cave with is 20ft across with the track for going and oncomming traffic and the cave goes on for 80ft until it bends downward deeper into the cave.
What is odd is that simi used carts have been tiped over about 4 of them two to a side with large holes in bottoms of them alomst as if it got pierced into by somthing at a fast speed.
Along with big holes as discribed every 15 to 20 feet down this section of cave.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 13, 2018 19:15:50 GMT -5
Let me know if discription changes winds reaction to anything.
|
|
|
Post by messiahmoose on Mar 13, 2018 19:26:30 GMT -5
Yeah would like to inpect/cautiously lift one of the carts.
|
|
|
Post by metalzoan on Mar 13, 2018 21:01:52 GMT -5
Sven walks over as she notices wind beginning to inspect the carts. She doesn't know what this place is or what caused these holes but she wants to help in any way she can, but the way she does best and she will swing at whatever comes wine's way if it seems harmful. Sven doesn't want any harm to befall her new companions and will gladly put herself in harm's way before the rest.
"Wind, do you know what made these holes?"
As she spots flappy flying around she gives a little smile in the corner of her mouth. She has much respect for those in tune with nature such as Wind.
|
|
|
Post by mighty on Mar 13, 2018 21:20:39 GMT -5
Varis continues on as best he can, head still spinning from the ride down. Hopefully it would clear up before the fighting began. As Sven and Wind head over to one of the carts, he walks over and glances down one of the holes. It did not appear to be natural, but he had little experience with underground life or what may be capable of creating such holes.
(perception check down one of the holes at disadvantage)
ToUMA9Njp_1-20 p_1-20 + 4 = 191-20�1-20
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 14, 2018 2:20:00 GMT -5
A1
BIG HOLE | A 2
RUINED CART
TRACKS | A 3
TRACKS | A 4
BIG HOLE | B1 | B 2
TRACKS | B 3
BIG HOLE TRACKS | B 4 | C1
BIG HOLE
| C 2
TRACKS | C 3
RUINED CART
TRACKS | C 4 | D1 | D 2
BIG HOLE TRACKS
| D 3
TRACKS | D 4
BIG HOLE
| E1 BIG HOLE
BIG GRICK#4. | E 2
TRACKS
RUNIED CART
| E 3
TRACKS
| E 4
| F1
Small Grick#4 (Attacking omar.) | F 2
O.
TRACKS | F 3
BIG HOLE
BIG GRICK#1
V, A
TRACKS | F 4
Small Grick#2 ( attacks Al.)
| G 1 BIG HOLE
Big GRICK#2
| G 2
TRACKS | G 3
RUINED CART WITH HOLE IN BOTTOM Small Grick#3 (Attacks Sven) W, S
TRACKS
| G 4
NEW HOLE
BIG GRICK#3
| H1
| H2
TRACKS Small GRICK#1 (Attacking Falcor.) F. C
BACK STOP
| H 3
TRACKS
BACK STOP
| H 4
|
Let me know what sq u wish to be in given lots of carts and not shortage of holes to inspect. Wind and sven will be nexted 2 eachother. Characters will be Italicized as not confuse on board map location boxes.
|
|
|
Post by mighty on Mar 14, 2018 19:17:19 GMT -5
(I'll wait to see where Sven/Wind are, but I'd be looking down one of the closest big holes to their location)
|
|
|
Post by at on Mar 15, 2018 8:53:27 GMT -5
Callo stands back finding a good firing position to cover her companions and as many of the holes as possible.
|
|
|
Post by messiahmoose on Mar 16, 2018 13:15:11 GMT -5
Not sure, what do I make of the carts? Basically I am looking for something jumping out and eating my fave.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 16, 2018 14:31:56 GMT -5
( Will do discrption early Saturday morning. Just wanted to make sure i got in all board positions for Pcs.)
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 17, 2018 16:05:06 GMT -5
Wind looks at the cart. Its quite a bloddie mess. There is no bodies found in the cart but lots of blood. The hole is a good size to where almost the hole bottom got riped/punctured. He does notice that its the work of razer sharp blades that did the puntures along with extream impact of force that destroyed the bottom of the cart. Bloddy drag marks lead to a nearby hole.
Menhile varis being adjacent to Al who was making sure he had back up. Both look down the hole.
Varis still in his haze hears clicking and slithering. Then he sees a greenish with purple body shoot/burrow up towards his face with all 4 mandibles and sharp beak ready to capture yet another morsel.
Callo has a ready action, Al did too. It makes sence that varis should have one sticking his head in a hole Seven did if one got near her friends to harm.
Will update map. Then prepared actions.
So given party was taken caution with weapons out, gricks are not surprise attacking.
Varis and Al did see the one in his hole otherwise it would have gotten surprise.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 18, 2018 3:05:25 GMT -5
Please do all held actions then also
Then Roll for Initiative.
|
|
|
Post by at on Mar 18, 2018 5:08:48 GMT -5
With her shot lined up on the hole Varis was gazing into Callo fires as soon as she sees him pull back, the odd creature emerging directly into her magical attack with no time to dodge or prepare itself.
Held action
Eldritch Blast (2 beams) ibLjMuMxp_1-20+9 to hit p_1-20+9 to hit p_1-10p_1-10+6 damage p_1-10p_1-10+6 damage =36 damage Well that was a pretty good start...
Init p_1-20+3 = 16 (edit - 16. For some reason I read 3 rather than 13 on that dice)1-20�1-20�1-10�1-10�1-10�1-10�1-20
|
|
|
Post by messiahmoose on Mar 18, 2018 9:31:46 GMT -5
Unsure if I have an action or not. In case, I will emit a bestial hiss as my beak drips with fluid.
Primal Savagery, 2Bh3aYoBp_1-20.
Well now.
My initiative is: p_1-20+7=15.
1-20�1-20
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 18, 2018 14:41:07 GMT -5
So far
Callo at 16. Varis at 16. Wind : 15 Sven at 15.
|
|
|
Post by metalzoan on Mar 19, 2018 8:52:50 GMT -5
Sven swings her warhammer cVrDpNn|p_1-20 + 6 = 7 to hit
Falcor bites p_1-20 + 7 = 21 to hit
p_1-8 + 3 slashing = 4 damage
Sven initiative = p_1-20 + 1= 15
Falcor initiative = p_1-20 + 0= 19
1-20�1-20�1-8�1-20�1-20
|
|
|
Post by mighty on Mar 19, 2018 9:33:48 GMT -5
Despite his still spinning head, Varis sees the creature down the hole looking back up at him. Spinning his quarter staff around with both hands, he strikes out at the beast before it could attack him.
(Attack roll one at disadvantage)
UFeaoS9yp_1-20 p_1-20 + 8= 19
(damage for first strike if hits)
p_1-8 + 5 = 8 bludgeoning
(attack 2 at disadvantage)
p_1-20 + 8= 18 p_1-20
(Damage for attack 2 if hits)
p_1-8 + 5= 6 bludgeoning
(14 total damage if both strikes hit).
1-20�1-20�1-8�1-20�1-20�1-8
|
|