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Post by at on Jan 8, 2019 12:37:25 GMT -5
Callos outline shimmers as she splits into four identical duplicates, each hurling a ball of flame at the newly summoned plants to clear the way for the others. Mirror image, quicken fireball - aiming for the plants but catch the pillar in the blast if possible. JxMsi|kVp_1-6p_1-6p_1-6p_1-6p_1-6p_1-6p_1-6p_1-6=35 damage, dex save for 17 spell DC18 1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6
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Maddt Spladdt
Adventurer
Not all there; usually somewhere else.
Posts: 46
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Post by Maddt Spladdt on Jan 8, 2019 16:00:06 GMT -5
Kizthe's Dex save: qqzfUlk9p_1-20 +8 = 24
So 8 bludgeoning damage and not restrained.
I need some clarifications, please:
1. Are the pink and red auras just different colors of magical glow? And thus are the ones in red the ones actively throwing magical attacks at us?
2. I see a red-ringed pillar with a yellow dot in the corner of its space, and another yellow dot near a pink-ringed pillar on the left edge. What is that second yellow dot?1-20
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Maddt Spladdt
Adventurer
Not all there; usually somewhere else.
Posts: 46
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Post by Maddt Spladdt on Jan 8, 2019 16:13:42 GMT -5
Regardless of the answers to the above questions, Kizthe sees the sigils and moves her full 35 feet nearly due west (but ending a square or two to the south to stay outside of the pink glow, just in case). She take a shot at the nearest of Pink's sigils with her sling, and a second with her Dread Ambusher feature.
1st attack dQDLjgGkp_1-20 + 10 = 22 for p_1-4 + 4 = 5 bludgeoning
2nd attack p_1-20 + 10 = 17 for p_1-4 + p_1-8 + 4 = 10 bludgeoning
And as a shot in the dark, she calls out in Dwarven, "In the name of Moradin, cease and let us pass, that we may free his children!"
She's desperately searching the runes and her own memory for anything that may help to power these thing down or help in any way.1-20�1-4�1-20�1-4�1-8
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Maddt Spladdt
Adventurer
Not all there; usually somewhere else.
Posts: 46
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Post by Maddt Spladdt on Jan 9, 2019 1:44:08 GMT -5
Forget my question #1 above, in retrospect it's pretty self-evident
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 10, 2019 15:32:49 GMT -5
( Sorry for bit of delay had some issues with my phone ( may need to get a new one we will see this weekend. My computer last few days has had internet issues hopefully everything should be all fixed by this weekend is my goal. Will update asap.)
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 12, 2019 15:56:08 GMT -5
Ok Callo's Fireball Spell She is able to get the pillar, 3 green flying ruin drones and the plants : Drones zllPrBEOp_1-20+5 = pass p_1-20+5= fails p_1-20+5= fails
Pillar Dex save p_1-20-5= 12 fail.
As Callos Fireball spell is flung over the think plants the party hears the load boom. From its impact the plants are blown apart leaving behind only burning chunks now scattered into the air. One of the 3 green ruin drones does a barrel-roll the other 2 ry and copy that manuver but it was too late for them as they are incinerated. The
1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 12, 2019 16:02:14 GMT -5
Round 1 Pillars at 24 Kizthe's at 23 Callo at 23 Fiseath at 21 Omar at 15 Wind at 14 Varis. 11 --> katril at 9 --> Arianna's at 9
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namklim
Veteran of the War
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Post by namklim on Jan 12, 2019 17:49:17 GMT -5
I am having a hard time making out the map, but it looks like green are targets to shoot down. Fiseath will move into 30 ft range and unleash several radiant bolts from his hands at the targets (using flurry) These are against AC and deal radiant damage.
6QCD3j5Cp_1-20 + 9 = 16 p_1-20 + 9 = 15 p_1-20 + 9 =17 Damage in order is p_1-6 + 5 = 9 p_1-6 + 5 = 7 p_1-6 + 5 = 11 1-20�1-20�1-20�1-6�1-6�1-6
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Post by mighty on Jan 12, 2019 17:51:31 GMT -5
(Dexterity save vs Purple)
x2EAkf60p_1-20 + 2 =17 p_1-20
(Half damage, 117 - 15= 102 HP remaining)
(Dexterity save vs Yellow)
p_1-20 p_1-20+2 =15
(Half damage, 102 - 8= 94 HP remaining)1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 12, 2019 18:52:17 GMT -5
Fiseath is able to move over the new rocky terrain. For most would impede theirs progress. His 3 Energy blast streak out of his hands crashing into the remaining green drone targets. The first blast is not quite enough take down the injured ruin drone. The second one did the rest. It explodes in many vibrant colors. The third attack only wings the last green drone but its still up and functional.
Will post Omar bit later if possible.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 13, 2019 17:53:12 GMT -5
5Pp3OD7Bp_1-20+1 = 16. Dex save for Omar.
1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 14, 2019 1:49:11 GMT -5
Seeing varis take first few hits and would be out of range for a good amount of his attacks he knew he needed to keep his teamates from going down.
Cure wounds on varis lv 2.
lDD|rS|4p_1-8 p_1-8+4= 16 hp back.1-8�1-8
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Post by messiahmoose on Jan 14, 2019 7:24:57 GMT -5
Wind is going to spread out. He will climb up the wall and to the ceiling, and use his 30 feet of movement to get up and as far toward the upper right corner to of the map as possible.
Withh his action, he will web attack on of the drones. _G0Mh33np_1-20
Nice. 1-20
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Post by mighty on Jan 14, 2019 20:17:52 GMT -5
(94 + 16= 110/117 HP remaining)
Shaking off the early hits, and feeling Omar's magic healing them back up, Varis looks around for the threats. Pillars. He was blasted by pillars. When dwarves were involved, nothing should come as a surprise. Fighting through the rocky terrain at his face, Varis allows the rage to consume him as he charges ahead toward the pillar directly ahead of him. As he runs, Varis draws his blade, holding it high in order to draw the attention away from his companions.
(Bonus action to rage. Movement and action to dash, in order to get up to the blue pillar. Have 40 feet of movement so shouldn't be a problem.)
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Post by harknail on Jan 15, 2019 2:16:01 GMT -5
Katril Dex save: wmC7zWT3p_1-20+9=13 Full 17 damage :-(
I'll post actions tommorow1-20
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Post by harknail on Jan 15, 2019 11:39:51 GMT -5
Katril has Evasion, so she only takes half damage with a missed Dex roll. (whew!)
She will use a ki point to dash, allowing her to move 120 feet while ignoring difficult terrain, doubling her jump distance, and able to move on vertical surfaces. I think that's enough for her to move along the edge of the room and reach the pillar at the top of the picture (purple) while avoiding all the other things summoned. Lighting bolts are scary, so this one needs to be dealt with first! She'll punch it twice with her Ki-Empowered strikes (count as magic weapon).
Attack 1: tu6nnplOp_1-20+9 = 12 Damage 1: p_1-6+5 = 9 Attack 2: p_1-20+9 = 15 Damage 2: p_1-6+5 =6
Hopefully motionless pillars are easy targets1-20�1-6�1-20�1-6
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kaia
Veteran of the War
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Post by kaia on Jan 15, 2019 17:15:31 GMT -5
Would Arianna be able to tell that they are magical or mechanical in nature?
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 16, 2019 2:30:50 GMT -5
( Yes given they have been casting spells and if i recall she did more then ok on her Arcana rolls on them. )
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kaia
Veteran of the War
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Post by kaia on Jan 17, 2019 11:07:53 GMT -5
Arianna Takes her maul out "lets see what you can do" She says and throws it at one of the constructs
Am4UBhxMp_1-20 +3= 11
I doubt it hits but if it does
p_1-6p_1-6+3=13 bldg
p_1-8=2 radient1-20�1-6�1-6�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 17, 2019 14:42:56 GMT -5
I think you would add more then +3 to your attack. So to help out it should be your proficiency bonus given the weapon grants you proficiency with it not sure how to set that in d&d beyond from a customary dm made weapon. Plus your Str modifier +1 from it being a magic +1 weapon.
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