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Post by mighty on Oct 14, 2018 9:18:02 GMT -5
(Yeah, as Wind said you might not see the others at the moment as we were traveling in the dark. But for future reference, Omar is an NPC and a Firbolg. As for Varis, since you'll see him quite clearly now, is of your average elvish build, though only half blood. He has long silver/blonde hair down past his shoulders and light blue eyes. He wears what was once fine elvish clothing, though torn and ragged from many years of use. The only bit of armor he wears are a pair of bracers that covered scarred arms. He currently has a long sword in hand, runes down the blade, and a quarterstaff over his back)
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Maddt Spladdt
Adventurer
Not all there; usually somewhere else.
Posts: 46
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Post by Maddt Spladdt on Oct 14, 2018 16:02:44 GMT -5
FWIW Kizthe's passive perception is a 26 (Expertise + Observant), so if anyone's actual stealth check is short of that she does spot 'em, ho ho ho
OTOH, if she has in fact made it to full shadow after initially revealing herself, she disappears into the darkness, even to creatures with darkvision (though she's not currently making an effort at silence).
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 15, 2018 1:07:09 GMT -5
So update the ring was making it hard to track monster health and movements so i had to get rid of it map wise: so spell is still up given ts consideration and it altered some Pc's to them being there.
The Dots indicate just different monsters so its has an indicator of what one is being attacked and what one is doing the attacking I should have done it sooner but did so now. Roll 20 only has few color choice options so now too: the Str for Green from being grappled by varis
_1_bkKJsp_1-20+3 = 6 varis yanks it clear out of its hole and downward. it will take colliding dmg and falling dmg p_1-6p_1-6
fist icon means what ever its on is grappled.
Kizthe was able to get to total darkness her sneak attack on one Varis grabbed. hit and did s.a dmg with first shot . she only needed the 35 move so did not end up needing that dash and she is in complete darkness so she has advantage on all her targets given they can't see her with her ability. Her other 2 attacks went into purple given how i understood action request that the rest of attacks go into nearest target that was closest to her team and that she could hit from her new location.
Wind's reaction : Bad guy purples turn it does move out to strike yet before it could do anything else it was hit by a web. that is the web icon on such .
next we have the saves form our monk
two dex saves :
p_1-20 +2 failed p_1-20 so no need for second roll or save given first failed.
dc 12 Str to try to brake out
p_1-20+2 = 4 nope web holds even with its biting and thrashing about Oh and it was in air and crashed to the ground so it took p_1-6fall dmg as well.1-20�1-6�1-6�1-20�1-20�1-20�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 15, 2018 1:15:56 GMT -5
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 15, 2018 1:45:37 GMT -5
So Bad guy turns
Purple turn was accounted for and still in the web.
Green will sonic blast Varis but has disadvantage while its being held.
o4jY7dM0p_1-20+7 = 11 as the sound waves start to come out Varis whips its about and sound goes into the side of the cave walls. Also Callo was just almost in its line of the blast however she was just outside the firing line.
p_1-20+7= would have hit but disadvantage.
Red Will fly around as to not get attacks of op from Fiseath nor Arianna and and will sound blast them in a line and also it would hit the lamp placed down there that is providing light
p_1-20+7 misses Arianna one p_1-20+7 misses Fiseath
p_1-20+7 on the lamp. The lamp vibrates shatters. The light in that area is now gone.
as its bounus action : shadow duplicates form where there were once one now there are 3.
Brown will get up takes half its speed and will use same action bounus to make copies of itself
it will tail whip at Katril twice with advantage given all 3 are doing the same motions it was hard to tell what one is real one to block.
p_1-20+8 = 27
p_1-20+8= 18 second set of attacks
p_1-20+8= 12 p_1-20+8= 17
she is able to fend of the other "3" attacks.
On the tail dmg the first with amazing speed cuts into her for p_1-8+3= 9
also please make a con save. On a fail she is poisoned and will take p_1-6p_1-6p_1-6 half on a pass and would not be under poisoned condition.
That leaves us to greens turn.
1-20�1-20�1-20�1-20�1-20�1-20�1-20�1-20�1-20�1-8�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 15, 2018 1:48:57 GMT -5
NM realized green had gone bad guys turn is over.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 15, 2018 1:53:44 GMT -5
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 15, 2018 1:55:28 GMT -5
Round 1
Wind :27 held web action to one on the right. Katril :25 Varis :19 Kizthe :16 Bad guys :14 Arianna Haven: 12 <--- Omar:11 Callo:9 Fiseath:6
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Post by at on Oct 15, 2018 1:57:12 GMT -5
(What is the current initiative order? Is it Callos action or other PCs first?)
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 15, 2018 9:05:13 GMT -5
( She is second to last, turn order should be post above your lastest post. )
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Post by harknail on Oct 15, 2018 13:03:04 GMT -5
"EEK! There's a giant spider behind me!" squeaks Katril
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kaia
Veteran of the War
Posts: 101
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Post by kaia on Oct 16, 2018 0:55:21 GMT -5
so Arianna is going to back up ten ft and cast Flame Strike while saying "Get away from me and my team" which is 10 ft radius 40 ft up and my point where i will want it to start from is between the first spider and second spider in front of me everyone effected has to make a Dex save:16
SG00Q_1Bp_1-6p_1-6p_1-6p_1-6p_1-6p_1-6p_1-6p_1-6 =23 damage if fail
= 11 if success 1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 16, 2018 1:41:49 GMT -5
Purple is at disadvantage given its in web.
ruIaJ2rsp_1-20+5 = 21 passes
In the web it rolls out of the way of the fire but its tail is still singed with bits of fire embers leanding on the webbing. It now starts to smoke and grow the flame embers.
p_1-6p_1-6= 7 fire dmg from being burned.
p_1-20+5= 24. does not matter given disadvantage. So take 11 fire from spell.
Reds
p_1-20+5 =11 fail
p_1-20+5 = 12 fail
p_1-20+5= 20 pass. 1-20�1-6�1-6�1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 16, 2018 15:41:01 GMT -5
I will post Omars turn asap. Then it will be Callo's turn
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 16, 2018 19:48:21 GMT -5
Omar taking time to process everything that had gone on in last few moments.
When he realized who ever it was fighting in the joining caveway clearly did not realize what Wind was. Nor would he expect them to realize druids were still around. It was a big risk but perhaps he could word it in a way that did not give too much away what ever it was he needed to do it NOW!.
Omar moves up and starts Yelling :
" Please don't harm the Spider its a friendly! We aim to help you in this fight!."
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 16, 2018 19:57:45 GMT -5
He will cast spirit Guardians have it not effect the woman yelling who had just ran across the room to punch the monster.
Spirits of the old Fay gaurds of old spring forth. They get in formation forming a 10 foot radius around the monsters.
Bonues action " Miss are you or your team injured? If so i do know how to heal wounds."
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 16, 2018 19:58:08 GMT -5
Callo's turn.
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Post by at on Oct 17, 2018 2:01:59 GMT -5
These didn't seem like agents of the dragons, especially with the use of magic. Treasure hunters perhaps, or more of the resistance. Either way the elf seemed to be in some trouble surrounded and cut off from her friends, and Callo sought to even the odds with a little magic of her own. Eldritch blast, quicked eldritch blast - against those fighting Katril i7Uj12Eop_1-20+11=17 to hit, p_1-10+6=7 damage p_1-20+11=21 to hit, p_1-10+6=16 damage p_1-20+11=26 to hit, p_1-10+6=15 damage p_1-20+11=18 to hit, p_1-10+6=14 damage 1-20�1-10�1-20�1-10�1-20�1-10�1-20�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 17, 2018 2:09:22 GMT -5
I did forget to let parties know that attacks at clusters of 3 are at disadvantage right now due to not knowing what one is the real one of those groups. 2 of them are fakes. Yet if a fake one takes dmg be that attack or spell that one disappears.
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Post by at on Oct 17, 2018 2:56:43 GMT -5
Disadvantage rolls:
Attack 1 : JPOEKt4fp_1-20 = no change (17 to hit) Attack 2 : p_1-20 = no change (21 to hit) Attack 3 : p_1-20 = reduced to 17 to hit from 26 to hit Attack 4 : p_1-20 = no change (18 to hit) 1-20�1-20�1-20�1-20
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