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Post by at on Mar 29, 2020 15:00:56 GMT -5
Max Power Fixer Grim
INTELLIGENCE: 9 REFLEXES: 9 TECH: 4 COOL: 9 ATTRACTIVENESS: 8 LUCK: 8 MOVEMENT: 7 BODY: 7 EMPATHY: 6 (4) CYBER AFFINITY: 8
RUN: 21 LEAP: 5.25 CARRY: 70kg (Deadlift 280)
SAVE: 7 (9 vs body damage, +1 using adrenaline chip) BODY TYPE MODIFIER: -2 (or -3 using adrenaline chip) REMAINING HUMANITY: 64?
INITIATIVE: 1d10 + 9 (+3 when using speedware)
Damage 10 body
ARMOUR: Head: 20 Torso: 14 (damaged to 12) R-Arm: 14 L-Arm: 14 R-Leg: 20 (cybernetic, 0 damage, 20/30 SDP) L-Leg: 20 (cybernetic, 0 damage, 20/30 SDP) EV Penalty 0
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Post by at on Mar 30, 2020 5:12:10 GMT -5
Skills:2 chips of 9 slots Streetdeal: 6 (37xp) ATTR (8) Personal Grooming: 0 Wardrobe and Style: 6 (2xp) BODY (7) Endurance: 0 Strength Feat: 0 Swimming: 0 COOL (9) Interrogation: 0 Intimidate: 6 (11xp) Oratory: 0 Resist Tortue/Drugs: 1 (7xp) Streetwise: 0 (9xp) EMPATHY (4) Human Perception: 1 (8xp) Interview: 0 Leadership: 0 Seduction: 0 (3xp) Social: 0 (6xp) Persuasion: 6 (10xp) Perform: 0 INT (9) Awareness/Notice: 6 (19xp) Biology: 0 Chemistry: 0 Diagnose Illness: 0 General Knowledge: 1 Gamble: 0 Geology: 0 Hide/Evade: 0 (4xp) History: 0 Mathematics: 0 Physics: 0 Programming: 0 Shadow/Track: 0 System Knowledge: 1 (10xp) Teaching: 0 Wilderness Survival: 0 REF (9) Archery: 0 Athletics: 0 (3xp) Brawling: 5 (4xp) Dodge & Escape: 0 (6xp) Driving: 5 (19xp) Handgun: 7 (0xp) Heavy Weapons: 1 Martial Arts (specific): 0 Melee: 0 Motorcycle: 0 Heavy Machinery: 3 (CHIPPED) Pilot (specific): 0 Rifle: 0 (1xp) Stealth: 6 (6xp) Submachinegun: 0 Watersports: 0 (1xp) TECH (4) Aerotech: 0 AV Tech: 0 Basic Tech: 0 Cryotank Operation: 0 Cybertech: 0 Demolitions: 0 Disguise: 0 Electronics: 0 Electronic Security: 0 First Aid: 0 Forgery: 0 Paint / Draw: 0 Photo / Film: 0 Pharmacuticals: 0 Pick Lock: 5 Pick Pocket: 0 Play Instrument: 0 Weaponsmith: 0
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Post by at on Mar 30, 2020 5:12:15 GMT -5
Cybernetics: Total humanity cost 38.5
Neuralware Processor -HC 5
Cybereye -HC 10 + 0.5 -remote eye, 100m range -micro-optic camera
Cyber leg (right) -HC 5 -Armoured SP 20
Cyber leg (left) -HC 4 -Armoured SP 20 (patched up with welded on plates)
DecentraliZed Heart (CR1, p37) -HC 8 -Add +2 to death saves due to torso injuries
Cyberliver -HC 1 -Damaged (2 points) -90% effective against alchohol -Gain +4 to all stat rolls to resist effects and addictiveness of drugs and poisons.
Speedware -HC 2 -Gain +3 INIT for 5 turns
Interface Plugs -HC 2 -Allows direct connection to smartguns, etc
Chipware Socket -HC 1 -Holds up to 10 chips, INT active at once --Adrenaline chip (3/day, 1 minute per use, gain +1 BODY for body type modifier, stun/shock saves, and skill rolls)
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Post by at on Mar 30, 2020 5:12:21 GMT -5
Equipment:
Weapons: Colt AMT 2000 Handgun (12mm): Range 50m, Acc +0, Dam 4d6+1, Clip 8, RoF 1, Reliable Ingram M14 Heavy Submachinegun (12mm): Range 200, Acc -2, Dam 4d6+1, Clip 40, RoF 10 Winchester Rifle (30-06): Range 400, Acc +1, Dam 5d6+1, Clip 5, RoF 1, Reliable FN MG-6 Heavy Minigun (5.56mm): Range 450, Acc +1, Dam 5d6, Clip 100, RoF 40 (Smart)Stein & Wasserman "Tri-star" Revolver (.410 Gauge), Range 50m, Acc +0, Dam 2d6 x1d3, Clip 6, RoF 2, gun cam and display/killcount, CR2/37
Knife: Acc +0, Dam 1d6 Militech Tazer: Acc -1, Stun
Ammo: 40 rounds 12mm 100 rounds 5.56 10 rounds 30-06 16 rounds 12mm AP
Misc: Transmitter for cybereye - 100m range.
Armour Breakdown EV penalty 0
HEAD: SP 20 =20 : Nylon Helm SP20 Hard, Facemask, -1 awareness
TORSO: SP 14 =14 : Light Armour Jacket SP14 Soft
RIGHT ARM: SP 14 =14 : Light Armour Jacket SP14 Soft
LEFT ARM: SP 14 =14 : Light Armour Jacket SP14 Soft
RIGHT LEG : SP 20 =20 : Cyberleg SP20 Hard
LEFT LEG : SP 20 =20 : Cyberleg SP20 Hard
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Post by at on Mar 30, 2020 5:12:24 GMT -5
Character Notes:
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