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Post by at on Mar 29, 2020 15:06:53 GMT -5
Hands Solo (Paul)
INTELLIGENCE: 7 REFLEXES: 9 (6) TECH: 6 COOL: 9 ATTRACTIVENESS: 4 LUCK: 6 MOVEMENT: 9 BODY: 9 EMPATHY: 6 (4) CYBER AFFINITY: 10
RUN: 27 LEAP: 6.75 CARRY: 90kg (Deadlift 360)
SAVE: 9 BODY TYPE MODIFIER: -3 REMAINING HUMANITY: 32
INITIATIVE: 1d10 + 12
Damage: 7 (Head) 2 (Right Leg) 5 (Torso)
ARMOUR: Head: 20 (damaged to 18) Torso: 23 R-Arm: 20 (cybernetic, 0 damage, 20/30 SDP) L-Arm: 20 (cybernetic, 0 damage, 20/30 SDP) R-Leg: 20 L-Leg: 20 (damaged to 18) EV Penalty -3
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Post by at on Mar 30, 2020 5:04:55 GMT -5
Skills:Combat Sense: 6 (3xp) ATTR (4) Personal Grooming: 0 Wardrobe and Style: 1 (5xp) (+2 from clothes) BODY (9) Endurance: 3 (8xp) Strength Feat: 4 (2xp) Swimming: 0 COOL (9) Interrogation: 0 Intimidate: 0 (6xp) Oratory: 0 Resist Tortue/Drugs: 0 (8xp) Streetwise: 0 (6xp) EMPATHY (4) Human Perception: 0 (2xp) Interview: 0 Leadership: 0 (3xp) Seduction: 0 (2xp) Social: 0 (2xp) Persuasion: 0 Perform: 0 INT (7) Awareness/Notice: 6 (27xp) Biology: 0 Chemistry: 0 Diagnose Illness: 0 General Knowledge: 0 (3xp) Gamble: 0 Geology: 0 Hide/Evade: 3 History: 0 Mathematics: 0 Physics: 0 (3xp) Programming: 0 Shadow/Track: 0 Teaching: 0 Wilderness Survival: 3 (1xp) REF (9/6) Archery: 0 Athletics: 4 (17xp) Brawling: 0 (1xp) Dodge & Escape: 0 (7xp) Driving: 0 (3xp) Handgun: 1 Heavy Weapons: 3 (17xp) Martial Arts (Thai Boxing): 6 (7xp) Melee: 4 Motorcycle: 0 Heavy Machinery: 0 Pilot (specific): 0 Rifle: 4 (3xp) Stealth: 3 (1xp) Submachinegun: 6 (8xp) TECH (6) Aerotech: 0 AV Tech: 0 Basic Tech: 0 Cryotank Operation: 0 Cybertech: 0 Demolitions: 0 (2xp) Disguise: 0 Electronics: 0 Electronic Security: 0 First Aid: 0 Forgery: 0 Paint / Draw: 0 Photo / Film: 0 Pharmacuticals: 0 Pick Lock: 0 Pick Pocket: 0 Play Instrument: 0 Weaponsmith: 0 MARTIAL ARTS (Thai Boxing) Strike +3 Kick +3 Block +2 Grapple +1
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Post by at on Mar 30, 2020 5:05:02 GMT -5
Cybernetics: Total humanity cost 44.5
Neuralware Processor -HC 3
Cyber Eye (core 86) -HC 7.5 -low lite -infra red
Enable Custom Cyberarm Right (Chrome 3) -HC 17+6 -armour SP 20 --flamethrower --uzi --retractable monoblade (2d6+3 damage)
Supersized Custom Cyberarm Left (Chrome 3) -HC 5 -armour SP 20 -SPD 30/40 -Ref -2 for actions with that arm -EV +1 (1 point permanent encumbrance penalty) -Facedowns +1 -2d10 crushing, 3d6 punching --externally mounted Arasaka WCAA Rapid Assault Shotgun (12 gauge)
Subdermal gradiated armour SP 10 -HC 6 -torso SP 16 (soft)
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Post by at on Mar 30, 2020 5:05:10 GMT -5
Equipment:
Weapons:
Suzi the Uzi (9mm): Range 150, Acc +1, Dam 2d6+1, Clip 30, RoF 30, Reliable Kermit the HKMP 2013 (10mm): Range 200, Acc +1, Dam 2d6+3, Clip 35, RoF 32, Silenced Harriot BudgetArms C13 Holdout Pistol (5mm): Range 50m, Acc -1, Dam 1d6, Clip 8, RoF 2 Rachel the RPG (AP HEAT): Range 750, Acc -2, Dam 6d10 AP, Clip 1, RoF 1, Reliable, 4m Blast Wendy the Arasaka WAA (5.56): Range 400, Acc +1, Dam 5d6, Clip 30, RoF 30
Chainsaw: Acc -3, Dam 4d6 AP Knife: Acc +0, Dam 1d6
Pop-up Uzi (9mm): Range 150, Acc +1, Dam 2d6+1, Clip 30, RoF 30, Reliable Pop-up Flamethrower (Napalm): Range 1m, Acc +0, Dam 2d6 (burn d3), Clip 4, RoF 1 Rapid Assault Shotgun (12 Gauge): Range 50m, Acc -1, Dam 4d6, Clip 20, RoF 2/10 Retractable monoblade: AC +0, Dam 2d6+3 AP Grenade launcher
"Mini" Colt-Mauser M2X Cannon (chrome 2, p40) - 20mm rounds (8d10), Requires a bod roll (target 15) to avoid 1d2 bruise damage when fired. 23kg.
Ammo: 90 rounds 9mm 105 rounds 10mm 8 rounds 5mm 1 round 12 Gauge slasher (armour penetrating 1m wire) 90 rounds 5.56 7 frag grenades 3 rounds 20mm
Misc: ...
Armour Breakdown EV penalty -3 (medium armour -1, flak pants -1, oversized arm -1)
HEAD: SP 20 =20 : Kevlar Helm SP20 Hard, Facemask, -1 awareness
TORSO: SP 23 =18 : Medium Armour Jacket SP18 Soft +5 : Gradiated Armour SP16 Soft
RIGHT ARM: SP 20 =20 : Cybernetic Arm SP20 Hard
LEFT ARM: SP 20 =20 : Oversized Cybernetic Arm SP20 Hard
RIGHT LEG: SP 20 =20 : Flak Pants SP20 Hard
LEFT LEG: SP 20 =20 : Flak Pants SP20 Hard
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Post by at on Mar 30, 2020 5:05:17 GMT -5
Character Notes:
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