Bardic Knowledge: A bard may make a special bardic knowledge check with a bonus equal to his level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
DC Type of Knowledge
10 Common, known by at least a substantial minority drinking; common legends of the local population.
20 Uncommon but available, known by only a few people legends.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.
Bardic Cooking: Once per day per level, a bardic cook can use his cooking to produce magical effects on those around him (usually including himself, if desired).
Starting a bardic cooking effect is a standard action. Some bardic cooking abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic cooking that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a somatic component, a restrained bard has a chance to fail when attempting to use bardic cooking. If he fails, the attempt still counts against his daily limit.
Words of Creation: When using a power marked (Can boost with Words of Creation) a Bardic cook may take non-lethal damage to double to bonus from the cooking:
- Inspire Courage: 3d4 non-lethal damage
- Inspire Competence: 6d4 non-lethal damage
- Inspire Greatness: 12d4 non-lethal damage
Focused Performance: Spend additional uses of bardic cooking to gain more powerful effects. These uses are in addition to the cost of using the initial effect(s).
Each effect requires a perform skill roll with the indicated difficulty plus the modifier listed under the bardic cooking ability.
Unless otherwise indicated focused performance works with all bardic cooking except for Counter Fear, Healing Food, and Cooking of Arcane Power.
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Accompaniment (DC 20+focus modifier
each round) – spend
3 uses to perform two Bardic Cooking abilities simultaneously. You may end the effect by endinf one of the Bardic Cooking abilities at any time.
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Dramatic Pause – (DC 20+focus modifier) - spend
2 uses to stop an ongoing Bardic Cooking ability for 1 round (in order to cast a spell, attack, etc.) and then resume it as if you had not stopped.
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Harmony – (DC 20+focus modifier) - spend
1 use to make a Bardic Cooking that normally affects one target instead affect two.
Inspire Greatness and Suggestion only. -
Individual Performance – (DC 15+focus modifier) - spend
1 use to make a Bardic Cooking that normally affects multiple targets instead only affect one (cannot be you). 2x the normal bonuses(or 3x with Words of Creation).
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Projection – (DC 10+focus modifier) - spend 1 use to make a Bardic Cooking have 2x the normal area of effect.
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Rhythm – (DC 10+focus modifier) - spend 1 use to make a Bardic Cooking that you have been performing for at least 3 round last two extra rounds after you stop performing.
Virtuoso Performance: Virtuoso cooking can create magical effects beyond even the capabilities of bardic cooking. Virtuoso cooking can be used once per level per day.
Planar Inspiration (Su): A bard with 6 or more ranks in Craft(Alchemy) can use his cooking to protect his allies from the alignment traits of a plane. The bard must perform for a full minute, spending a standard action to concentrate on his performance each round. At the end of the performance, he makes a Craft(Alchemy) check (DC 15 for mild alignment traits, or DC 25 for strong alignment traits). The bard can't take 10 on this check.
Success indicates that the bard and each ally within 30 feet for the full minute don't take the normal penalty on checks made on planes whose alignments differ from their own (see Planar Traits) for 24 hours. This is a mind-affecting ability.
Portal Dissonance (Su): A bard with 9 or more ranks in Craft(Alchemy) can use cooking to influence intraplanar and extraplanar portals, moderate or severe planar breaches, and other discrete passages between planes (complete planar breaches cannot be affected). The portal, breach, or other qualifying passage to be affected must be centered within 60 feet. The bard must know about the portal. Each round of the performance, he attempts a DC 20 Craft(Alchemy) check. The bard can't take 10 on this check. Success indicates that the bard can redirect the portal destination to the mouth of any other active portal or breach he has personally traveled through in the past 30 days. Redirection automatically fails if the portal chosen as the temporary endpoint is no longer active. Only creatures and objects are affected by redirection, not traits (which leak through planar breaches). Creatures that enter the portal from the bard's side of the portal, or creatures that would otherwise arrive at the bard's location through the portal, instead arrive at the endpoint of another portal chosen by the bard this round. The portal to which the bard redirects travelers continues to connect to its original destination; if a redirected creature attempts to go back through the bard-influenced portal, it doesn't return to the bard's location, but instead to that portal's natural endpoint.
The bard may keep up the dissonance for 10 rounds (this counts as one of the bard's bardic cooking uses per day).
BARDIC COOKING LIST :Counter Fear: All allies within 30’ (including yourself) may use your Craft(Alchemy) check as their saving throw against a Fear effect. If a creature is already under the effect of Fear, it gets a new save, though it must use your check. You can maintain this cooking for up to 10 rounds.
Healing Food: You can use your cooking to create an area conducive to healing. To be affected, an ally must be able to see and smell you perform. The effect lasts as long as you continue performing and for 5 rounds thereafter. An affected ally who casts any conjuration (healing) spell gains a +1 sacred bonus on the roll for each rank you have in the Craft(Alchemy) skill. This ability has no effect on spells cast from wands, scrolls, or other magic items.
In addition, if you use this ability for 1 full minute before you and your allies retire for the night, everyone in the group heals naturally as if he had completed 24 hours of bed rest (thus recovering twice his character level in hitpoints). Either use of healing food counts as one daily use of your bardic cooking ability. This is a spell-like ability.
Countercook (Su): (focus modifier 3) - A bard with can use his cooking to counter mind-effecting magical effects. Each round of the countercook, he makes a Craft(Alchemy) check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by the attack may use the bard’s Craft(Alchemy) check result in place of its saving throw if, after the saving throw is rolled, the Craft(Alchemy) check result proves to be higher. If a creature within range of the countercook is already under the effect of a noninstantaneous mind effecting magical attack, it gains another saving throw against the effect each round, but it must use the bard’s Craft(Alchemy) check result for the save. Countercook has no effect against effects that don’t allow saves. The bard may keep up the countercook for 10 rounds.
Fascinate (Sp): (focus modifier 3) - A bard can use his cooking to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and smell the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability.
To use the ability, a bard makes a Craft(Alchemy) check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietl, taking no other actions, for as long as the bard continues to cook and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Craft(Alchemy) check and allows the creature a new saving throw against a DC equal to the new Craft(Alchemy) check result.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
Inspire Courage (Su): (Can boost with Words of Creation, 3d4) (focus modifier 3) - A bard can use cooking to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to smell the bards cooking. The effect lasts for as long as the ally can smell the cooking and for 5 rounds thereafter. An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 morale bonus on attack and weapon damage rolls.
Badge of Valour: 3/day increase the benefit from inspire courage by +1
Inspire Competence (Su): (Can boost with Words of Creation, 6d4) (focus modifier 6) - A bard can use his cooking to help an ally succeed at a task. The ally must be within 30 feet and able to see and smell the bard. The bard must also be able to see the ally.
The ally gets a +3 competence bonus on skill checks with a particular skill as long as he or she continues to smell the bard’s cooking. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can’t inspire competence in himself. Inspire competence is a mind-affecting ability.
Suggestion (Sp): (focus modifier 9) - A bard can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
Making a suggestion doesn’t count against a bard’s daily limit on bardic cooking performances. A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
Inspire Greatness (Su): (Can boost with Words of Creation, 12d4) (focus modifier 12) - A bard can use their cooking to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a bard attains beyond 9th, he can target one additional ally with a single use of this ability (two at 12th level, three at 15th, four at 18th). To inspire greatness, a bard must cook and an ally must smell / taste his cooking. The effect lasts for as long as the ally is within range and for 5 rounds thereafter. A creature inspired with greatness gains 3 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +3 competence bonus on attack rolls, and a +2 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.
Level 12 -
Cooking of Arcane Power (Su): A bard learns how to use her bardic cooking to assist her spellcasting. As a move action, she can prepare to cast a spell by giving cooking to the recipe of power. The next spell she casts gains a bonus to its caster level based on the result of the Craft(Alchemy) check:
9 or lower = +0, 10-19 = +1, 20-29 = +2, 30 or higher = +4
VIRTUOSO PERFORMANCE LIST :Sustaining Smell (Su): A bard can sustain her unconscious allies, negating their need for stabilization checks during her performance. Because they're not making stabilization checks, the affected allies are neither stabilizing nor losing hit points. Sustaining Smell lasts for 5 minutes or until the bard stops cooking, whichever comes first. Sustaining Smell is a supernatural ability.
Level 9 -
Calumny (Su): The bard has mastered the fine art of stentch and can deliver an eyewatering performance that makes a specific character or group (class, race, nationality, or the like) appear in the worst light possible. Each member of the audience must make a Will save with a DC equal to the bards Craft(Alchemy) check result. Success negates the calumny effect; failure shifts that individual's attitude toward the target by one category—that is, from friendly to indifferent, from indifferent to unfriendly, or from unfriendly to hostile (see Table 5-4: Influencing NPC Attitude in the Dungeon Master's Guide). Furthermore, each affected creature gains a +2 morale bonus on all opposed social interaction checks against the target. Calumny lingers in the minds of affected audience members for 24 hours per daily use of virtuoso performance applied to the calumny attempt. Calumny is a supernatural, mind-affecting, language-dependent ability.
Level 10 -
Jarring Smell (Su): The bard can inhibit spellcasting. Anyone attempting to cast a spell during a jarring smell must make a Concentration check (DC 15 + the spell level). Success allows normal completion of the spell; failure means it is lost. A jarring smell requires three daily uses of virtuoso performance and is a supernatural, sonic ability.
Level 13 -
Sharp Smell (Sp): The bard can sharpen the blades of all piercing and slashing weapons within a 10-foot radius. The affected weapons function as if a 6th-level sorcerer had cast a keen edge spell on them, except that the effect lasts only 10 minutes. Sharp smell requires three daily uses of virtuoso performance and is a spell-like, transmutation ability.
Level 14 -
Mindbending Smell (Sp): The bard can dominate a humanoid that she has already fascinated. This ability functions exactly like a dominate person spell cast by a 9th-level sorcerer. The target can make a Will save (DC 15 + the bard’s Charisma modifier) to negate the effect. A mindbending melody requires two daily uses of virtuoso performance and is a spell-like, mind-affecting, language-dependent, charm ability.
Level 15 -
Greater Calumny (Su): Greater calumny functions exactly like calumny, except that the audience's attitude is shifted two categories (indifferent to hostile, for example), and each affected audience member gains a +4 morale bonus on all opposed social interaction checks with the target. Greater calumny is a supernatural, mind-affecting, language-dependent ability.
Level 16 -
Magical Smell (Su): The bard can empower allied spellcasters, raising their effective caster levels by +1 each for the purposes of spell effects and spell resistance checks. This effect lasts as long as the cooking does. Magical smell requires two daily uses of virtuoso performance per minute maintained. It is a supernatural ability.
Level 17 -
Smell of Fury (Su): This ability functions exactly like barbarian rage on all willing allies within 20 feet, and it lasts as long as the virtuoso continues her performance. Smell of fury requires three daily uses of performance per round maintained. It is a supernatural, mind-affecting ability.
Level 18 -
Revealing Smell (Sp): All those who hear the revealing smell are affected as if by a true seeing spell cast by a 17th-level sorcerer. The effect lasts as long as the cooking does. Revealing smell requires two daily uses of virtuoso performance per round maintained and is a spell-like, divination ability.