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Ur
Sept 9, 2020 17:28:09 GMT -5
Post by at on Sept 9, 2020 17:28:09 GMT -5
Ur Shifter
Size: Medium Alignment: Neutral
Ranger 6, Horizon Walker 2, Deepwood Sniper 2
Ability Scores STR: 12 (+1) DEX: 18 (+4) CON: 15 (+2) INT: 10 (+0) WIS: 14 (+2) CHA: 8 (-1)
Totals Hit Points: 74 / 74
AC: 19 (10, +4 Shadowsilk Hide Armour, +4 Dex, +2 Deflection, -1 Flaw) Touch: 15 Flatfooted: 15 +1 dodge bonus vs one target +4 dodge bonus vs attacks of opportunity
Initiative: +6 (+4 Dex, +2 Untyped Feat) Movement: 60 feet (100 when shifting)
BAB: +10/+5 - Melee: +9 (10 BA + 1 Str - 2 Flaw) - Ranged: +14 (10 BA + 4 Dex) - Grapple: +11 (10 BA + 1 Str)
Modified Saves Fort: +10 (8 Base, +2 Con)) Ref: +12 (8 Base, +4 Dex) Will: +10 (2 Base, +2 Wis, +2 Feat, +4 Crystal Mask of Mindarmour)
Damage Reduction: none Spell Resistance: none Elemental Resistance: none Immunities: none Miss Chance: 20% (shadow veil)
Low-Light Vision. Darkvision 60 feet.
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Ur
Sept 9, 2020 17:28:13 GMT -5
Post by at on Sept 9, 2020 17:28:13 GMT -5
AttacksFrost Bow: range increment 130 feet (inc+20 from deepwood)
Splitting Shot standard attack (one target): +23/+23 to hit, d8+2d6+8 damage +1d6 cold, Crit 19x4 Splitting Many-shot standard attack (one target, 30 feet): +19/+19/+19/+19 to hit, d8+2d6+8 damage +1d6 cold, Crit 19x4 Splitting Shot full action (up to three targets): +21/+21/+21/+21/+16, d8+2d6+8 damage +1d6 cold, Crit 19x4
Favoured enemies: +6 to hit and damage arcanists, +4 to hit and damage divinists Raptor arrow abilities: Basic: +7 to hit, 2d6+7 extra damage, returning Arrow 1 - splitting (double shots), greater dispelling (3/day greater dispel CL 15)Arrow 2 - splitting (double shots), greater dispelling (3/day greater dispel CL 15)
Arrow 3 - illusion theft 1/day (steals illusions), impedance (for 1d6 rounds a caster struct must pass a DC15+spell level spellcraft check to cast)
Illusion Theft: 1/day after striking a target make a dispel magic check (1d20+10) against each illusion on the target. The first illusion successfully dispelled is stored in the weapon as per a spell storing effect and can be activated as a standard action. Arrow 4 - splitting (double shots), +3?? Keen Arrows (deepwood sniper) Concealment reduction -10% Critical Improvement +1 (included above)
Special AbilitiesShifting: Twice per day as a free action, gain +2 DEX and +20 movement for 7 rounds. Underground Mastery: 60-foot darkvision and a +1 insight bonus on attack and damage rolls against underground creatures Shifting Planes Mastery: May use dimension door as a spell-like ability (standard action) once every 1d4 rounds. Caster level = character level. Favoured Enemies: Against specific target types gain a +X bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks, and a +X bonus on weapon attack and damage rolls. - Arcanists +6 (+4 base, +2 from enemy spirit pouch) - Divinists +4 Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Range 30 feet. Time 1 minute.[/i]
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Ur
Sept 9, 2020 17:28:18 GMT -5
Post by at on Sept 9, 2020 17:28:18 GMT -5
FeatsShifter Instincts: (shifter feat) +1 bonus on Listen, Sense Motive, and Spot checks, and a +2 bonus on initiative checks Longstrider Elite: (shifter feat) +10 additional movement speed when shifting (total +20) True Unbeliever Dodge Mobility Shot on the Run - may move both before and after a ranged attack actionRapid Shot Many Shot Endurance Track Precise Shot - may shoot into melee without penaltyToughness Weapon Focus - longbow Iron Will
Skills*Armour check penalty = -1Class
| Skill Name
| Key Ability
| Total
| Ability Mod
| Ranks
| Misc Modifiers
|
| Appraise
| INT
| 4
|
| 4
|
| x
| Balance
| DEX*
| 8
| +4
| 4
|
|
| Bluff
| CHA
| 5
| -1
| 4
| +2 Racial
| x
| Climb
| STR*
| 3
| +1
|
| +2 Racial
| x
| Concentration
| CON
| 2
| +2
|
|
| x
| Craft -
| INT
| -
|
|
|
| x
| Craft -
| INT
| -
|
|
|
| x
| Craft -
| INT
| -
|
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|
| Decipher Script
| INT
| X
|
|
|
| x
| Diplomacy
| CHA
| -1
| -1
|
|
|
| Disable Device
| INT
| X
|
|
|
|
| Disguise
| CHA
| -1
| -1
|
|
|
| Escape Artist
| DEX*
| 4
| +4
|
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|
| Forgery
| INT
| 0
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|
|
| Gather Information
| CHA
| -1
| -1
|
|
| x
| Handle Animal
| CHA
| X
| -1
|
|
| x
| Heal
| WIS
| +2
| +2
|
|
| x
| Hide
| DEX*
| +18
| +4
| 12
| +2 Armour
|
| Intimidate
| CHA
| -1
| -1
|
|
| x
| Jump
| STR*
| 18
| +1
| 3
| +2 Racial, +12 Speed (+28 Speed when Shifted)
|
| Knowledge -
| INT
| -
|
|
|
|
| Knowledge -
| INT
| -
|
|
|
|
| Knowledge -
| INT
| -
|
|
|
|
| Knowledge -
| INT
| -
|
|
|
|
| Knowledge -
| INT
| -
|
|
|
| x
| Listen
| WIS
| 13
| +2
| 11
|
| x
| Move Silently
| DEX*
| 18
| +4
| 12
| +2 Armour
|
| Open Lock
| DEX
| X
| +4
|
|
|
| Perform -
| CHA
| -
| -1
|
|
|
| Perform -
| CHA
| -
| -1
|
|
|
| Perform -
| CHA
| -
| -1
|
|
| x
| Profession -
| WIS
| -
| +2
|
|
| x
| Profession -
| WIS
| -
| +2
|
|
| x
| Ride
| DEX
| 4
| +4
|
|
| x
| Search
| INT
| 0
|
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|
|
| Sense Motive
| WIS
| 2
| +2
|
|
|
| Sleight of Hand
| DEX*
| 4
| +4
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|
| Spellcraft
| INT
| X
|
|
|
| x
| Spot
| WIS
| 14
| +2
| 12
|
| x
| Survival
| WIS
| 14
| +2
| 12
|
| x
| Swim
| STR*
| 1
| +1
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|
|
| Tumble
| DEX*
| X
| +4
|
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|
| Use Magic Device
| CHA
| X
| -1
|
|
| x
| Use Rope
| DEX
| 4
| +4
|
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|
| -
| -
|
|
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|
|
| -
| -
|
|
|
|
|
| -
| -
|
|
|
|
|
| -
| -
|
|
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|
|
| -
| -
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LanguagesCommon, Party Secret Code
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Ur
Sept 9, 2020 17:28:22 GMT -5
Post by at on Sept 9, 2020 17:28:22 GMT -5
Carrying Capacity: 43lbs(light) Mundane equipmentMaps of the area Cash: 10177gp, 3sp Owed by Ricky: 8300gp Owes Grim 4000gp Mundane equipmentClothes Magical item list:Head - ... Face/Eyes - Crystal Mask of Mind Armour (+4 insight to Will)Neck – Enemy Spirit Pouch (+2 to favoured enemy arcanists)Shoulders - Shadow Veil (+2 deflection AC, 20% miss chance)Shoulders (clasp) - Fey Clasp of endure elements, Chronocharm of the horizon walker Body - Shadowsilk Hide Armour (Soulfire Enchantment, +4 armour, max dex bonus +5, armour check penalty -1, hide/move silently +2)Body (crystal) - ... Torso - ... Arms/Wrists - ... Hands – ... Ring – ... Ring – ... Belt – ... Feet - ... Weapons and ShieldsComposite Longbow - Frost, Frost Burst, Thundering (masterwork, +1d6 cold damage)Other magical itemsQuiver of Ehlonna 12 razorfeather arrows (+1, keen, adamantine)
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Ur
Sept 9, 2020 17:28:27 GMT -5
Post by at on Sept 9, 2020 17:28:27 GMT -5
Spellcasting None
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Ur
Sept 9, 2020 17:28:32 GMT -5
Post by at on Sept 9, 2020 17:28:32 GMT -5
Charts and Notes
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