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Post by at on Aug 7, 2022 16:29:13 GMT -5
Plasma DrivesComponent
| Cruiser Space
| Cruiser Power
| Light Cruiser Space
| Light Cruiser Power
| SP
| Notes
| Jovian Class 4
| 14
| +75
| 12
| +60
| -
| -
| Jovian Class 8.3
| 15
| +74
| 13
| +59
| +1
| If damaged, depressurised, of suffers critical hit - ignore on D10 roll of 4+
| Jovian 'Warcruiser'
| 17
| +85
| 14
| +65
| +2
| -
| Xenos Mimic Drive
| 14
| +75
| 12
| +60
| +3
| Xenos Component - Navigator can disguise ship while at long range
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| DRIVE ENHANCEMENTS
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| Auxiliary Plasma Banks
| +6
| +10
| +6
| +10
| +1
| Can take multiple times. If damaged the ship takes 1d5 hull damage and the Plasma Drive is set on fire
| Archaeotech Modified Drive
| -4
| -
| -4
| -
| +3
| Archeotech - modify any non-xenos drive. Gain +1 Speed
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Post by at on Aug 7, 2022 16:29:34 GMT -5
Warp DrivesComponent
| Space
| Power
| SP
| Notes
| Strelov 2 Warp Engine
| 12
| 12
| -
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| Miloslav H-616.b Warp Engine
| 12
| 10
| -
| Warp travel duration reduced by half, but Warp Encounters rolled every 3 days instead of 5
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Post by at on Aug 7, 2022 16:29:48 GMT -5
Auger ArraysComponent
| Space
| Power
| SP
| Notes
| M-100 Auger Array
| 0
| 3
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| -
| M-201.b Auger Array
| 0
| 5
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| +5 Detection
| R-50 Auspex Multi-band
| 0
| 4
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| -2 Detection, +5 Manoeuver vs celestial phenomena. +50 Achievement to exploration objectives
| Deep Void Auger Array
| 0
| 7
| +1
| +10 Detection
| W-250 Passive Detection Array
| 0
| 3
| +1
| May perform Detection actions without penalty when silent running
| BG-15 Assault Scanners
| 0
| 5
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| +5 BS vs ground targets, +50 Achievement to military objectives
| X-470 Ultimo Array
| 0
| 6
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| +10 Detection, +15 to detect Silent Running with Active Augury. Opponents get +5 BS to target the ship.
| Auto-stabilised Logis-targeter
| 0
| 5
| +2
| Archeotech. Detection +5, BS +5
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Post by at on Aug 7, 2022 16:29:58 GMT -5
Life SustainersComponent
| Space
| Power
| SP
| Notes
| Mark 1.r
| 2
| 4
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| Increase all morale loss by 1
| Vitae
| 3
| 5
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| Clemency
| 5
| 5
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| Increase max morale by 1. Reduce population/morale loss from depressurization by 4 (min 0)
| Euphoric
| 3
| 5
| +1
| Activate to increase morale by 10. Reduce crew rating by 10. One day 'sober up' period at -10 morale
| Ancient
| 2
| 2
| +2
| Archeotech. Increase max morale by 2. Reduce population loss from non-combat sources by 1
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Post by at on Aug 7, 2022 16:30:06 GMT -5
Crew QuartersComponent
| Space
| Power
| SP
| Notes
| Slave
| 2
| 1
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| Maximum morale -5
| Pressed-crew
| 3
| 2
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| Maximum morale -2
| Bilge-Rat
| 3
| 2
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| Maximum morale -3,
| Voidsman
| 4
| 2
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| Clan-kin
| 5
| 2
| +1
| Command tests vs Hit and Run +5, All morale loss reduced by 1 (min 1)
| Cold
| 5
| 4
| +1
| Once per game session may reduce any one source of population loss to 0
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Post by at on Aug 7, 2022 16:30:28 GMT -5
BridgeComponent
| Space
| Power
| SP
| Notes
| Combat
| 2
| 2
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| +10 tech use to repair the ship (while bridge undamaged)
| Command
| 2
| 3
| +1
| +5 command, +5 BS. On Critical Hit becomes unpowered on d10 roll of 3+
| Armoured
| 2
| 3
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| If damaged, depressurised, of suffers critical hit - ignore on D10 roll of 4+
| Ship Master's
| 3
| 4
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| +5 pilot and navigation, +10 BS
| Exploration
| 2
| 4
| +1
| +5 Detection, +50 Achievement to exploration objectives
| Fleet Flag
| 4
| 4
| +1
| +10 command, +5 pilot and navigation for this ship and any within 5 VU
| Flight Command
| 2
| 2
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| +5 command(attack craft only), ready squadron tests automatically passed, +25 Achievement to trade objectives
| Invasion
| 3
| 4
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| Cruisers only. +10 BS vs ground targets, multicompass benefits for all ground forces(RT 146)
| Bridge of Antiquity
| 1
| 2
| +2
| Archeotech. +10 command, +10 all social, +5 Manoeuverability
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Post by at on Aug 7, 2022 16:30:57 GMT -5
Shields and FieldsComponent
| Space
| Power
| SP
| Notes
| LIGHT CRUISER VOID SHIELDS
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| Glimmer Void Shield
| 1
| 3
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| 1 void shield. When attacked roll 1d10, on a 1-3 the shield does not stop that hit
| Void Shield
| 1
| 5
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| 1 void shield
| Repulsor Shield
| 1
| 6
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| 1 void shield, no penalties to Manoeuver through nebulas, ice rings, plasma clouds, etc
| Castellan Shield
| 1
| 5
| +2
| Archeotech. 1 void shield. Once per Strategic Round Tech Use(-10) to double shield rating vs one opponent
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| CRUISER VOID SHIELDS
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| Glimmer Void Shield Array
| 1
| 5
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| 2 void shields. When attacked roll 1d10, on a 1-3 the shield does not stop that hit
| Multiple Void Shield Array
| 2
| 7
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| 2 void shields
| Repulsor Shield Array
| 2
| 8
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| 2 void shields, no penalties to Manoeuver through nebulas, ice rings, plasma clouds, etc
| Castellan Shield Array
| 2
| 7
| +2
| Archeotech. 2 void shields. Once per Strategic Round Tech Use(-10) to double shield rating vs one opponent
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| GELLAR FIELDS
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| Mezoa Geller Void Integrant
| 0
| 0
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| Combines void shields and gellar field. -5 penalty to all Warp Travel Encounter rolls
| Gellar Field
| 0
| 1
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| Belecane 90.r Gellar Field
| 0
| 1
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| +10 Navigation(Warp). -20 penalty to all Warp Travel Encounter rolls
| Warpsbane Hull
| 0
| 1
| +2
| +10 Navigation(Warp), Roll twice for Warp Travel Encounters and choose either result
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