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Post by at on Aug 8, 2022 4:17:43 GMT -5
AugmentationsComponent
| Space
| Power
| SP
| Notes
| Armour Plating
| 2
| 0
| 2
| +1 Armour, -2 Manoeuverability
| Excess Void Armour
| 3
| 0
| 2
| +3 Armour, -2 Speed, -3 Manoeuverability
| Guilded Hull
| 2
| 0
| 2
| -3 Armour, +10 Fellowship tests for captain on or in sight of ship (including close orbit)
| Armoured Prow
| 4
| 0
| 2
| Cruiser only. +4 Front Armour. +1d10 Ram damage. No Prow weapon mount except for Nova Cannons and Voidsunder Lances
| Reinforced Prow
| 3
| 0
| 1
| +2 Front Armour. +1d5 Ram damage
| Power Ram
| 0
| 2
| 2
| +1d10 Ram damage when powered
| Reinforced Interior Bulkheads
| 3
| 0
| 2
| Can take multiple times. +3 maximum Hull Integrity
| Field Bracing
| 1
| 1-3
| 2
| Increase Hull Integrity by twice power used. Free Tech Use Test to change power level.
| Tenebro-Maze
| 3
| 2
| 2
| +10 Command tests defending against Hit and Run. When suffering a Critical Hit defender may choose location that is hit
| Fire Suppression System
| 2
| 2
| 2
| If the bridge is powered and undamaged, use 1/turn to extinguish one Component with a Difficult (-10) Tech Use test
| Flak Turrets
| 1
| 1
| 1
| +1 Turret Rating. -10 Detection when flak turrets are in use.
| Defensive Countermeasures
| 1
| 1
| 2
| Single Use. Lasts 1d5+1 turns, -20 BS to be hit (or -30 for torpedoes)
| Empyrean Mantle
| 0
| 5
| 2
| When Silent Running all tests to detect are at -20. +50 Achievement to criminal objectives
| Variable Figurehead
| 0
| 1
| 2
| Five variations to make ship more difficult to identify
| Augmented Retro Thrusters
| 0
| 5
| 2
| +5 Manoeuverability (only 4 power for light cruisers)
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Post by at on Aug 8, 2022 4:18:02 GMT -5
Specialist FacilitiesComponent
| Space
| Power
| SP
| Notes
| Extended Supply Vaults
| 4
| 1
| 2
| Maximum morale +1. Extended repairs +1 Hull restored. Double time in void before Crew Population/Morale loss
| Crew Reclamation Facility
| 1
| 1
| 1
| Reduce all losses of Crew Population by 3 (min 1), Increase all losses of Crew Morale by 1
| Munitorium
| 4
| 3
| 2
| +1 Macrocannon damage, +25 Achievement to military objectives, 2d5 Hull Damage and random Fire! if destroyed
| Temple-Shrine to the God Emperor
| 1
| 1
| 1
| Maximum morale +3. +100 Achievement to creed objectives
| Librarium Vault
| 1
| 1
| 1
| +10 to any Investigation skill tests made onboard.
| Trophy Room
| 1
| 1
| 1
| +50 Achievement to exploration, trade, or criminal objectives
| Observation Dome
| 1
| 0
| 1
| Maximum morale +1. +50 Achievement to exploration objectives
| Murder Servitors
| 1
| 1
| 2
| +20 Command when making a Hit and Run attack. May choose hit and run target component and any result 1-6.
| Laboratorium
| 1
| 2
| 3
| +20 to any tests to identify, analyse, and repair ancient or xenos artefacts
| Phamacia
| 2
| 1
| 2
| May synthesize drugs with Scholatic Lore(Chymistry), difficult as Availability. +50 Achievement to related objectives
| Sensorium
| 1
| 1
| 2
| Maximum morale +2. +10 Charm and Commerce tests if targets use the Sensorium
| Arboretum
| 3
| 2
| 1
| Maximum population +2. Double time in void before Crew Population/Morale loss
| Astropathic Choir-Chambers
| 1
| 1
| 1
| Astropaths gain +10 on Focus Power Tests and increase Astropath combat range by 5 VUs.
| Broadband Hymn-Casters
| 0
| 3
| 1
| 2 modes: Deafening (Difficult Tech use test to vox within 30 VUs), Terrifying (+10 Intimidate within 30 VUs)
| Hydraphuran Jamming System
| 0
| 4
| 1
| When active cannot use Silent Running, but Focussed Augury tests against the vessel are at -20
| Medicae Deck
| 1
| 2
| 1
| +20 Medicae. Number of patients that can be treated without penalty increased to INT x3
| Manufactorum
| 1
| 2
| 2
| +10 Tech Use for extended repairs. +10 Acquisition to restore Hull. +10 Achievement to military objectives
| Melodium
| 1
| 1
| 1
| Maximum morale +1. +10 Social tests onboard.
| Pilot's Chamber
| 1
| 1
| 1
| +2 Attack Craft Rating of all squadrons on the ship.
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Post by at on Aug 8, 2022 4:18:32 GMT -5
Storage FacilitiesComponent
| Space
| Power
| SP
| Notes
| Cargo Hold and Lighter
| 2
| 1
| 1
| -3 Manoeuverability, +50 Achievement to trade and criminal objectives
| Compartmentalised Cargo Hold
| 5
| 2
| 1
| +100 Achievement to trade objectives
| Luxury Passenger Quarters
| 1
| 2
| 1
| Maximum morale -1, +100 Achievement to trade, criminal, and creed objectives
| Barracks
| 4
| 2
| 2
| +20 Command for boarding actions and Hit and Run. +100 Achievement to military objectives
| Evacuation Bay
| 4
| 2
| 1
| +75 Achievement to trade objectives. Cargo can be ejected into space as a free action
| Shadowblind Bays
| 4
| 3
| 1
| +50 Achievement to trade objectives, +75 to criminal objectives. -40 Scrutiny Test to locate
| Xenos Habitats
| 1
| 2
| 1
| Maximum morale -2. +10 Charm and Inquiry Tests with Xenos. +50 Achievement to xenos objectives
| Brig
| 1
| 1
| 1
| Maximum morale +1. Extended action Intimidate +5. +25 Achievement to suitable objectives
| Ship's Stores
| 5
| 1
| 2
| May hold up to 5 space of spare ship components. Extended repairs restore +2 Hull Integrity
| Drop Pod Launch Bay
| 3
| 1
| 2
| 20 Drop Pods. Can launch 10 per strategic turn (30 minutes). +50 Achievement to military objectives
| Minelayer Bay
| 4
| 1
| 1
| Contains 3 deployments. Routine (+20) Tech use to deploy minefield 4 VUs square behind ship
| Auto Temple
| 1
| 1
| -
| Maximum morale +2. +150 Achievement to trade objectives
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Post by at on Aug 8, 2022 4:19:10 GMT -5
Large FacilitiesComponent
| Space
| Power
| SP
| Notes
| Asteroid Mining Facility
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| Cloudmining Facility
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| Salvage Systems
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| Small Craft Repair Deck
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| Spacedock Piers
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| Lux Net
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| Plasma Scoop
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Post by at on Aug 8, 2022 4:19:19 GMT -5
XenotechComponent
| Space
| Power
| SP
| Notes
| Ghost Field
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| Runecaster
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| Micro Laser Defence Grid
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| Gravity Sails
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| Chameleon Hull
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| Grav Repulsors
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| Shadowfield
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| Warp Disrupter
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| Recovery Chambers
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| Warp Gate Map
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| Xenos Librarium
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Post by at on Aug 8, 2022 20:27:20 GMT -5
ArchaeotechComponent
| Space
| Power
| SP
| Notes
| Auto-stabilised Logis-targeter
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| Emergency Energy Reserves
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| Graviton Flare
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| Cogitator Interlink
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| Energistic Conversion Matrix
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| Gyro-Stabilisation Matrix
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| Warp Antenna
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| Warp Sextant
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| Teleportarium
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| Null Bay
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| Suspension Chambers
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| Witch Augur
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