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Post by at on Aug 8, 2022 5:20:21 GMT -5
Macrocannon (standard)Component
| Space
| Power
| SP
| Strength
| Damage
| Crit
| Range
| Notes
| Jovian (missiles)
| 1
| 3
| 1
| 5
| 1d10+1
| 6
| 6
| May only fire every other turn
| Thunderstrike
| 2
| 2
| 1
| 3
| 1d10+1
| 6
| 4
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| Mars
| 2
| 4
| 1
| 3
| 1d10+2
| 5
| 6
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| Stygies
| 3
| 4
| 1
| 3
| 1d10+2
| 5
| 5
| When calculating damage from a salvo that includes a Stygies macrocannon, treat the targets armour as 3 lower
| Pyros (melta)
| 3
| 4
| 2
| 3
| 1d10+4
| 4
| 4
| Critical hits are always Fire!
| Hecutor (plasma)
| 3
| 8
| 2
| 3
| 1d10+2
| 4
| 11
| Vapourisation (critical rolls of 1 or 2 effects two components instead of one)
| Mezoa
| 4
| 4
| 1
| 4
| 1d10+3
| 5
| 5
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| Sunsear (laser)
| 4
| 6
| 1
| 4
| 1d10+2
| 4
| 9
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| Ryza (plasma)
| 4
| 8
| 2
| 4
| 1d10+4
| 4
| 5
| Vapourisation (critical rolls of 1 or 2 effects two components instead of one)
| Modified Prow Lance Cluster
| 6
| 13
| 3
| 6
| 1d10+1
| 3
| 11
| Prow only. Can fire fore, starboard, and aft.
| Shard Cannon
| 3
| 0
| 2
| 4
| 1d10+2
| 3
| 6
| Xenos Component. Never unpowered. If destroyed ship loses 2d5 additional Hull Integrity
| Eldar Starcannon Cluster
| 4
| 5
| 3
| 4
| 1d10+2
| 4
| 6
| Xenos Component. +10 to hit
| Dark Cannon
| 3
| 2
| 3
| 3
| 1d10+1
| 6
| 6
| Xenos Component. Targets hit suffer -15 BS during their next turn.
| Energy Drain Matrix
| 1
| 3
| 2
| 4
| -
| -
| 4
| Xenos Component. If attack is not stopped by Void Shields then target must choose -1 Speed or -5 Manoeuverability for 2 turns
| Starvar (laser)
| 4
| 4
| 2
| 4
| 1d10+2
| 4
| 12
| Archeotech
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Post by at on Aug 8, 2022 5:20:33 GMT -5
Macrocannon (broadside)Port and Starboard weapon slots only Component
| Space
| Power
| SP
| Strength
| Damage
| Crit
| Range
| Notes
| Mars Broadside
| 5
| 4
| 1
| 6
| 1d10+2
| 5
| 6
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| Lathe Grav-Culvern Broadside
| 5
| 5
| 1
| 6
| 1d10+3
| 6
| 5
| Can increase range by 2 VUs, reducing damage to 1d10+1
| Hecutor Plasma Broadside
| 5
| 12
| 2
| 5
| 1d10+2
| 4
| 11
| Cruisers only. Vapourisation (critical rolls of 1 or 2 effects two components instead of one)
| Sunsear Las-Broadside
| 6
| 9
| 1
| 6
| 1d10+2
| 4
| 9
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Post by at on Aug 8, 2022 5:20:44 GMT -5
LancesLances ignore armour. Component
| Space
| Power
| SP
| Strength
| Damage
| Crit
| Range
| Notes
| Las-burner
| 3
| 7
| 2
| 2
| 1d5+1
| 3
| 3
| +5 on opposed Command tests for boarding actions
| Starbreaker Lance
| 4
| 6
| 2
| 1
| 1d10+2
| 3
| 5
|
| Mezoa Lance
| 4
| 9
| 3
| 1
| 1d10+5
| 4
| 4
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| Titanforge Lance
| 4
| 9
| 2
| 1
| 1d10+2
| 3
| 5
|
| Sunhammer Lance
| 4
| 9
| 2
| 1
| 1d10+3
| 3
| 9
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| Godsbane Lance
| 4
| 9
| 3
| 1
| 1d10+2
| 3
| 12
| Battlecruisers only. Damaged decreased to 1d10 at ranges of 20+ VUs
| Mezoa Lance Battery
| 6
| 13
| 3
| 2
| 1d10+5
| 4
| 4
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| Sunhammer Lance Battery
| 6
| 13
| 2
| 2
| 1d10+3
| 3
| 9
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| Titanforge Lance Battery
| 6
| 13
| 2
| 2
| 1d10+4
| 3
| 6
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| Godsbane Lance Battery
| 6
| 13
| 3
| 2
| 1d10+2
| 3
| 12
| Battlecruisers only. Damaged decreased to 1d10 at ranges of 20+ VUs
| Dragonsbreath Lance Weapon
| 8
| 13
| 3
| 3
| 1d10+6
| 3
| 3
| Prow only
| Voidsunder Lance Battery
| 8
| 15
| 3
| 3
| 1d10+4
| 3
| 6
| Prow only. Forward firing only.
| Star-flare Lance
| 6 | 12
| 3
| 3
| 1d10+3
| 3
| 7
| Archeotech. One extra hit per two DoS rather than per three.
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Post by at on Aug 8, 2022 5:21:31 GMT -5
Torpedoes and Nova CannonNon-standard torpedoes and torpedo guidance systems must be obtained separately. Component
| Space
| Power
| SP
| Strength
| Damage
| Crit
| Range
| Notes
| NOVA CANNONS
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| Mars-pattern Nova Cannon
| 3
| 7
| 3
| *
| 2d5+4
| *
| 6-40
| Cruisers only.
| Ryza-pattern Nova Cannon
| 4
| 7
| 4
| *
| 2d5+5
| *
| 6-36
| Cruisers only. 5 or more DoS of failure on test to fire weapon inflicts a Critical Hit on the Nova Cannon
| Jovian-pattern Nova Cannon
| 7
| 6
| 5
| *
| 2d6+7
| *
| 6-35
| Archeotech. Cruisers only. Vortex Warhead: a ship hit by this weapon suffers 1d5 Morale loss, even if no damage is sustained
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| TORPEDO TUBES
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| Voss-pattern Tubes
| 5
| 1
| 1
| 2
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| 12 torpedoes stored, plus two in the tubes
| Gryphone-pattern Tubes
| 6
| 2
| 1
| 4
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| 24 torpedoes stored, plus four in the tubes
| Mars-pattern Tubes
| 8
| 2
| 2
| 6
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| 42 torpedoes stored, plus six in the tubes
| Fortis-pattern Tubes
| 8
| 2
| 3
| 6
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| 42 torpedoes stored, plus six in the tubes. Torpedoes move +2 VUs on first turn
| Plasma Accelerated Tubes
| 4
| 2
| 2
| 4
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| Archeotech. 16 torpedoes stored, plus fourin the tubes. Torpedoes move +4 VUs on first turn. +10 to hit.
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| TORPEDO WARHEADS
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| Plasma (default)
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| 2d10+14
| 10
| 60
| Reroll damage dice of 3 or less
| Boarding
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| 2d10+11
| -
| 60
| Reroll damage dice of 2 or less. If armour penetrated roll a Hit and Run attack instead of inflicting hull damage.
| Melta
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| 2d10+15
| 9+
| 60
| Reroll damage dice of 4 or less. Hits that deal damage inflict an automatic Fire! critical in addition to other damage.
| Virus
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| 2d10+10
| -
| 60
| No hull damage. If roll exceeds armour the target ship takes 3d10 Crew Population loss and 2d10 Morale loss. After a hit the ship must make an immediate Difficult (-10) Command Test or suffer the same damage again next turn. (Continue rolling until the test is passed or all of the crew are dead).
| Vortex
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| Vortex
| 6+
| 60
| Reroll damage dice of 5 or less. Ignore armour. Causes 1d5 Morale loss per attack in addition to any other damage.
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Post by at on Aug 8, 2022 5:21:50 GMT -5
OtherComponent
| Space
| Power
| SP
| Strength
| Damage
| Crit
| Range
| Notes
| WEAPONS
|
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| Bombardment Cannon
| 5
| 5
| 3
| 3
| 1d10+6
| 2
| 4
| Prow and Dorsal only. +1 Crit damage. +20 Intimidate vs surface. +25 Achievement to military (planetary) objectives When used for planetary bombardment double affected area, +20 damage vs large targets, +10 damage vs individuals/vehicles
| Disruption
| 2
| 4
| 2
| 3
| 1d10+1
| n/a
| 5
| No actual damage or criticals. For every 5 'damage' rolled one random Component (as per critical hits) becomes Unpowered Roll individually for each shot. Ignores Armour. Cannot be salvoed.
| Disruption Broadside
| 5
| 6
| 2
| 6
| 1d10+1
| n/a
| 5
| Port and Starboard only. See above.
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| LANDING BAYS
|
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| Jovian Escort Bay
| 4
| 1
| 1
| 1
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| Port or Starboard only.
| Lathe Landing Bay
| 5
| 1
| 2
| 2
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| Cruisers only. Port or Starboard only. Loss of power while the outer hatches are open results in the component being Depressurized
| Jovian Landing Bay
| 6
| 1
| 2
| 2
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| Cruisers only. Port or Starboard only.
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