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Post by at on Aug 9, 2022 3:50:05 GMT -5
Wren - Rogue Trader
Starting Gear: Best-Craftsmanship laspistol OR good-Craftsmanship hand cannon OR common-Craftsmanship plasma pistol. Best-Craftsmanship mono-sword OR common-Craftsmanship power sword. Micro-bead, void suit, set of fine clothing, xeno-pelt cloak Archeotech Light Power Armour (indestructible, 1/game session add +10 to one test, +5 charm and intimidate, +30 to be detected)
Roll 1: - Roll 2: - Roll 3: -
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Post by at on Aug 9, 2022 3:51:05 GMT -5
Paul - Navigator
Starting Gear: Best-Craftsmanship hellpistol OR good-Craftsmanship hand cannon best-Craftsmanship metal staff, Emperor’s tarot deck, silk headscarf, Nobilite robes, charm, micro-bead. Best-Craftsmanship xeno-mesh armour (AP 4)
Roll 1: - Roll 2: - Roll 3: -
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Post by at on Aug 9, 2022 3:53:15 GMT -5
Grim - Arch Militant
Starting Gear: Good-Craftsmanship hellgun OR best-Craftsmanship long las OR two bolt pistols Good-Craftsmanship primitive melee weapon of choice with the mono upgrade. Micro-bead, void suit, charm, medikit, manacles, 3 doses of stimm. Enforcer light carapace armour (AP 5)
Roll 1: Heavy bolter Roll 2: - Roll 3: -
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Post by at on Aug 9, 2022 3:54:55 GMT -5
Ricky - Void Master
Starting Gear: Two common-Craftsmanship bolt pistols. Micro-bead, void suit, blessed ship token, re-breather, Imperial Navy uniform 2 bottles of amasec, pict-recorder, vox-caster. Guard flak armour (AP 4)
Roll 1: 15 (for armour) Roll 2: Hellgun Roll 3: Boarding Shield (advanced materials - 8 points cover) or good suppression shield (5 points armour to arm and body)
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