Post by crazydave on Oct 3, 2023 14:53:02 GMT -5
Basics
Name: Sir Louis Archibald
Race: Human
Class: Crusader 6, Swordsage 2
Alignment: Lawful Good
Gender: Male
Height: 5'11"
Weight: 170
Hair: Brown
Eyes: Brown
Appearance
Fair-skinned and clad in battle-scarred armor from head to toe, striking an imposing figure.
Modifications due to equipment are noted in parentheses.
Ability Scores
Strength: 20 (24)
Dexterity: 13
Constitution: 14
Intelligence: 10
Wisdom: 10
Charisma: 9
Ability Scores
Strength: 20 (24)
Dexterity: 13
Constitution: 14
Intelligence: 10
Wisdom: 10
Charisma: 9
Vitality and Saves
Hit Points: 53 (49)
Initiative: +6
AC: 11 (21)
Touch/Flatfooted: 11 (11)/10 (20)
BAB: +7/+2
Fort: +7 (+6)
Ref: +6
Will: +6
Ref: +6
Will: +6
Skills
(Note: I've only listed skills that I have ranks in and their total modifier)
(Note: I've only listed skills that I have ranks in and their total modifier)
Concentration: +18
Diplomacy: +10
Listen: +11
Sense Motive: +11
Knowledge (Nobility and Royalty): +11
Martial Lore: +5
Flaws
Shaky: -2 to ranged combat rolls.
Feats
(Flaw): Improved Initiative
(Flaw): Improved Initiative
(Human): Dodge
(1st Level): Adaptive Style
(3rd Level): Blind-Fight
(Swordsage Bonus): Improved Unarmed Strike
(3rd Level): Blind-Fight
(Swordsage Bonus): Improved Unarmed Strike
(Swordsage Bonus): Weapon Focus (Falchion)
(6th Level): Power Attack
(6th Level): Power Attack
Class Abilities
Crusader:
Steely Resolve 10 (delayed damage pool)
Furious Counterstrike (bonus to attack and damage based on delayed damage pool)
Indomitable Soul (CHA bonus to will saves)
Zealous Surge (1/day, reroll a save) o
Smite (1/day, +CHA to hit, + crusader level [6] to damage) o
Swordsage:
Quick to Act +1 (bonus to initiative checks)
Discipline Focus: Weapon Focus (bonus feat)
AC Bonus: WIS to AC if wearing light armor
Equipment
Weapons:
Faithful Avenger
+2 cold iron falchion
-1 attack, -1 fort, -4 HP
Faithful Strike: +1/+2 to-hit and damage against foes who are Evil or Chaotic/Chaotic Evil.
Armor: +2 Full Plate
Equipment Regions:
Torso: Tunic of Steady Spellcasting (+5 to Concentration checks)
Waist: Belt of Giant Strength (+4 Strength)
Throat: Amulet of Tears (3/day, swift action for 12 temporary hit points) X X X
Other Gear:
Handy Haversack
27gp
Background
The latest in a long line of knight-errants sworn to stand vigilant for the return of the demon plague. The omens have turned ill and his master is no longer among the living, leaving Archibald alone and on the brink of despair. He was given a vision in which he saw himself overcome challenge after challenge with unflinching courage and honor; he was inspired by this vision and took up arms, following rumors of frozen cities and a creeping darkness. The legend of a band of heroes working together to slay a powerful demon and bring peace to the land may yet repeat...
Diety
Aski
A diety worshipped long ago, but forgotten in this modern age. Aski appears to his followers as a butterfly the size of a barn owl, with wings and body composed solely of small squares of two shades of light and dark green. His domain is composed of the same substance, and often takes the form of a crumblnig, nature-reclaimed tower looming over a wide open plain. He challenges those who would serve him to reach the top of these towers; each is filled with traps and seemingly-arbitrary rules to be followed (and occasionally defied; a favorite trick is to venture outside of the tower on the upper floors, where these rules no longer apply). Only by reaching the top of the tower do would-be acolytes truly understand: the meaning of life is to face challenges and break through them, and in doing so, improve oneself. Only when someone is at risk of being broken or on the vege of giving up (or, indeed, already has) should a folower of Aski intervene.
Alignment: Neutral
Domains: Knowledge, Luck, Magic, Nature, Travel, Trickery
A diety worshipped long ago, but forgotten in this modern age. Aski appears to his followers as a butterfly the size of a barn owl, with wings and body composed solely of small squares of two shades of light and dark green. His domain is composed of the same substance, and often takes the form of a crumblnig, nature-reclaimed tower looming over a wide open plain. He challenges those who would serve him to reach the top of these towers; each is filled with traps and seemingly-arbitrary rules to be followed (and occasionally defied; a favorite trick is to venture outside of the tower on the upper floors, where these rules no longer apply). Only by reaching the top of the tower do would-be acolytes truly understand: the meaning of life is to face challenges and break through them, and in doing so, improve oneself. Only when someone is at risk of being broken or on the vege of giving up (or, indeed, already has) should a folower of Aski intervene.
Alignment: Neutral
Domains: Knowledge, Luck, Magic, Nature, Travel, Trickery