|
Post by Deekin on Jul 15, 2008 18:08:43 GMT -5
Harknail moves up to take some of the pressure off of Gabe. A quick brush of his steel hand sends invigorating magic coursing through his body, getting Gabe back in the fight. Unfortunity, this slight distraction allows the kobold time to leap out of the way of the attack Sanem steps away from the kobold, takes careful aim, but is knocked off course by the sudden click, and pair of electrified darts striking him in the side. The arrows fly wide, and the magical darts pin Sanem in place, Easy picking for the kobolds. Shift triggers trap 26 hits AC 6 damage and you are immobilized untill the end of your next turn Attack miss Doran will strides over to the poor innocent kobold slinger, and slices him good, setting up for a easy counter attack.Merkarn curses the kobolds with a foul word, and then sends a stream of fire into one of the kobold, setting it alight. I yells as it burns Gabe, back on his feet, quickly spots an opening, and calls out for Harknail to take advantage of. Unfortunity, Harknail is slow to react, narrowly missing the kobold again
Seeing one of his allies go down, even if it is just the Tiefling Clark steps up his game and moves toward combat. He grabs a few spell components, tosses them into the air, and invokes a single, frosty word. A sheet of ice springs across the terrain, freezing kobolds, and causing them to slip and slide.
attacks hits. Just for future reference, you have to roll attacks vs all the monsters in the area. The kobolds get to work, some falling back, some attacking 1. Stand up from prone, Shift to B8, Move to F3 2. Stand up from prone, Move to F10, Wait for 3 to attack, shift to g11 3. Shift to F8, Attack Sanem, Move around coffin to h9, Take cover Attack Hits AC 24, 7 damage. 4. Bleed 5. Fall back Sling sling bullet at Doran Hits AC 15 (miss I thing) 8 damage if it hits.
Current map Current Monster Status 1- 21 damage- Bloodied - 2- 7 damage - 3- 4- 27 damage- dead (Gorram strikers) 5- 12 damage - Bloodied Current Init Harknail 42 Sanem 25 Doran 23 Merkarn 17 Gabe 15 Clark 12 Kobolds 8
|
|
|
Post by Ogremind on Jul 15, 2008 18:16:27 GMT -5
Doran (unharmed because his AC is 16) tosses his handy suriken at #1, before drawing another and shifting back to I1. [dice=20]+7 to hit [dice=6] + 5 to damage
He hits AC 24 on #1 for 9 damage, and now has cover from #5.[rand=8640762915435367591454263600315417800110020835488344389045960198]
|
|
|
Post by harknail on Jul 15, 2008 19:11:10 GMT -5
Harknail charged toward the kobold that was sniping at his new squad, issuing his divine challenge as he moved. Move action: move to B5 Minor Action: Divine Challenge Kobold 5 Standard Action: charge to B3 and attack Kobold 5 [dice=20]+6+1(charge)=24 [dice=8]+3=9
Hit AC 24 for 9 points of damage Healing Surges used: 1 of 13 OOC: Yay, Harknail finally hit something! [rand=8684173342771828490143992938101385009314632043245155168604105711]
|
|
|
Post by Yakumo on Jul 15, 2008 20:05:37 GMT -5
[OOC: I don't get an AOO for 2 shifting next to me?] Clark continues his assault, turning his attention to the Kobald advancing on him he casts Thunderwave to his right to catch the Kobald off guard in the blast and push him away.
Int vs. Fort: [dice=20]+4 [dice=6]+4 dmg Also pushed back 2 squares. [rand=7059338334883143653456058523484781397439398364547401675414619061]
|
|
|
Post by taciturnlobotomy on Jul 15, 2008 20:18:53 GMT -5
Move to G8 (gain concealment -2 to melee and ranged attack rolls against me) Minor Action Curse on Kobold 3 Standard Action Cast Hellish Rebuke on Kobold 1 Con Vs Reflex [dice=20] +3 =19 If hit [dice=6] +3 = 9 Fire Damage And Additional damage from warlocks curse [dice=6] for total damage of 10 If i get take damage again Kobold 1 will take 1d6+3 Fire Damage Curses active: Kobold 1, Kobold 2, Kobold 3 Damage taken:3 Temp HP:8 Status Effects: None[rand=790587989260584852324587472538391906729246565119877463368956524]
|
|
|
Post by Deekin on Jul 15, 2008 20:22:29 GMT -5
[OOC: I don't get an AOO for 2 shifting next to me?] Shift [5-ft step] doesn't provoke.
|
|
|
Post by Rojito on Jul 15, 2008 20:38:06 GMT -5
(immobalized means i can attack but not take a movement action right?) Feeling the pain as he becomes Bloodied Sanem unleashes two arrows at the kobold who hit him. [dice=20] +7=19 [dice=10] [dice=20] +7=23 [dice=10] [dice=6] 18 damage. [rand=56774245631920353825543838451818132221661844568687349717755984713]
|
|
|
Post by Ogremind on Jul 16, 2008 12:51:44 GMT -5
Move to G8 (gain concealment -2 to melee and ranged attack rolls against me) Minor Action Curse on Kobold 3 Standard Action Cast Hellish Rebuke on Kobold 1 Con Vs Reflex (ooc-#1 is probably down before you do this. I think he was retreating injured, and Doran's attack probably put him over the top.)
|
|
|
Post by Deekin on Jul 16, 2008 13:19:26 GMT -5
Move to G8 (gain concealment -2 to melee and ranged attack rolls against me) Minor Action Curse on Kobold 3 Standard Action Cast Hellish Rebuke on Kobold 1 Con Vs Reflex (ooc-#1 is probably down before you do this. I think he was retreating injured, and Doran's attack probably put him over the top.) Yeah, 1 was downed by Doran.
|
|
|
Post by taciturnlobotomy on Jul 16, 2008 13:23:12 GMT -5
(ooc-#1 is probably down before you do this. I think he was retreating injured, and Doran's attack probably put him over the top.) Yeah, 1 was downed by Doran. OOC-I'll shoot 3 then, do i need to reroll?
|
|
|
Post by harknail on Jul 16, 2008 13:32:14 GMT -5
OOC-I'll shoot 3 then, do i need to reroll? OOC: I don't think you need to reroll. And for that matter, the GM would change your target anyway if it's dead before your strike hits, I think he's already done that once. Edit: Actually, Sanem goes before Doran, so it's Doran that will be needing to find a new target. Also I think Sanem can divide his shots between two targets if a single shot is enough to take it down (not sure on that part though).
|
|
|
Post by taciturnlobotomy on Jul 16, 2008 14:15:23 GMT -5
OOC-I'll shoot 3 then, do i need to reroll? OOC: I don't think you need to reroll. And for that matter, the GM would change your target anyway if it's dead before your strike hits, I think he's already done that once. Edit: Actually, Sanem goes before Doran, so it's Doran that will be needing to find a new target. Also I think Sanem can divide his shots between two targets if a single shot is enough to take it down (not sure on that part though). Well logical choice dictates i shoot the one with the lowest hp and has my curse on it for max dmg. Also if one dies, i get +1 temp hp. Yay for me
|
|
|
Post by Rojito on Jul 16, 2008 17:30:15 GMT -5
[Yes i can shoot at multiple targets, and if my first shot does drop the one, then shoot the next closest target, but i will probably lose Prime Shot so -1 to hit
|
|
|
Post by Ogremind on Jul 16, 2008 18:31:07 GMT -5
OOC-I'll shoot 3 then, do i need to reroll? OOC: I don't think you need to reroll. And for that matter, the GM would change your target anyway if it's dead before your strike hits, I think he's already done that once. Edit: Actually, Sanem goes before Doran, so it's Doran that will be needing to find a new target. Also I think Sanem can divide his shots between two targets if a single shot is enough to take it down (not sure on that part though). Sanem didn't specify the number of his target, so I thought "that hit me" was refering to #2 or #3, as #1 didn't attack last time. I also didn't realize he could still attack after setting off the trap. Doran has #1 covered; can Sanem go after someone else? Also, it might be helpful if people remember to state their character's name instead of "I do X," as the GM is stating initiative in terms of character names, not log in IDs.
|
|
|
Post by Rojito on Jul 17, 2008 0:07:22 GMT -5
I shot 3. hunters quarry only works on the closest target. So Sanems arrows went into Kobold 3
|
|
|
Post by harknail on Jul 17, 2008 0:22:57 GMT -5
Just a note that I'll be offline tomorrow, so I might be slow posting.
|
|
|
Post by TheUdjat on Jul 17, 2008 7:14:48 GMT -5
Still shaking his head clear of his momentary fall, Gabe focuses on the situation on hand. Giving himself a mental kick, he rushes on towards a nearby kobold with renewed fervor, slashing out with the glaive and shouting encouragement to, of all people, Clark, trying to give him an opening.
[Gabe uses Inspiring Word on himself, popping up to 10/22 HP. Moves due east to I think Kobold 2 (using reach) and spends an action point to use Warlord's Favor.
Str vs. AC: [dice=20] Total: 21
If hit, damage 4d4+3 [dice=4] [dice=4] [dice=4] [dice=4] Total: 15 damage
And Clark gets a +5 power bonus vs. the same target (not that he seems to need it, based on his roll, but this would've happened prior to that.] [rand=7673868914680024753844740495901202941689808291303406787951362534783]
|
|
|
Post by Deekin on Jul 17, 2008 10:53:28 GMT -5
[Gabe uses Inspiring Word on himself, popping up to 10/22 HP. Moves due east to I think Kobold 2 (using reach) and spends an action point to use Warlord's Favor.
How are you only at 10? Healing word heals you an additional 1d6 HP on top of the healing surge. I don't think that you could roll a zero on a dice without any.
|
|
|
Post by TheUdjat on Jul 17, 2008 11:02:00 GMT -5
[dice=6] Rock on. 15/22 HP[rand=8468417387988261581134123408072573543306565187545315987824926745]
|
|
|
Post by Deekin on Jul 21, 2008 11:21:26 GMT -5
Sorry for the lack of upades this weekend. My copmuter that I was making maps on ate gimp, and a spent some time debugging it. I should have a new post up later today.
|
|