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Post by Deekin on Jun 26, 2008 14:52:45 GMT -5
As soon as the Skirmishers Strike, Gabullifax is quick to react, darting over to aid Doran. The kobold he attempts to flank however, sees an opening, and acts on it, striking Gabullifax with his spear. [Provokes OA, attack 19, damage 6]. The strike throws him slightly off balance, and his attack misses.
Sanem slides away from the kobolds in a display of elven grace, before showing off the deadly elven accuracy, with the arrow plunging into the kobold. [Attack of 19 hits, 18 damage] As he slid forward however, his keen elven sense allow him to notice that there is something wrong with the stones by the side of slime pit.Seeing the elf unleash arrowy death on one of their comrades, the slingers have a target. [Slingers 1 and 2 attack Sanem, 18 & 12. One hit, 9 damage] Sanem is able to dodge one stone, but not the other. Ouch.Doran, taking advantage of the fact the kolbold is taking advantage of Gabullifax, plunges his blade into the back of the kobold, and twists. There is quick popping noise, and the kobold's limp body colapses, it's spine servered. [Nat 20 hits, and inflicts maximum damage, 29, which is death for the kobold]. Sidesteping the shore gore, Doran attemps to escape the other kobolds.Clark unleases a bolt of arcane energy, that strikes the kobold in the chest. The kobold staggers back, barely remaining on his feet. [19 hits, 8 Damage] Heaving with not a little effort, Bladetongue pulls himself up out of the musty smelling hole. Clad in green glowing algae he felt it time for some retribution. Taking a defensive position next to the wizard-boy, who was sending some blue lights into the lizards face, he felt no needs to pull his punches. "I was gonna save the lightshows for later but no matter well get started right now!"[Casts Vampiric Embrace on Yap Yap(#4), since Yik-Yik had his spine servered. 15 hits, Deals 15 damage]. The kobold screams as his life enegy is drawn out, blood oozing from his scales.Harknall the warforged drives himself foward, and attemps to stike one of the last remaining kobolds, but the nimble kobold darts out of the way. [6 misses] The kobolds, going from quick strike to beaten in a hearbeat, call out "Fall Back, we'll hold them in the next room!", a begin to retreat. Note: Between G1 and G2 there is a closed Porcullus. A small critter can squeeze through, but medium character can't fit. It is made of wood. Kobold 5: 26/?? Kobold 4: 15/?? Kobold 3: 29>?? Kobold 2: 00/?? Kobold 1: 00/?? Initiative: Kolbold Skirmishers 1- 25Gabullifax 22 Sanem 20 Kolbold Slingers 19 Doran Sharpblade 18 Clark 9 Mekarn Bladetongue 6 Harknail 5
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Post by Yakumo on Jun 26, 2008 15:10:18 GMT -5
Pleased with himself Clark lets out a little friendly taunting, "You know Gabe, I think you should change your focus from proving that Tieflings aren't jerks to proving that Tieflings aren't the ones who are wusses."
Sincerely doubting that kobald 1 will still be around by the time my action comes up but in any event, Clark will shift to I6, raise his staff to once again unleash a magic missile. [dice=20]+4[rand=137784329719506383994162820679108298394535072920467274447081936362]
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Post by taciturnlobotomy on Jun 26, 2008 16:07:33 GMT -5
I was wondering how the damage from Doran is 29, shouldn't it be 27, the dex modifier is +4 and then he gets bonus from his feat so thats a total of +5. Also I forgot to roll dmg for my warlocks cruse so Yap Yap(4) took an additional 1d6 dmg and is cursed.
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Post by Ogremind on Jun 26, 2008 16:13:27 GMT -5
Doran (rogue): if the kobolds clear out, Doran will move to G3 and toss a suriken at #5 with Deft Strike (standard action), draw another (minor), and then move to F2, out of the line of sight (move).
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Post by Ogremind on Jun 26, 2008 16:15:48 GMT -5
(ooc-taciturnlobotomy, Doran is a Brutal Scoundrel rogue, which allows him to add his STR bonus to sneak attack damage.
Though I think I might question whether or not the critical hit max damage applies to sneak attack, or just the weapon damage. Can someone look that up?)
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Post by Deekin on Jun 26, 2008 16:22:55 GMT -5
taciturnlobotomy, Doran is a Brutal Scoundrel rogue, which allows him to add his STR bonus to sneak attack damage. Though I think I might question whether or not the critical hit max damage applies to sneak attack, or just the weapon damage. Can someone look that up? Critical hits deal the max damage that you could roll with that attack. I'm calling that as including the strikers extra damage dice.
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Post by taciturnlobotomy on Jun 26, 2008 16:26:01 GMT -5
taciturnlobotomy, Doran is a Brutal Scoundrel rogue, which allows him to add his STR bonus to sneak attack damage. Though I think I might question whether or not the critical hit max damage applies to sneak attack, or just the weapon damage. Can someone look that up? According to the sneak attack entry: Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. So i think no, but for now it would be easier to assume max dmg for sneak attack, sorry i forgot to check your spec, didnt notice you were a brutal rogue. EDIT:well dm rules in our favor ^_^
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Post by harknail on Jun 26, 2008 16:43:33 GMT -5
OOC: I'm assuming all the kobolds will be gone by the time harknail gets to move. If there is one he can still reach and attack, he'll do that instead of the action below. If kobolds are out of reach beyond the portcullis, he'll still try the action below while counting on the others to take care of any snipers (while he shields them from attack).
With the Kobalds gone, Harknail moves to follow. Stopped by the wooden portcullis, Harknail sheathed his sword, the detached it from his hand. Since his shield was attached to his arm, his right hand was already free. Putting both hands on the portcullis, Harknail began to lift. It would take some time, the portcullis was near his limit on what he could lift.
Move Action: Move to G2 Minor Action: Sheath and detach sword. Standard Action: Lift Portcullis, need 23, rolled [dice=20]+3=12[rand=444203158840537077224941090680659958496761042624745507034473121166]
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Post by taciturnlobotomy on Jun 26, 2008 16:59:52 GMT -5
I suggest gabe take position by the Port, so as to keep the shifty kobold from shifting out past us. If I have LOE to 5 from G3 I'm gonna cast Hellish Rebuke on it for 1d6+3 dmg and ask Harknail to hit me with his fist, or head but me or what ever for 1d4 dmg. so i can deal an extra 1d6+3 to Kobold 5. (warlock Masochism ftw)
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Post by harknail on Jun 26, 2008 17:25:08 GMT -5
I don't think Warlords have any more ability to stop shifting than Paladins. Only Fighters can do that. But I don't don't the the kobalds are dumb enough to try that again, the last one who tried died before he could shift away again. Having the Paladin in front makes sense because he has the highest AC to resist ranged attacks against him, and he'll provide cover to anyone else the kobolds try to throw rocks at. And he's as strong as anyone else in the group (unless someone want's to try breaking the portcullis instead). Edit: I think maybe you want someone else punching the Warlock, Harknail would do 1d4+3 damage. Maybe the Wizard would be willing...
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Post by Ogremind on Jun 26, 2008 17:30:15 GMT -5
(ooc-I would suggest Gabe go to D3 (unless he can't make it) and attack the kobold to block its escape. Sanem may be able to finish it off. If not, it gives other characters a target they can hit.)
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Post by harknail on Jun 26, 2008 17:46:43 GMT -5
(ooc-I would suggest Gabe go to D3 (unless he can't make it) and attack the kobold to block its escape. Good idea, but attacking from D3 would give the kobold cover. D4 would be better. The Kobold would not be able to shift around him because it can't move between C4 and D3 because the corner blocks movement. The kobold will either have to take the long way around or be able to move though squares occupied by an enemy. But even with Gabe right in front of the Kobold, all of our ranged attackers would have a clear shot, unlike 3.x allies don't provide cover (just enemies).
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Post by Ogremind on Jun 26, 2008 17:54:10 GMT -5
(ooc-If I'm reading his character sheet right, the Warlock is sitting on about 8 temporary hit points, and all he needs to do is get injured after he hits his target, but before his next action, to double the damage he does. May I suggest jumping in the pool again?)
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Post by taciturnlobotomy on Jun 26, 2008 18:11:57 GMT -5
Gabe only has movement 6 unless he double moves, if he takes g2 and ready actions a attack he can prevent Kobold 1 from running past him since you cant shift through corners. I cant jump into the pool again becuase my position right now wont let me hit 5. I need o move into position to cast on 5, THEN take the dmg. Also i will put my curse on 1 or 2 whichever is alive.
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Post by harknail on Jun 26, 2008 18:21:52 GMT -5
Gabe only has movement 6 unless he double moves, if he takes g2 and ready actions a attack he can prevent Kobold 1 from running past him since you cant shift through corners. That works too. I think Gabe can reach the kobold in a single move: I4, H4 (though Harknail), G4, F3 (step over corner of pit), E3, D4 (step over pit again) Of course, this assumes that unlike walls, pits don't block movement. And that is up to the GM. And since Gabe is the Warlord, he'll be telling us what to do Harknail will probably even listen
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Post by TheUdjat on Jun 26, 2008 21:32:12 GMT -5
[If you guys think Gabe is going to walk along the edge of the pit, you're crazy.]
Gabullifax frowns, noting the rapid departure of the kobolds. No great surprise there. At this point, no matter what the group did, that kobolds will be prepared for them. Not ideal, but workable.
The tiefling only briefly registers Clark's insult, raising one eyebrow. He considers shoving the wizard into the pit, and decides that it can wait. There are more pressing matters.
"Hark, the portcullis is yours. The rest of you focus on this straggler--and do yourselves a favor and keep away from the edge." Heeding his own advice, Gabe moves around the pit the way to kobolds came, keeping near the wall. He manages to find a decent spot to take a jab at the remaining kobold with his glaive, but it could be a better angle. It cuts off the little lizard's retreat, though. He has faith that the marksman will take care of the rest.
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Post by Rojito on Jun 26, 2008 23:19:55 GMT -5
Sanem moves to C6, makeing sure to not stand near the edge of the pool. Declareing that Kobold to be his Quarry he then attacks the Kobold with Nimble Strike.
[dice=20] +7=18, hit
Damage: [dice=10] [dice=6] +4=10
After dropping the Kobold Sanem moves one spot to the north to finish the Strike.[rand=540290884123876377752591261594542022764890051752545536722432330756]
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Post by taciturnlobotomy on Jun 27, 2008 4:02:25 GMT -5
Seeing the cowardly Kobolds attempting to flee enraged Bladetongue. Shifting his weight he took chase, spitting curses in Draconic after the weak willed Kobolds, Bladetongue make comments about the Kobolds mothers that would have made a mule driver blush. Positioning himself near the gateway he raises his shield hand, glowing with eldritch energy.
Bladetongue moves to G3 to fire an Eldritch Blast at Kobold 5. I moved 3 spaces so i gain concealement(-2 to melee and range attacks)
con VS reflex [dice=20] +3 = 6 (before any modifiers)
If hit [dice=10] +3 =12
Before they can get away, I use my minor action to put a curse on Kobold 2[rand=09152349593339293523194301710008856466065578123753934780683767719]
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Post by Ogremind on Jun 27, 2008 11:26:30 GMT -5
Doran moves to G3 using swift strike, tossing a suriken at #5. [dice=20] [dice=6] 12+7 hits a 19, and 5+5 does 10 damage. (Is anyone in the room giving bonuses to hit or damage?) From G3, Doran moves to F2, out of line of sight of the hall, and draws another suriken.
With the kobolds in retreat, Doran leaps forward to see if he can hit one on the way out. Catching a glimpse of one in passing, Doran lets fly before ducking to the side and pressing his back to wall. Eying the last kobold in the room to see if it shows any signs of trying to rush past him, Doran listens for any sound that would tell him his thrown weapon hit its mark. All of this without uttering a word--Doran is accustom to violence in silence.[rand=5706053851023186959059361853533643959555085720777605039594767847]
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Post by Deekin on Jun 27, 2008 18:54:16 GMT -5
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