crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Apr 19, 2010 21:54:12 GMT -5
How about I13? Wouldn't that be considered one square's worth of wall?
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Apr 19, 2010 22:30:58 GMT -5
Seeing the party's advance grind to a halt, Laira Elereth activates armor of agathys (13 temporary hit points) and inflicting d6+2 damage to any enemy that starts its turn adjacent to her, moves around the corner to H14 (provoking an attack of opportunity), and curses kobold blue 1 for 1 point of damage.
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Apr 20, 2010 0:58:02 GMT -5
Sanem sends Persephone off one way, while he moves another (Persephone flies to I17-she can hover; Sanem runs down the cavern 9 squares.) Persephone then screeches (Making Red5 our quarry, it is the nearest target we can *see*) her rage and charges Red5 moving to E16. For: [rand=9681233057635581723779659053021489623733895281756635647542071014]
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Post by harknail on Apr 20, 2010 1:48:08 GMT -5
How about I13? Wouldn't that be considered one square's worth of wall? My first thought was no, that you'd be moving though a kobold who's not a wall. That you'd have to be in K15 to do that. Then it was well maybe J15 going N, then NW. Finally I realized that if you were just moving you could go NE then NW. Besides, it's more fun that way. So Yes you can do that
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Post by harknail on Apr 20, 2010 1:58:38 GMT -5
Zynthis moves the wall, coming out in gloom. But then Laira came around the corner bringing her everburning torch with her. The kobold around the corner (blue 1) didn't attack right away, he was waiting for a clear attack without a stone wall in the way. When Laira didn't continue moving, the kobold realized that he had missed his chance. It would have worked if Harknail had been the first one by 42
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Post by harknail on Apr 20, 2010 2:14:34 GMT -5
Sanem runs back to the bridge while Persephone charges the kobold. The kobold lets out his own screech as Persephone's claws penetrate his scaly hide, a screech of pain.
E16 wasn't adjacent to the target, so I moved her to E14.
I changed how lighting is represented. After seeing it in another online game, I realized that an outline is much easier to see than the subtle effect I was using. It's also much easier on my graphic program (I was applying brightening and tinting effects as the 'fill' for a vector object). And best of all, it doesn't get in the way of my grabbing the character icons and moving them around.
I also extended the map all the way to the water fall. That way if someone falls in, we can track their progress all the way to the shear drop <evil grin> But I really did it just so Sanem could use the bridge.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Apr 20, 2010 4:30:00 GMT -5
Everyone don't forget that you have +2 AC until end of encounter. (Except if your initials are R or S)
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Post by Jolith on Apr 20, 2010 7:38:47 GMT -5
Orsik, not wanting to just stand there rushes forward around the corner. Knowing that one of the kobolds might attack him, he continues on to try and help the group out as much as possible. He hasn't had much time with them all and wants to prove his worth. Orsik will move to H13. He will then use Visions of Blood (at-will) to hit H12 - J10 (Close blast 3)Wisdom vs Will (2 then 3) [dice=20] | +7 | =24 vs Will | [dice=20] | +7 | =18 vs Will |
Damage [dice=6] | +7 | =11 psychic damage |
Note: If hit, they will take -1 to all defenses until the start of my next turn. Edit: Also, 1 will most likely get an AoO against me. My AC was boosted so it's now a 19 until end of encounter.[rand=85526015754277177152573278350032156299139505836745102562589073389]
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Post by Ogremind on Apr 20, 2010 8:33:45 GMT -5
Zachary hustles forward to the open spot at I15, uses a minor action to Light D10, and then uses Chill Strike on Red 5: [dice=20] | +8 | =11 vs Fortitude Red 5 |
[dice=8] | [dice=8] | +6 | =19 damage |
*Sigh*. Way to blow an encounter power. At least I have cover against everything. And all the baddies should be visible.Zachary's Combat Status:
Health: HP 32/32 - Surges 7/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Chill Strike 0/1, Staff of Defense 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1
[rand=087316463144417888711397808666821678006436447185517611046122056617]
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Post by Ogremind on Apr 20, 2010 8:37:12 GMT -5
I think Laira also gives Orsik cover against that opportunity attack, because he is in her square when it happens.
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candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Apr 20, 2010 9:24:44 GMT -5
Raylynn steps forward and starts fiddling with her spanner and crossbow. Move 2W. Also Harknail you forgot to say how badly my Thundering Armor missed.
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Post by harknail on Apr 20, 2010 11:16:38 GMT -5
Everyone don't forget that you have +2 AC until end of encounter. (Except if your initials are R or S) I've noted that on my copy of the combat stats for each character (except Raylynn and Sanem).
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Post by harknail on Apr 20, 2010 11:23:30 GMT -5
Raylynn steps forward and starts fiddling with her spanner and crossbow. Move 2W. Also Harknail you forgot to say how badly my Thundering Armor missed. Some of the arcane blast was deflected by the stone corner (cover) The kobold was able to resist what got through. It takes a Standard action to ready an action (of any type). You can't hold a move action so I was holding everything until you moved.
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Post by harknail on Apr 20, 2010 11:25:20 GMT -5
Forgot to roll initiative for Sart: [dice=20]+3=20 [rand=83223809511400762986286547966301442618548288010068782203155569732]
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candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Apr 20, 2010 11:33:35 GMT -5
Ahh, I had forgotten readying was a standard. Oi! Thanks mate, for being so kind.
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Post by harknail on Apr 20, 2010 12:47:31 GMT -5
Orsik, not wanting to just stand there rushes forward around the corner. Knowing that one of the kobolds might attack him, he continues on to try and help the group out as much as possible. He hasn't had much time with them all and wants to prove his worth. The kobold guarding the entrance to the cave attempts to strike at Orsik as he moves by, but doesn't come close to hitting the dwarf (damage roll was higher than to hit roll!) Orsik filled the minds of the kobolds in front of him with images of their own deaths, breaking their will and making it all the more likely that the impending doom that they see will actually come to pass.
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Post by harknail on Apr 20, 2010 13:13:18 GMT -5
Zachary hustles forward to the open spot at I15, uses a minor action to Light D10, and then uses Chill Strike on Red 5: [/spoiler][/quote] The kobold was able to shake of the chill, but just barely. Map updated, including the dim light area in case anyone is left in the dark when Harknail and Laira move on. I'll run the Sart and the kobolds tonight. Need to get some work done first.
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Post by harknail on Apr 20, 2010 13:15:38 GMT -5
I think Laira also gives Orsik cover against that opportunity attack, because he is in her square when it happens. Any cover would be offset by squeezing to get buy. I'm just keeping it simple, no penalties, and the only benefit is that you can't be stopped in that square (though you might be stopped in the next). Not that you've come across anyone with a fighters ability to stop movement
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Post by harknail on Apr 21, 2010 1:33:27 GMT -5
Sart moved forward bravely (still a new sensation for her), but she got around the corner she didn't see any place to stop so she had to keep moving. She drew her short sword as she changed the kobold in front of her (#3). The kobold guarding the turn (#1) got another chance to hit an intruder, the third time was a charm and he hit the goblin a solid blow (13 damage). Sart hit hit as well, but most of her blow was deflected by the kobold's hide armor (4 damage). Then the kobolds finally reacted... The furthest back kobold (#4) moved first, moving around Sart to slink into flanking position on Zynthis (I12). After a quick jab with his spear that was harmlessly deflected by Zynthis's armor, the kobold slinked away (J11). The kobold in the corner (#2) then moved into the spot vacated by the previous kobold (I12). Even though he had flanking on Zynthis, it was Sart that he went after with a Warding Strike. He scored a critical hit (13 damage) on the poor Goblin, who was relearning the value of cowardliness. The blow pushed Sart off the edge and into the swift flowing stream, which started carrying her towards the waterfall while bumping her against the rocks (2 damage, pushed 3), leaving the nearly dead goblin in serious danger of drowning. The kobold that had been facing Sart (#3) then tried the same tactic on Orsik, but he underestimated how quickly a dwarf could duck. The surrounded kobold (#1) tried the same trick on Zynthis, landing a solid blow (9 damage) and shoving the shifter towards the bridge (H12). Across the stream, one kobold (#5) was trying to deal with a face full of raptor. Drawing his dagger he managed to get a shallow cut on the birds belly (6 damage). The kobold (#7) by the big switch held his ground and threw some kind of small pot at Zynthis. Zynthis fails to dodge it (targeted reflex) and gets conked in the head (for 9 damage) leaving the cleric bloodied. Sticky stuff oozed down Zynthis's body. Which had no effect until it reached the ground and glued his feet in place (immobilized, save ends). The kobold hiding in the back (#6) moved forward into better throwing ranged and threw another small pot at Orsik. Orsik was hit in the chest (for 6 damage) and likewise immobilized (save ends). Whereas the other kobolds had reddish brown scales, the kobold standing in the exit had murky green scales. He cackled in draconic <You shall not leave this cave alive!> as he held up a green orb and sent a cloud of green mist flowing towards Zynthis. Zynthis was unable to dodge this deadly fog, perhaps because his feet were glued to the ground (no effect really). He did manage to avoid breathing them in, but still the vapors felt like they were burning his flesh as the poison entered on contact (12 damage), leaving Zynthis just barely alive. Ouch, that was an effective turn for the kobolds. Zynthis within one hit of going down and Sart floating away with one hp. Especially strange was that all the ranged attacks were just a 12 vs reflex. I honestly didn't look at the defenses until after I had selected targets, it just happened that those in front had reflex defenses of 11. But now it's your turn...Map (will be updated as the turn progresses): Status: H = Harknail: +2 AC AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 37/37 - Heal 9 - Surges 13/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira: +2 AC AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 31+15/31 - Heal 7 - Surges 7/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 0/1
O = Orsik +2 AC, immobilized (save) AC 17 - Fort 14 - Ref 11 - Will 16 - Speed 5 HP 24/30 - Heal 7 - Surges 9/9 - Second Wind 1/1 - Action Points 1 Encounter: Channel Divinity 1/1 - Lightning's Revelation 1/1 - Divine Call 1/1 Daily: Silent Malediction 1/1
S = Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 27/30 - Heal 7 - Surges 6/7 - Second Wind 1/1 - Action Points: 1 Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone: AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 18/24 - Heal 6 - Surges 2/2
R = Raylynn: AC 17 - Fort 15 - Ref 15 - Will 14 HP 33/33 - Heal 8 - Surges 9/9 - Second Wind 1/1 Action Points 1 Encuonter: Fey Step 1/1 - Shielding Cube 1/1 - Swift Mender 1/1 - Healing Infusion 2/2 Daily: Punishing Eye 1/1
T = Thursagan: +2 AC AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 32/37 - Heal 9 - Surges 12/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 1/1 - Shielded Sides 1/1 Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
A = Zachery: +2 AC +1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 32/32 - Heal 8 - Surges 5/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 0/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis: +2 AC, immobilized (save) AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 3/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 0/1 - Shield of Faith 0/1
G = Sart: +2 AC Small natural humanoid, goblin, Level 2 Striker Companion AC 17 - Fort 15 - Ref 15 - Will 15 - Speed 6 HP 1/30 - Heal 8 - Surges 6/7 - Second Wind 1/1 Initiative +3 Senses Perception +1; low-light vision Basic Short Sword (Standard, at-will) Weapon +9 vs AC; 1d6+2 Basic Hand Crossbow (Standard, at-will) Weapon 10/20 +8 vs AC; Hit 1d6+4 Deft Strike (Standard, at-wll) Weapon melee/ranged May move 2 squares before attack +9/+8 vs AC; Hit 1d6+4 King's Castle (Standard, encounter) Weapon melee/ranged +9/+8 vs AC; Hit 2d6+4; Effect switch places with willing adjacent ally Fast Hands (Free, at-will, once per round): You draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item Sneak Attack: +1d6 damage against any target granting combat advantage Goblin Tactics (immediate reaction, when missed by a melee attack, at-will) The goblin shifts 1 square. Skills Stealth +12, Thievery +12 Str 14 (+2) Dex 18 (+4) Wis 12 (+1) Con 13 (+1) Int 13 (+1) Cha 10 (+0) Equipment: leather armor , short sword , dagger, hand crossbow
#1 injured, cursed #2 injured, -1 all defenses #3 injured, -1 all defenses #4 uninjured #5 injured, quarry #6 uninjured #7 uninjured #8 uninjured Tag all
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candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Apr 21, 2010 6:55:52 GMT -5
"Harknail! Move in!" Raylynn called ahead, trying to arrange a good position to move to herself, where Harknail was standing.
Map isn't updated, it's not showing any kobold movement, Zynthis or Sart. Also (#1) should have taken damage from Laira's armor of agathys. Zynthis use a healing word on yourself, my healing isn't so hot - I'm better at preventative healing (THP) and you're pretty hurt - not to mention that I can't even see you at this point anyway.
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