crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Apr 21, 2010 20:17:37 GMT -5
I just noticed Zynthis was immobilized, he will have to attack from H12. Hopefully a 16 vs AC on Blue 2 still hits.
Zynthis attempts to save [dice=20] [rand=97061359418771997447270137712232394479507679976318944144057568846]
|
|
candi
Veteran of the War
Raylynn
Posts: 381
|
Post by candi on Apr 21, 2010 20:47:05 GMT -5
After Harknail had moved Raylynn moved into his old position (H15). As she moved she pulled a vial with a pink viscous liquid in it from one of her many belt pouches and poured the liquid into the rushing water to help Sart regain her strength. She then, with the aid of her fuzzy antennaed companion, drew her longsword and struck out at the nearest kobold, the air around her filling with magical energy as she attacked. Move to H15 Minor Healing Infusion: Curative Admixture on Sart - recovers Surge + 1 HP. Standard: Magic Weapon with Longsword on 1
[dice=20] + 9 = 19 vs AC [dice=8] + 4 = 8 damage and if I hit all adjacent to me gain +1 to hit, +3 damage until the end of my next turn.
[rand=4475972160959759816983766903827123331066846809524578436262327819]
|
|
|
Post by harknail on Apr 21, 2010 23:10:58 GMT -5
Zynthis shifts into flanking position and strikes at the one opposite Harknail. Zynthis tries to shift but he feet are stuck to the ground, so he has to attack from where he's at. His blow hits, divine energy filling him and healing his wounds. A short prayer fills him with yet more divine healing, leaving him ready to fight once more. I might have miscounted, but I have Zynthis at 3+11+13=27 HP. Also you need a saving throw against being immobilized.
|
|
Michael
Veteran of the War
Posts: 218
|
Post by Michael on Apr 22, 2010 0:23:39 GMT -5
Laira Elereth starts by directing an eyebite on kobold 1, 21 vs will for 14 psychic damage (and making herself invisible to the kobold. [dice=20]+4+1+1+1=21 vs will for [dice=6]+[dice=6]+5=14 psychic damage This provokes an attack of opportunity, however the kobold is marked by Harknail. Lairaunwen then moves to I11 and curses kobold 2 for 1 point of damage. The move might provoke an attack of opportunity from kobolds 1 and 2 who are marked by Harknail.[rand=5761734716005399506508107705912352868071951797977435963834984811]
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Apr 22, 2010 0:54:48 GMT -5
Zynthis shifts into flanking position and strikes at the one opposite Harknail. Zynthis tries to shift but he feet are stuck to the ground, so he has to attack from where he's at. His blow hits, divine energy filling him and healing his wounds. A short prayer fills him with yet more divine healing, leaving him ready to fight once more. I might have miscounted, but I have Zynthis at 3+11+13=27 HP. Also you need a saving throw against being immobilized. I have a bad habit of rushing my turn and rereading things more carefully later. I need to slow down. See above for my saving throw.
|
|
|
Post by harknail on Apr 22, 2010 1:09:52 GMT -5
I have a bad habit of rushing my turn and rereading things more carefully later. I need to slow down. See above for my saving throw. Can't say I did any better, I just noticed the correction and saving throw
|
|
|
Post by harknail on Apr 22, 2010 1:25:25 GMT -5
Both Orsik and Zynthis were able to free their feet after a moment of struggling. Their armor would need a good cleaning later, but that could wait.42
|
|
|
Post by harknail on Apr 22, 2010 1:42:49 GMT -5
After Harknail had moved Raylynn moved into his old position (H15). As she moved she pulled a vial with a pink viscous liquid in it from one of her many belt pouches and poured the liquid into the rushing water to help Sart regain her strength. She then, with the aid of her fuzzy antennaed companion, drew her longsword and struck out at the nearest kobold, the air around her filling with magical energy as she attacked. The cave wall provided the kobold with cover, but the kobold was still reeling from Orsik's attack making him easier to hit. The result was that Raylynn had no problem problem slaying the kobold. The resulting burst of magical energy enchanted the weapons of Sart, Laira, and Zachary. Sart is too busy trying not to drown to care, Laira only uses her Halberd for comanders strike. But Zachary lucks out. Since the Staff is a weapon as well as an implement, he gets the +1 to hit and +3 damage on his next attack. I might be wrong on that, but since the enchantment bonus of a staff applies to both basic strikes and spells, I'm going to rule in favor of Raylynn being able to boost Zachary's spells.
|
|
|
Post by harknail on Apr 22, 2010 2:00:18 GMT -5
Laira Elereth starts by directing an eyebite on kobold 1, 21 vs will for 14 psychic damage (and making herself invisible to the kobold. +4+1+1+1=21 vs will for ++5=14 psychic damage This provokes an attack of opportunity, however the kobold is marked by Harknail. Lairaunwen then moves to I11 and curses kobold 2 for 1 point of damage. The move might provoke an attack of opportunity from kobolds 1 and 2 who are marked by Harknail. Kobold 1 got killed by Raylynn, giving Laira a free teleport. I assume that changes your action
|
|
|
Post by Ogremind on Apr 22, 2010 8:54:34 GMT -5
Yes, I think Zack would want to damage the mechanism -- it probably raises the bridge or something. Also, I don't see an acknowledgment of the mage handing the rope end to Sart: did that do anything?
|
|
candi
Veteran of the War
Raylynn
Posts: 381
|
Post by candi on Apr 22, 2010 9:26:43 GMT -5
Sart is too busy trying not to drown to care, Laira only uses her Halberd for comanders strike. But Zachary lucks out. Since the Staff is a weapon as well as an implement, he gets the +1 to hit and +3 damage on his next attack. I might be wrong on that, but since the enchantment bonus of a staff applies to both basic strikes and spells, I'm going to rule in favor of Raylynn being able to boost Zachary's spells. Exact text of Magic Weapon's hit line:
1[W] + Intelligence modifier damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution modifier or your Wisdom modifier until the end of your next turn.
It boosts damage rolls, not weapon attacks - so everyone who rolls damage dice and/or attack dice gets the buff - but it is typed as a power bonus, so stacking with other buffs may be an issue.
|
|
candi
Veteran of the War
Raylynn
Posts: 381
|
Post by candi on Apr 22, 2010 9:43:28 GMT -5
From the previous page Ogremind; Sart used her standard to second wind and not fall unconscious and so could not grab the rope. "Sart!" Zack will shout to get the goblin's attention as he uses Mage hand to retrieve the rope from his pack and move one end of it to her. On minor action, or two?. Then he will send a scorching burst to explode at d10: The two kobolds are engulfed in magical flame. The control lever is heated to red hot temperatures. The end of the rope floats near Sart (two minor actions, one per end), but she's too busy gasping for breath (second wind) as she's swept along to grab hold of it. Start gains 8 HP from second wind, then loses 2 from being bumped into rocks. Otherwise she would have been knocked out trying to pull herself out.
|
|
|
Post by Ogremind on Apr 22, 2010 10:07:26 GMT -5
Oh, there it is. I wonder how I missed that. Never mind, then. Though I would have thought grabbing the rope would be a minor action, and swimming a move. Currently, though, the rope isn't attached to anything anyway, so it will take more actions by someone else to use it to help Sart. Zack was just making it available for whoever else wanted to do something.
|
|
luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
|
Post by luke on Apr 22, 2010 11:48:04 GMT -5
I'm guessing that Sart is under 120 pounds, which means that Persephone could fly while holding her. (The raptors normal load is 120lbs) I can't find any reason rules-wise why she shouldn't be able to, but I can see that allowing her to carry light pcs might cause problems from a meta-game stand point.
|
|
|
Post by harknail on Apr 22, 2010 12:24:35 GMT -5
Yes, I think Zack would want to damage the mechanism -- it probably raises the bridge or something. Also, I don't see an acknowledgment of the mage handing the rope end to Sart: did that do anything? OK, the lever is damaged
|
|
|
Post by harknail on Apr 22, 2010 12:26:20 GMT -5
Sart is too busy trying not to drown to care, Laira only uses her Halberd for comanders strike. But Zachary lucks out. Since the Staff is a weapon as well as an implement, he gets the +1 to hit and +3 damage on his next attack. I might be wrong on that, but since the enchantment bonus of a staff applies to both basic strikes and spells, I'm going to rule in favor of Raylynn being able to boost Zachary's spells. Exact text of Magic Weapon's hit line:
1[W] + Intelligence modifier damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution modifier or your Wisdom modifier until the end of your next turn.
It boosts damage rolls, not weapon attacks - so everyone who rolls damage dice and/or attack dice gets the buff - but it is typed as a power bonus, so stacking with other buffs may be an issue.I stand corrected, Laira also gets the bonus. Notes updated.
|
|
|
Post by harknail on Apr 22, 2010 12:32:04 GMT -5
I'm guessing that Sart is under 120 pounds, which means that Persephone could fly while holding her. (The raptors normal load is 120lbs) I can't find any reason rules-wise why she shouldn't be able to, but I can see that allowing her to carry light pcs might cause problems from a meta-game stand point. Y es, the DM guides says not to make it too easy for characters to fly at heroic levels. But I have no problem with Persephone grabbing her and dragging her to shore. It will take both standard (grab) and Move (drag) actions, but would save Sart from having to make an untrained athletics roll. Anyone else helping would still need two actions but would just make the roll easier. Unless doing something creative like levitating a rope to her.
I'll post Kobold turn later today. It takes a while and I have work to get done...
|
|
candi
Veteran of the War
Raylynn
Posts: 381
|
Post by candi on Apr 22, 2010 14:34:55 GMT -5
All of my sympathies to you Harknail, I know exactly how that goes. Work, always getting in the way of fun x.x
|
|
|
Post by Ogremind on Apr 22, 2010 15:15:59 GMT -5
...better than being unemployed, which I may just find myself in a few months x.x
|
|
Michael
Veteran of the War
Posts: 218
|
Post by Michael on Apr 22, 2010 19:48:50 GMT -5
Update: 1. Laira Elereth turns into mist and moves to G12 as a free action. 2. Laira curses kobold 2 3. Laira strikes kobold 2 with an eyebite hitting 21 vs will (+1 for bonus from Raylynn, -1 from no longer closest) for 14+1+3=18 damage (counting the point of damage from cursing). 4. Laira moves to I11 as a move action (provoking an attack of opportunity from kobold 2, who is marked by Harknail).
Laira Elereth now has concealment, is invisible to kobold 2, and will inflict d6+2 damage to kobold 2,3,and 4 on the beginning of their turn.10
|
|