Post by Fangor the Fierce on Aug 20, 2007 15:20:25 GMT -5
Ok, so with my dragon slayer now going level 14 sorceror, he gains a single level 7 spell to use up to 4 times per day. Here's my thoughts on that:
I could take Greater Teleport, which is sorely needed. NO more mistakes, no more miss chances, and easier to get places. If I take it, I can trade out Teleport for another level 5 spell. Against dragons, what level 5 spells would be good? Options that I am thinking if are:
Cloudkill -
Creates a 20’ radius Spread by 20’ high Cloud of yellowish fog that moves 10’ per round away from its caster. Living creatures in the
cloud take the following effect each round:
6+ HD: 1d4 Constitution Damage (Fort½)
4-5 HD: Death (Fort save for 1d4 Con dmg)
0-3 HD: Death (no save).
A creature is affected even if holding its breath. The vapors are heavier than air & will sink into an opening in the ground, like an ant hill.
Prismatic Ray -
The target of the Ranged Touch attack is:
a) Blind for 2d4 rounds, unless 7HD+; and
b) The target is effected by one random color:
d6 Color Effect
1 Red 20hp Fire damage (Ref½)
2 Orange 40hp Acid damage (Ref½)
3 Yellow 80hp Electricity damage (Ref½)
4 Green Poison – Death (Fort½ 1d6Con)
5 Blue Turned to Stone (FortNeg)
6 Indigo Insanity (as spell) (WillNeg)
Hold Monster -
One living creature is Held. It gets a new Will save each round to end the spell.
Or anything else I forgot?
Second Option is to take something else for my 7th level spell, and simply replacing Assay Resistance (level 4 spell) with something else.
Level 7 Spells I like:
Forcecage -
Creates a six-sided box of invisible force walls. The walls is immune to all damage & most magic (including Dispel Magic). The cube can be of two configurations:
a) Barred Cage – 20’ cube with 6” bands of force alternating with 6” gaps; or
b) Windowless Cell – 10’ cube with six solid walls.
Teleportation & Astral travel can escape the spell, but not spells based on Ethereal travel.
Emerald Flame Fist(CArc p105)
<Evoc[fire], VS, 1StdAct, Touch, 1rnd/lvl, SR applies>
– One of the caster’s hands is surrounded by green flame, which gives off 20’ radius of light. On a successful Touch attack, a target creature
or object takes 3d6 + 1 per Caster level (max 3d6+20) Fire damage (no save) and has the green fire move from the caster’s hand to his/her body (FortNeg). If the flame is no longer on the caster’s hand, the target takes 3d6 + 1 per Caster level (max 3d6 + 20) Fire damage each round (Fort½) until the spell’s duration ends.
Prismatic Spray -
Everyone within the 60’ long Cone-shaped Burst suffer the following:
a) Blind for 2d4 rounds, unless 9HD+; and
b) Each subject is hit by 1-2 random colors:
d8 Color Effect
1 Red 20hp fire damage (Ref½)
2 Orange 40hp acid damage (Ref½)
3 Yellow 80hp electricity damage (Ref½)
4 Green Poison – Death (Fort½ 1d6Con)
5 Blue Turned to Stone (FortNeg)
6 Indigo Insanity (as spell) (WillNeg)
7 Violet Plane Shift (as spell) (WillNeg)
8 2 colors Roll twice, ignoring ‘8’s.
Sword of Darkness(CArc p126) -
<Necro[evil], VSM(longsword)F(large stone), 1StdAct,
Medium-range, 1rnd/lvl(D), no save, SR applies>
– Creates a black blade of negative energy that attacks the caster’s opponents without need for attention.
a) Attacks its target automatically with an attack bonus equal to its Caster level. The sword can make a Standard Attack on the round it is created;
b) By making a Full Round attack, the sword can make multiple attacks as appropriate for its attack bonus;
c) Does 1 Negative Level each time it hits a living creature. The sword threat range of 19-20 & does 2 Negative Levels on a critical hit. The Negative Levels fade when the spell ends, but it a creature takes as many Negative Levels as its HD, it dies;
e) An Undead struck by the sword gains 5 Temporary HP per two levels (max 25 hp) that fade after 1 hour. d) If the sword attacks a creature with Spell Resistance, it gets one check to dispel the sword. If it fails, the sword can attack that target freely.
e) The caster can change the sword’s target as a Standard Action. On such a round, it can only do a Standard Attack;
f) Attacks from the caster’s direction, but can give Flanking bonuses to the caster’s allies;
g) The sword cannot be damaged, but can be Dispelled.
{I don't like the XP penalty... but here's another}
Limited Wish(PH p248)
<Univ, VSX(300), 1StdAct>
– The caster may cast any one spell, even from another class’ spell list & even from a prohibited school of magic, The spell has all the normal restrictions, such as allowing a saving throw, except that it is
treated as a 7th level spell & any material components worth less than 1,000gp can be ignored.
This spell can also be used to break harmful spells, such as Insanity and Geas/Quest.
So, anyone have some help to lend me? I am a little green on sorcerors, and I don't want to overlook something I might have missed/not understand.
I could take Greater Teleport, which is sorely needed. NO more mistakes, no more miss chances, and easier to get places. If I take it, I can trade out Teleport for another level 5 spell. Against dragons, what level 5 spells would be good? Options that I am thinking if are:
Cloudkill -
Creates a 20’ radius Spread by 20’ high Cloud of yellowish fog that moves 10’ per round away from its caster. Living creatures in the
cloud take the following effect each round:
6+ HD: 1d4 Constitution Damage (Fort½)
4-5 HD: Death (Fort save for 1d4 Con dmg)
0-3 HD: Death (no save).
A creature is affected even if holding its breath. The vapors are heavier than air & will sink into an opening in the ground, like an ant hill.
Prismatic Ray -
The target of the Ranged Touch attack is:
a) Blind for 2d4 rounds, unless 7HD+; and
b) The target is effected by one random color:
d6 Color Effect
1 Red 20hp Fire damage (Ref½)
2 Orange 40hp Acid damage (Ref½)
3 Yellow 80hp Electricity damage (Ref½)
4 Green Poison – Death (Fort½ 1d6Con)
5 Blue Turned to Stone (FortNeg)
6 Indigo Insanity (as spell) (WillNeg)
Hold Monster -
One living creature is Held. It gets a new Will save each round to end the spell.
Or anything else I forgot?
Second Option is to take something else for my 7th level spell, and simply replacing Assay Resistance (level 4 spell) with something else.
Level 7 Spells I like:
Forcecage -
Creates a six-sided box of invisible force walls. The walls is immune to all damage & most magic (including Dispel Magic). The cube can be of two configurations:
a) Barred Cage – 20’ cube with 6” bands of force alternating with 6” gaps; or
b) Windowless Cell – 10’ cube with six solid walls.
Teleportation & Astral travel can escape the spell, but not spells based on Ethereal travel.
Emerald Flame Fist(CArc p105)
<Evoc[fire], VS, 1StdAct, Touch, 1rnd/lvl, SR applies>
– One of the caster’s hands is surrounded by green flame, which gives off 20’ radius of light. On a successful Touch attack, a target creature
or object takes 3d6 + 1 per Caster level (max 3d6+20) Fire damage (no save) and has the green fire move from the caster’s hand to his/her body (FortNeg). If the flame is no longer on the caster’s hand, the target takes 3d6 + 1 per Caster level (max 3d6 + 20) Fire damage each round (Fort½) until the spell’s duration ends.
Prismatic Spray -
Everyone within the 60’ long Cone-shaped Burst suffer the following:
a) Blind for 2d4 rounds, unless 9HD+; and
b) Each subject is hit by 1-2 random colors:
d8 Color Effect
1 Red 20hp fire damage (Ref½)
2 Orange 40hp acid damage (Ref½)
3 Yellow 80hp electricity damage (Ref½)
4 Green Poison – Death (Fort½ 1d6Con)
5 Blue Turned to Stone (FortNeg)
6 Indigo Insanity (as spell) (WillNeg)
7 Violet Plane Shift (as spell) (WillNeg)
8 2 colors Roll twice, ignoring ‘8’s.
Sword of Darkness(CArc p126) -
<Necro[evil], VSM(longsword)F(large stone), 1StdAct,
Medium-range, 1rnd/lvl(D), no save, SR applies>
– Creates a black blade of negative energy that attacks the caster’s opponents without need for attention.
a) Attacks its target automatically with an attack bonus equal to its Caster level. The sword can make a Standard Attack on the round it is created;
b) By making a Full Round attack, the sword can make multiple attacks as appropriate for its attack bonus;
c) Does 1 Negative Level each time it hits a living creature. The sword threat range of 19-20 & does 2 Negative Levels on a critical hit. The Negative Levels fade when the spell ends, but it a creature takes as many Negative Levels as its HD, it dies;
e) An Undead struck by the sword gains 5 Temporary HP per two levels (max 25 hp) that fade after 1 hour. d) If the sword attacks a creature with Spell Resistance, it gets one check to dispel the sword. If it fails, the sword can attack that target freely.
e) The caster can change the sword’s target as a Standard Action. On such a round, it can only do a Standard Attack;
f) Attacks from the caster’s direction, but can give Flanking bonuses to the caster’s allies;
g) The sword cannot be damaged, but can be Dispelled.
{I don't like the XP penalty... but here's another}
Limited Wish(PH p248)
<Univ, VSX(300), 1StdAct>
– The caster may cast any one spell, even from another class’ spell list & even from a prohibited school of magic, The spell has all the normal restrictions, such as allowing a saving throw, except that it is
treated as a 7th level spell & any material components worth less than 1,000gp can be ignored.
This spell can also be used to break harmful spells, such as Insanity and Geas/Quest.
So, anyone have some help to lend me? I am a little green on sorcerors, and I don't want to overlook something I might have missed/not understand.