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Post by Badasterysk on Apr 23, 2009 18:03:40 GMT -5
Starwars- This game will be set in the transition period between the Clone Wars and the Rise of the Empire, with the PCs inevitably getting drawn into the conflict.
Darksun- Happenstance leaves the PCs with perilous decisions as they begin a struggle for survival.
Humanoid Campaign- Goblins and ogres and gnolls, oh my. A perspective from the other side as the PCs expand and defend their territory, even from marauders known as Adventurers.
Admittedly, these are skimpy descriptions. This is largely because I like to tailor things to the PCs as much as possible. If you have questions or need more info, I can accommodate.
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Post by tork8342 on Apr 23, 2009 23:30:54 GMT -5
sign me up(for any of them, although i'm not familiar with the star wars stuff but am willing to learn) i'm looking to play more now and would love to be a starting character in a campaign.7.0
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Post by Rojito on Apr 24, 2009 8:21:52 GMT -5
Gah your evil! i would play any of the three, but only able to choose two... having played Dark Sun, DnD, and Star Wars all, i must say i think Star Wars isn't entirely balanced right, so i chose the other two, but only because i could only choose two
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Post by at on Apr 24, 2009 9:37:52 GMT -5
Dark sun - i've not played that system, but i've got a fancy for some kind of mad-hat wall running monk/scout/swashbuckler type after playing prince of persia recently. Silly scarf optional, though god only knows how you'd go about making that kind of character actually work
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Post by TheUdjat on Apr 24, 2009 10:04:55 GMT -5
Dark sun - i've not played that system, but i've got a fancy for some kind of mad-hat wall running monk/scout/swashbuckler type after playing prince of persia recently. Silly scarf optional, though god only knows how you'd go about making that kind of character actually work I've given this sort of a character a lot of thought, actually. I think Thief-Acrobat is the best way to get all the stunning physical feats down, but it requires a hell of a lot of skill points. Most of my plotted paths take rogue into it for that very reason, though I could see Scout working, too (it takes a little longer, though, as Evasion is a prerequisite for the class). Skill tricks are also mighty helpful for this concept. With an immovable rod, there's almost nowhere the character can't get to.
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Post by at on Apr 24, 2009 10:47:34 GMT -5
I've given this sort of a character a lot of thought, actually. I think Thief-Acrobat is the best way to get all the stunning physical feats down, but it requires a hell of a lot of skill points. It's half and half getting the physical feats and still being useful to the group. Off the top of my head the 'up the walls' feat with a level of psionic rogue would pretty much exactly match the prince at lv1, with a little swashbuckler at level 2 perhaps. Depends on the game.
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Post by TheUdjat on Apr 24, 2009 10:52:33 GMT -5
I've given this sort of a character a lot of thought, actually. I think Thief-Acrobat is the best way to get all the stunning physical feats down, but it requires a hell of a lot of skill points. It's half and half getting the physical feats and still being useful to the group. Off the top of my head the 'up the walls' feat with a level of psionic rogue would pretty much exactly match the prince at lv1, with a little swashbuckler at level 2 perhaps. Depends on the game. Hey, sneak attack is almost always useful. But you're right, yeah. Can't say I know enough about psionic rogue to weigh in on that. Swashbuckler does have some appeal, though, especially as the prince needs that dash of combat ability. The problem, of course, is that by the time one's skill ranks are high enough to do the really cool stuff, a wizard can just cast fly and bypass the problem entirely. Or Dimension Door. Or Spider Climb, Levitate, Knock, Animate Rope, etc. Sigh.
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Post by tork8342 on Apr 24, 2009 11:36:51 GMT -5
Yes but said wizard wouldn't look cool and impress the ladies(or guys depending). oh and he can only do it while not in a silenced area and he actually has the spell left or picked it that day. alot of different variable factor in for the wizard.7.0
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Post by at on Apr 24, 2009 13:34:17 GMT -5
Yes but said wizard wouldn't look cool and impress the ladies Last wizard I played wandered through the tomb of horrors without taking a single hp of damage - half of it while wearing a bathrobe and bunny slippers. The wall running rogue got eaten by a rug Can't say I know enough about psionic rogue to weigh in on that. Nothing worth noting really. I'd prefer to go dungeon-variant scout (from phb2) but the 'up the walls' feat is soooo perfect... Stupid psionic feats Edit - looking at the skill tricks in complete scoundrel, pretty sweet for a wallrunner.
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Post by menatkhufu on Apr 25, 2009 20:43:08 GMT -5
Darksun, darksun, darksun!
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Post by tork8342 on Apr 25, 2009 22:56:40 GMT -5
ok call me ignorant but what is darksun?? 7.0
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Post by Badasterysk on Apr 26, 2009 8:46:01 GMT -5
ok call me ignorant but what is darksun?? 7.0 From AD&D 2nd edition Monstrous Manual inside front cover- "Darksun is a savage game setting- a desert realm scorched by a relentless sun, blasted by the destructive magic of generations of evil wizards. It is a land of evil sorcerer-kings and powerful psionicists."Think post-apocalyptic D&D caused by ecologic and magical abuses. The perpetrators, having destroyed Athas in their greed, still reign over the remains of the realm from within scattered city-states. Daily survival is a struggle, even in the best circumstances. There is a plethora of online material available, most notably Athas.org (the WotC official site for Darksun). Darksun MUD is also informative. I also highly suggest reading the other Darksun story currently running on these boards- Shards of the Dragon- to help get a feel for the setting.
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Post by TheUdjat on Apr 26, 2009 14:36:02 GMT -5
Okay, it took me some time to think over, but who am I kidding? I'd jump at the chance to play Darksun. Star Wars sounds like a neat change of pace around here, too, though I was also liking the humanoids idea, so it was a tough call.
Looks like the people are unanimous--Give us the dark sunz!
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Post by Yakumo on Apr 26, 2009 16:03:29 GMT -5
I would be up for trying dark sun
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Post by tork8342 on Apr 26, 2009 18:47:35 GMT -5
Darksun is starting to sound good but as i've already voted and only voted for one it would have been my second. But as before i'll play any.
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Post by Rojito on Apr 26, 2009 19:00:27 GMT -5
Hmm goo Darksun! i think i even have a cleric build for Dark Sun...
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Post by TheUdjat on Apr 26, 2009 20:45:36 GMT -5
As a little request, though. If Bad* does go with Dark Sun, I think it'd be better to use the DS of first edition, not that revised crap that got screwed up by the Prism Pentad. The whole 'Champions of Rajaat' thing makes me mad. And Kalak dying in the very first published adventure and not at the hands of the PCs? Weak. Tre weak. Give Tyr its Sorcerer-King!
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Post by Badasterysk on Apr 27, 2009 8:29:43 GMT -5
If Bad* does go with Dark Sun, I think it'd be better to use the DS of first edition, not that revised crap that got screwed up by the Prism Pentad. Hells. Yes. While I agreee with your views of poor timing and NPC glory, a free Tyr makes for damn interesting circumstances.
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Post by TheUdjat on Apr 27, 2009 8:59:09 GMT -5
While I agreee with your views of poor timing and NPC glory, a free Tyr makes for damn interesting circumstances. Well... I suppose the one free city ain't so bad. It just bothered me that before long the whole 'tyrants are everywhere!' thing becomes 'Oh, okay, well, there's Nibenay and Hamanu and Lalali-Puy, and that's pretty much it.' Laaaame. I still hate the Champions of Rajaat storyline, though. Much cooler when nobody had any clue where the monarchs came from and there was potential for them all to be from vastly different backgrounds. And, in fact, there were strong hints that they really did acquire their power very differently. Anyway, if you want notes on how I've been handling the setting details in Shards, let me know. I routinely look at some of the 'official' fan-made material, scoff, and do it differently.
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Post by Badasterysk on Apr 27, 2009 9:26:13 GMT -5
Well... I suppose the one free city ain't so bad. It just bothered me that before long the whole 'tyrants are everywhere!' thing becomes 'Oh, okay, well, there's Nibenay and Hamanu and Lalali-Puy, and that's pretty much it.' Laaaame. Yeah, when the revisions came out I scratched my head. I really liked what had been established originally, and it seemed like they changed things just for the sake of change. First, there was this giant earthquake (athasquake?), and then... *shakes head* Yeesh. I agree, though I do think power-mad wizards as genocidal avatars is a cool take- and an interesting way of eliminating certain reaces for the setting. Yeah, history tends to get lost when it's not recorded. Mystique is a huge power factor for the sorcerer-kings (people fear what they don't understand). Noted. I, too, modify things from time to time (as you'll probably see). Also, I know the polling doesn't close until this evening, but as Darksun is the front runner by far, that's the game we'll be playing. Expect a new thread on the Campaign Status boards soon (tonight or tomorrow, most likely). I'M FRIGGIN' STOKED!!!!
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