Post by Ogremind on Feb 18, 2009 16:31:41 GMT -5
Doran Sharpblade
Human Rogue 2
Human Rogue 2
HP 35
Bloodied 17
Healing Surges per Day 7
Healing Surge Amount: 8
Init: +4
Defenses
AC: 17
Fort: 14
Ref: 18
Will: 14
Melee Basic Attack:
Dagger +1: +9 vs AC; 1d4+4 damage
Dagger: +8 vs AC; 1d4+3 damage
Rogue Dex attacks with Dagger +1: +11 vs AC or Ref; 1d4+6 damage.
Ranged Basic Attack:
Dagger +1: +11 vs AC; 1d4+6 damage
Dagger: +10 vs AC; 1d4+5 damage
Shuriken: +9 vs AC; 1d6+5 damage
Ability Scores
STR 14 (+2)
CON 13 (+1)
DEX 18 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 8 (-1)
Feats:
- Weapon Focus - light blades (You gain a +1 feat bonus damage with light blades)
- Toughness (+5 hp)
-Weapon Expertise - light blades (You gain a +1 feat bonus to hit with light blades)
Skills:
Racial Features:
Ability Scores: +2 ANY
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Goblin
Bonus At-Will power
Bonus Feat
Bonus Skill
Bonus to Defense: Fort +1, Ref +1, Will +1
Class Features:
Bonus to Defense: Ref +2
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Armor Proficiencies: Cloth, Leather
First Strike: have combat advantage over any character that has not yet acted
Brutal Scoundrel: +2 (STR MOD) Bonus to sneak attack damage
Rogue Weapon Talent: +1 to hit with dagger, Shuriken does d6 instead of d4 damage
Sneak Attack: One per round do additional +2d6+2 damage when you have combat advantage
Powers:
At-Will
Deft Strike - Rogue Attack 1
A final lunge brings you into an advantageous position.
At-Will ✦ Martial, Weapon
Standard Action; Melee or Ranged weapon
Target: One creature
Special: You can move 2 squares before the attack
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Piercing Strike - Rogue Attack 1
A needle sharp point slips past armor and into tender flesh.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: you must be wielding a light blade
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Riposte Strike - Rogue Attack 1
With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: you must be wielding a light blade
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. If target attacks you before the start of your next turn, make a basic melee attack as an immediate interrupt.
Per Encounter
Torturous Strike - Rogue Attack 1
If you twist the blade in the wound just so, you can make the enemy howl in pain.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: you must be wielding a light blade
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier + Strength modifier damage.
Tumble - Rogue Utility 2
You tumble out of harm’s way, dodging the opportunistic attacks
of your enemies.
Encounter ✦ Martial
Move Action; Personal
Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to one-half
your speed.
Per Day-
Blinding Barrage - Rogue Attack 1
A rapid barrage of projectiles leaves your enemies clearing the
blood from their eyes.
Daily ✦ Martial, Weapon
Standard Action; Close blast 3
Requirement: You must be wielding a crossbow, a light
thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
Gear:
Armor: Leather Armor (+2 AC, 20 lbs) [25 gp]
Weapon: 10 daggers, 1 +1 Duelist's dagger, 17 suriken
Adventurer's Kit: Backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days of trail rations, 50 feet of hemp rope, waterskin
Thieves' Tools: +2 to Thievery checks to open a lock or disarm a trap.
Money: 8 GP, 100 SP
Back story (Incomplete): Doran is pit fighter, someone who has made his living knife-fighting for underworld entertainment, as well as serving as an all around street tough and enforcer. His boss recently lost a gang war (fatally), forcing Doran to seek a new source of income (and a new city to live in).
Bloodied 17
Healing Surges per Day 7
Healing Surge Amount: 8
Init: +4
Defenses
AC: 17
Fort: 14
Ref: 18
Will: 14
Melee Basic Attack:
Dagger +1: +9 vs AC; 1d4+4 damage
Dagger: +8 vs AC; 1d4+3 damage
Rogue Dex attacks with Dagger +1: +11 vs AC or Ref; 1d4+6 damage.
Ranged Basic Attack:
Dagger +1: +11 vs AC; 1d4+6 damage
Dagger: +10 vs AC; 1d4+5 damage
Shuriken: +9 vs AC; 1d6+5 damage
Ability Scores
STR 14 (+2)
CON 13 (+1)
DEX 18 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 8 (-1)
Feats:
- Weapon Focus - light blades (You gain a +1 feat bonus damage with light blades)
- Toughness (+5 hp)
-Weapon Expertise - light blades (You gain a +1 feat bonus to hit with light blades)
Skills:
Acrobatics | Trained | +10 |
Arcana | Untrained | +1 |
Athletics | Trained | +8 |
Bluff | Untrained | +0 |
Diplomacy | Untrained | +0 |
Dungeoneering | Untrained | +3 |
Endurance | Untrained | +2 |
Heal | Untrained | +3 |
History | Untrained | +1 |
Insight | Trained | +8 |
Intimidate | Untrained | +0 |
Nature | Untrained | +3 |
Perception | Trained | +8 |
Religion | Untrained | +0 |
Stealth | Trained | +10 |
Streetwise | Trained | +5 |
Thievery | Trained | +10 |
Racial Features:
Ability Scores: +2 ANY
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Goblin
Bonus At-Will power
Bonus Feat
Bonus Skill
Bonus to Defense: Fort +1, Ref +1, Will +1
Class Features:
Bonus to Defense: Ref +2
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Armor Proficiencies: Cloth, Leather
First Strike: have combat advantage over any character that has not yet acted
Brutal Scoundrel: +2 (STR MOD) Bonus to sneak attack damage
Rogue Weapon Talent: +1 to hit with dagger, Shuriken does d6 instead of d4 damage
Sneak Attack: One per round do additional +2d6+2 damage when you have combat advantage
Powers:
At-Will
Deft Strike - Rogue Attack 1
A final lunge brings you into an advantageous position.
At-Will ✦ Martial, Weapon
Standard Action; Melee or Ranged weapon
Target: One creature
Special: You can move 2 squares before the attack
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Piercing Strike - Rogue Attack 1
A needle sharp point slips past armor and into tender flesh.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: you must be wielding a light blade
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Riposte Strike - Rogue Attack 1
With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: you must be wielding a light blade
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. If target attacks you before the start of your next turn, make a basic melee attack as an immediate interrupt.
Per Encounter
Torturous Strike - Rogue Attack 1
If you twist the blade in the wound just so, you can make the enemy howl in pain.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: you must be wielding a light blade
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier + Strength modifier damage.
Tumble - Rogue Utility 2
You tumble out of harm’s way, dodging the opportunistic attacks
of your enemies.
Encounter ✦ Martial
Move Action; Personal
Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to one-half
your speed.
Per Day-
Blinding Barrage - Rogue Attack 1
A rapid barrage of projectiles leaves your enemies clearing the
blood from their eyes.
Daily ✦ Martial, Weapon
Standard Action; Close blast 3
Requirement: You must be wielding a crossbow, a light
thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
Gear:
Armor: Leather Armor (+2 AC, 20 lbs) [25 gp]
Weapon: 10 daggers, 1 +1 Duelist's dagger, 17 suriken
Adventurer's Kit: Backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days of trail rations, 50 feet of hemp rope, waterskin
Thieves' Tools: +2 to Thievery checks to open a lock or disarm a trap.
Money: 8 GP, 100 SP
Back story (Incomplete): Doran is pit fighter, someone who has made his living knife-fighting for underworld entertainment, as well as serving as an all around street tough and enforcer. His boss recently lost a gang war (fatally), forcing Doran to seek a new source of income (and a new city to live in).