crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 22, 2009 2:00:32 GMT -5
Did you allow Howy to heal Harknail. I had left that out of my original post so I figure you may have disallowed the change. Also, im having problems viewing the latest map. Edit: Nevermind, I see what happened now with Harknails hit points, my bad.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Mar 22, 2009 2:24:38 GMT -5
OOC: Just a reminder that Thursgan has +4 to hit on Zombie Blue 1 until the end of Gabe's turn so I'll wait till Thursgan strikes before declaring Gabe's actions.
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Post by Ogremind on Mar 22, 2009 8:48:54 GMT -5
"Sent staggering away" is a bit vague. Is Doran dazed or stunned or something like that? Did he get moved? (Can I still act?) Oh, and I'm not seeing the map under the spoiler yet.Provided he is still able to after that "staggering" bit, Doran will move to N4, use the daggers power to get combat advantage, and hit Black 1 with Easy target: [dice=4] | [dice=4] | [dice=6] | [dice=6] | +6 | +2 | = 18 damage |
If it hits, he grants combat advantage to Doran (save ends); if it misses, I get combat advantage until the end of my next turn, and he still takes half damage. Doran's Combat Status: Doran's Health: HP 28/30 - Surges 5/7- Second Wind 1/1 - Action Points 0/1 Encounter Powers: Torturous Strike 1/1 Daily Powers: Easy Target 0/1 Basic melee: dagger +1, +7/1d4+4 Sneak attack: 2d6+2 Now I can't even get my own hide/show to work. [rand=5743119504700744368705879566693234299161120470294111733910766223]
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Mar 22, 2009 10:18:55 GMT -5
OOC: No idea why the the spoilers don't seem to be working that well. You can however use quote on either of those two posts to see what is missing. The map image is at gallery.me.com/senecal/100014/Visible22/web.jpg and you can also see the results of Doran's attack and status the same way.
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Post by harknail on Mar 22, 2009 11:30:58 GMT -5
OOC: OK, the map has been fixed and the actual affect for "staggering" has been added (push 3). Doran and Bharash were each moved 3 squares away from the Necromancer and took one point of damage but are suffering from no other conditions. Sorry I didn't make that clear initially.
As you figured out, Yes Harknail did receive the healing word, that's the only reason he's still function after the critical hit from the zombie.
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Post by harknail on Mar 22, 2009 11:36:31 GMT -5
Doran moved (to N4) and hit the Necromancer hard. It wasn't quite enough to kill the goblin however.521
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 22, 2009 12:40:08 GMT -5
Thursagan will shake himself after the blows (use second wind as minor), and he will try a passing attack starting on Blue 1. Damage: If it hits, he will attack blue 4, with a +2 power bonus Probably not need, but here is the damage: He will mark both if the first attack hits, if not just Blue 1 Status: Thursagan's Combat Status Health: HP 16/31 - Surges 9/12 - Action Points 0/1 Encounter Powers: Passing attack 0/1 - Second wind 0/1 Daily Powers: Villian's menace 1/1 +2 AC this turn for second wind
Thursagan's "group bonuses" When Thursagan marks and engages a target, that target will normally stay in place and focus on him
[rand=24063788582917622317628120195895649108705142218017369903506339347]
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Mar 22, 2009 13:21:43 GMT -5
Gabe steps off to the side as he calls to Thursgan, "Keep the pressure on them, I've got your back! You're doing well.". Then he menaces the zombie with his glaive forcing an opening that Thursgan can hopefully exploit. Gabe moves one square north to N10. Inspiring Word on Thursgan [dice=6] | Effect: The target can spend a healing surge and regain an additional 1d6 (+2) hit points. |
Commander's strike on Blue 1 (or if Blue 1 dead Blue 4) Attack: An ally of your choice makes a melee basic attack against the target. Hit: Ally's basic attack damage + your Intelligence modifier (+4). |
Gabe's Combat Status Gabe's Health: HP 22/22 - Surges 6/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage [rand=1502146280884897377026505023602479587953418149524012800380704624525]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 22, 2009 14:12:27 GMT -5
Howahkan moves to the spot directly behind Harknail at M8. He gives Harknail a 2nd Healing Word. Harknails Healing Word: [dice=6]+4=9+surge value
Then Howy will Sacred Flame the Necromancer Black One's Flame: [dice=20] Miss! [rand=803109389410428993150865369250869173065369367447477284829031087]
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Post by harknail on Mar 22, 2009 18:33:23 GMT -5
Thursagan destroys one Zombie (blue 1) but missed the second (Blue 4). Gabe opens up a chance for Thursagan to strike again (at +4 damage vs. Blue 4).
Howahkan moves up and heals Harknail but misses the Necromancer hiding behind the stone pillar.
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Post by harknail on Mar 22, 2009 18:48:15 GMT -5
OOC: Just noticed that the map was not correct. Blue 3 should be at O8 not P8 since it made a melee attack on Harknail. Since this was my mistake, Blue 3 does NOT get an attack of opportunity against Howy. I am not going to penalize players for making choices based on incorrect information, when any sensible player would have simply done something else.Harknail wasn't willing to leave a zombie (blue 3) to attack Howy, so he issued it a Divine Challange and attempted to destroy it with a Holy Smite. The zombie was destroyed by a critical hit, so Harknail moved up (to N6) to threaten the goblin. Tag Sanem & Bharash for actions Tag Thursagan for a basic attack (+4 damage) against Blue 4 Between the piller and the pile of bone, the goblin (black 1) has cover from everyone other than Doran (including Harknail). The only remaining targets are Black 1 and Blue 4[rand=98928944650106131944709094241261570409549865871675284950390923768]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 23, 2009 8:50:18 GMT -5
"Thanks, Gabe, I see the spot" Thursagan swings his hammer again towards the standing zombie: Damage: I left all my good rolls on the previous room Status: Thursagan's Combat Status Health: HP 25/31 - Surges 8/12 - Action Points 0/1 Encounter Powers: Passing attack 0/1 - Second wind 0/1 Daily Powers: Villian's menace 1/1 +2 AC this turn for second wind
Thursagan's "group bonuses" When Thursagan marks and engages a target, that target will normally stay in place and focus on him
[rand=276287971995770933939277837052941324719856772571802953703816048801]
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daft
Adventurer
Posts: 49
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Post by daft on Mar 23, 2009 12:10:58 GMT -5
Sanem moves to M10 in order to strike at the Necromancer (Black 1). "This time you will strike your target", he urges his arrow as he unleashes a Twin Strike, declaring the same target his Quarry. Arrow 1: Arrow 2: Damage 1: Damage 2: HQ: OOC: Oh, for the love of... I just can't hit! Anyway, I had planned to use my encounter power for this round, but my text file with the char sheet is on another computer and the thread with his stats seems to have been removed.[rand=12049537227236962822420206582686339440257838945396409857150953794]
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Post by harknail on Mar 23, 2009 12:16:32 GMT -5
I left all my good rolls on the previous room OOC: Not quite. Zombies are the easiest monster to hit that I know of. AC13 is a hit, and that was some impressive damage Blue 4 is bloodied.
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Post by harknail on Mar 23, 2009 12:26:44 GMT -5
OOC: Oh, for the love of... I just can't hit! Anyway, I had planned to use my encounter power for this round, but my text file with the char sheet is on another computer and the thread with his stats seems to have been removed. OOC: The dicebot doesn't seem to like rangers I found Sanem under retired characters and reposted him in the main group. Now I can edit him, so I'll add his new bow to his stats in the next day or two.
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Post by similar on Mar 23, 2009 12:57:33 GMT -5
Gathering his wits and daring to move closer to the face changing goblin. It was awkward to get a good shot at him as he cowered behind the pillar but now most of the zombies were dead Bharash could probably sneak around the other side and blast him with a ray of frost from there.[/spoiler] OOC: Nice move, Bharash gets cover from the Goblin but the Goblin gets no cover from Bharash. The ray of frost hit (barely) and killed the goblin.Even with it's master killed the Zombie continues to attack Thursagan. The zombie missed and was destroyed before it could try again. OOC: I'm assuming that with 7 on one, someone will hit it for the 7 points of damage needed to destroy it. Combat time over. Tag all.[rand=593318446565569423834518840924668163014745601352266099348913844477]
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Post by Ogremind on Mar 23, 2009 13:24:53 GMT -5
Gathering his wits and daring to move closer to the face changing goblin. It was awkward to get a good shot at him as he cowered behind the pillar but now most of the zombies were dead Bharash could probably sneak around the other side and blast him with a ray of frost from there. [/spoiler] OOC: Nice move, Bharash gets cover from the Goblin but the Goblin gets no cover from Bharash. The ray of frost hit (barely) and killed the goblin.Even with it's master killed the Zombie continues to attack Thursagan. The zombie missed and was destroyed before it could try again. OOC: I'm assuming that with 7 on one, someone will hit it for the 7 points of damage needed to destroy it. Combat time over. Tag all.[/quote] Why is Similar posting like the GM? Is Harknail somehow logged in as Similar?
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Post by similar on Mar 23, 2009 13:42:09 GMT -5
harknail just edited my post with his OOC then continued typing.
It did start out being me at the top. honest 7.0
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Post by harknail on Mar 23, 2009 13:48:22 GMT -5
harknail just edited my post with his OOC then continued typing.
It did start out being me at the top. honest 7.0 Oops, and I wiped out the rest of your post as well. Sorry about that :-(
It appears that I've been granted moderator authority for the right pocket now and can modify or delete anyone's post. And I keep hiding modify instead of Quote. I'll have to be careful about that.
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Post by Ogremind on Mar 23, 2009 14:07:19 GMT -5
Second, if I'm looking at Bahrash's possition correctly, doesn't he have to go around two corners to move that far?
Side, side note: is there any down side for wizards spending one feat to gain +2 AC by being proficient in leather?
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