crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 16, 2009 4:49:04 GMT -5
First Howy will Cause Fear on Living Shield Red 7 so he can get a clear view of the Necromancer. Cause Fear: [dice=20]
Seeing that it wasn't afraid, Howy spends his action point and Cascades of Lights Red 7: [dice=20]+4+Warlords Bonus=21+2 i think Radiant Damage: [dice=8]+[dice=8]+[dice=8]+4=20+Warlords Action Bonus[rand=08439367355606864439088167322256752798365905832121847261073046828]
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Post by Ogremind on Mar 16, 2009 8:33:15 GMT -5
Wait a second, has the second enemy turn passed yet?
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Post by harknail on Mar 16, 2009 11:03:36 GMT -5
First Howy will Cause Fear on Living Shield Red 7 so he can get a clear view of the Necromancer. Seeing that it wasn't afraid, Howy spends his action point and Cascades of Lights Red 7: OOC: Just wanted to confirm that you want to use a daily power against a minion, that seems to be over kill.
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Post by harknail on Mar 16, 2009 11:06:26 GMT -5
Wait a second, has the second enemy turn passed yet? Yes, thanks to Howy the zombies couldn't do anything. The goblin tried alchemist's fire, but didn't have much luck with it. Red 7 could have attacked, but the goblin is keeping that one as a shield.
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Post by Ogremind on Mar 16, 2009 12:07:57 GMT -5
Okay, Doran will move to M4 using Deft Strike and toss his dagger to hit Black 1 (no cover). As a minor action (before moving) he will activate the sunrod he pulled out last round so that he can see where he is going. Doran's Combat Status:
Doran's Health: HP 29/30 - Surges 5/7- Second Wind 1/1 - Action Points 0/1 Encounter Powers: Torturous Strike 1/1 Daily Powers: Easy Target 1/1 Basic melee: dagger +1, +7/1d4+4 Sneak attack: 2d6+2
Let me know if I just ran through a zombie or something--I'm not sure where they all are.Updated to reflect that I'm an idiot.[rand=87398754875815756863240248038941570142876989948445698643860531096]
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Post by harknail on Mar 16, 2009 13:07:59 GMT -5
Let me know if I just ran through a zombie or something--I'm not sure where they all are. You just had Doran run (well shift) though total darkness where he can't see at all. Are you sure you want to do that? Remember, on the this map the room doesn't have general low light illumination like the previous. I stopped masking out the area's that the characters couldn't see because it also hid the row and column labels we need to describe actions. Also the visibility mask was really slowing down my moving of character symbols. He specified Red 3.
Just a reminder that Harknail hasn't moved yet. Even if Howy moves to be the closest so that he can use his range 5 at will ability on the minion, then Harknail would move closer still (he can move again this turn).
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 16, 2009 14:11:25 GMT -5
OOC: I really rushed my turn this morning, I was trying to get it out before work but ran out of time. I'd like to use those same rolls on the Necromancer instead. I believe I have a line of sight on him. Also, I forgot my minor. I'd like to do a Healing Word on Harknail. Also I'd like to move to J10 to take cover from the Necromancer. (I believe you can move after using an action point but I'm not sure)
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Post by Ogremind on Mar 16, 2009 14:21:19 GMT -5
Let me know if I just ran through a zombie or something--I'm not sure where they all are. You just had Doran run (well shift) though total darkness where he can't see at all. Are you sure you want to do that? Remember, on the this map the room doesn't have general low light illumination like the previous. I stopped masking out the area's that the characters couldn't see because it also hid the row and column labels we need to describe actions. Also the visibility mask was really slowing down my moving of character symbols. I thought the whole place was lit up by the wizards mage light. If not, cancel the dagger power and sneak attack damage, and Doran will use his minor to hit the sunrod before he moves instead. Then the place will really be lit up.
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Post by Ogremind on Mar 16, 2009 14:31:59 GMT -5
All right, I see my problem, now--somehow, I missed the GM's turn and map post when I was looking through the pages. I'll update my turn above.
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Post by Ogremind on Mar 16, 2009 14:38:59 GMT -5
Of course, now I wonder if I'm about to get eaten by some giant bone monster that was hidden in the pile of bones.
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Post by similar on Mar 17, 2009 16:18:40 GMT -5
Seeing the fight spread with action both sides of the cave Bharash moves nearer the center (M9) determined to rack as many enemy with acid and fire as possible. Scorching Burst centered at Q11 hitting u1 & u4
[dice=20] +3 vs ref=8 [dice=20] +3 vs ref=10
damage [dice=6] +3=4
Breath Acid as minor encounter attack over area N8-R4 hitting b1 r7 u3
[dice=20] +5 vs ref=7 [dice=20] +5 vs ref=16 [dice=20] +5 vs ref=8
damage [dice=6] +3=7
[rand=23051151271453563509240908607791881230698749375387356640694561196]
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Post by harknail on Mar 17, 2009 20:56:49 GMT -5
Howy attempted to get the zombie out of the way, but when that didn't work he blasted the Goblin Necromancer anyway, hurting the goblin badly. Yes you can move after spending an action point.
Meanwhile Doran tried to reach the Necomancer from the other side. Lighting his Sunrod, he filled the cave with bright light. He didn't get as close as he planed though, the bones were in the way (he can't shift directly from K5 to L4). He did get close enough to get a clear shot however, and bloodied the malevolent goblin.521
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Post by harknail on Mar 17, 2009 21:15:25 GMT -5
Bharash moved closer. Sending flame towards the cluster of zombies he singed one of them (Blue 4). Breathing acid on the rest of the enemies, he was able to destroy the minion (Red 7), but the other two dodged. The goblin cried out <No you don't> and with a wave of his oversized staff, reanimated the rotting zombie yet again. (immediate reaction)Harknail changed up, putting himself between his allies and the necromancer, ending with a stab at the multiple animated corpse (Red 7). As Harknail destroyed the zombie yet again the goblin complained (in goblin) <No! That was my last minion!> Tag Sanem[rand=90025976393371822218983473721891654472147603519269180336459539831]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 17, 2009 21:21:22 GMT -5
Healing Word for Harknail: I forgot to roll the d6 for this [dice=6]+4=6+surge value[rand=1760409623484775596723423563119795113803491182806432937287099427]
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Post by Ogremind on Mar 18, 2009 9:15:56 GMT -5
Meanwhile Doran tried to reach the Necomancer from the other side. Lighting his Sunrod, he filled the cave with bright light. He didn't get as close as he planed though, the bones were in the way (he can't shift directly from K5 to L4). He did get close enough to get a clear shot however, and bloodied the malevolent goblin.521 Rats, I thought I might be able to get away with that because it wasn't a hard corner. Oh, well. By the way, the exploit says "move" not "shift"--it draws an opportunity attack if I do it next to an enemy. This battle has been kind of downhill all the way for the goblin, at least since that Turn Undead. Things are about to get really ugly for him unless he has a doosy of a trump card yet to play.
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Post by harknail on Mar 18, 2009 11:05:50 GMT -5
Rats, I thought I might be able to get away with that because it wasn't a hard corner. Oh, well. By the way, the exploit says "move" not "shift"--it draws an opportunity attack if I do it next to an enemy. It's not so much that it's a hard corner as the corner path is covered by enough bones to make it difficult terrain, which would take two movement points anyway.This battle has been kind of downhill all the way for the goblin, at least since that Turn Undead. Things are about to get really ugly for him unless he has a doosy of a trump card yet to play. [/color][/quote] Indeed, that was an awesome turn, best I've ever seen! And despite his efforts to keep a minion between him and the fighters, he's soon going to get caught in a pincher. He does have a few tricks up his sleeve still, it's just a question of if they will be enough. With his zombies dropping like flies, I kind of doubt it.Tag, still waiting for Sanem
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Post by Ogremind on Mar 20, 2009 8:39:39 GMT -5
Still waiting for Sanem?
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Post by harknail on Mar 20, 2009 13:36:36 GMT -5
Yes, but if I don't get a response by the time I get a chance to work on the game this weekend, I'll continue anyway. I have a face-to-face game tonight.
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daft
Adventurer
Posts: 49
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Post by daft on Mar 21, 2009 3:25:16 GMT -5
OOC: Sorry guys! Life sucks sometimes, but I'm, back. Sanem moves to H10 and launches two arrows in quick succession at Blue 1. "You are mine", he whispers as he declares the same target his Quarry. Arrow 1: Arrow 2: Damage 1: Damage 2: HQ: [rand=11361436707026074836723221108608449409555607373379004453457102666]
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Post by harknail on Mar 22, 2009 1:46:32 GMT -5
Both of Sanem's arrows missed their quarry. The goblins face blurs and changes into a Horrific Visage of death. Doran, Harknail, and Bharash all get a good view (they are in the burst). The construct Harknail was unaffected by this, but the other two (hit 18 will on Doran, 25 will on Bharash) were shocked (1 point damage) and sent staggering away (pushed 3 squares). The Zombies attacked, two of them (Blue 1 and Blue 4) attacking Thursagan. Both hit (AC 24 and AC 21) for massive damage (22 total) leaving the fighter bloodied. The remaining zombie moved forward and attacked Harknail getting a critical hit (14 points damage) leaving Harknail bloodied as well. Map: Status: Bharash: 25 of 26 HP Doran: 28 of 30 HP Gabe: 21 of 22 HP Harknail: 9 of 31 HP Howy: 16 of 22 HP Sanem: 24 of 24 HP Thursagan: 9 of 31 HP Blue 1 bloodied Blue 3 Bloodied Blue 4 injured Black 1 bloodied
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