crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Jun 10, 2009 13:52:40 GMT -5
Bharash knows that the magic mirror always reflects the light of the full moon. For a lighthouse mirror, it sound's like a beacon for werewolves. When we get back to town, we need to see if we can find a mage to modify it so it shines the light of the sun instead so it will scare off all the werewolves and vampires.
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Post by harknail on Jun 10, 2009 14:20:28 GMT -5
For a lighthouse mirror, it sound's like a beacon for werewolves. When we get back to town, we need to see if we can find a mage to modify it so it shines the light of the sun instead so it will scare off all the werewolves and vampires. Well the town is called Moonhaven :-)
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Jun 10, 2009 19:04:50 GMT -5
That might be nice, except that we might prefer a light that works at night to one that only works during the day.
Also, whose turn are we waiting for before the goblins get to go and goblin 6 takes 2d6+2 cold damage and red 7 takes d6+2 cold damage?
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Post by Ogremind on Jun 10, 2009 19:29:29 GMT -5
That might be nice, except that we might prefer a light that works at night to one that only works during the day.
Also, whose turn are we waiting for before the goblins get to go and goblin 6 takes 2d6+2 cold damage and red 7 takes d6+2 cold damage? Actually, I think everyone has gone.
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Post by harknail on Jun 11, 2009 1:30:43 GMT -5
Sorry guys, been very busy at work and haven't had a chance to run the goblins yet. Just enough time for short comments like this one before going back to work.
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Post by harknail on Jun 12, 2009 0:07:57 GMT -5
That might be nice, except that we might prefer a light that works at night to one that only works during the day.
Also, whose turn are we waiting for before the goblins get to go and goblin 6 takes 2d6+2 cold damage and red 7 takes d6+2 cold damage? I was surprised that the cold damage was continuing, so I looked at the power used and saw that the cold damage came from starting their turn next to you (they aren't going to like you so much anymore). But that was only 1d6+2 damage, so I looked over the old posts and saw that the extra damage was coming from the warlock's curse.
But when I looked up the warlocks curse I saw that damage only added to an attack made by the warlock. What's more this extra damage could only be done once per round (once until the start of your next turn). Just like the rogues sneak attack damage, if you miss your normal attack and someone gives you an additional attack you can apply your extra curse damage at that time.
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Post by harknail on Jun 12, 2009 1:41:41 GMT -5
The wounds continued to heal on all the goblin wererats that were still alive. The dead one just changed back into a goblin and stayed dead. Barely able to keep his eyes open, the first goblin (red 1) shifts forward (to H8) and strikes a critical blow against Bharash (10 damage) leaving Bharash bloodied before the goblin colapsed in a magically induced slumber. The second goblin (red 2) would have had flanking on Harknail, if the first goblin had still been awake. He decided to stay behind cover as he attacked Harknail, but the combat construct easily avoided the blow of a goblin that was falling asleep. The third goblin (red 3) chases after Doran, but barely being able to move his legs he just reaches Doran with a charge. He manages to hit Doran (for 6 damage) before he too succumbs to the magical slumber. Congratulations Bharash, all three failed their saving rolls :-)The fourth goblin was already dead. The fifth goblin (red 5) also charged Doran (to O2) but missed. He then whipped off the hastily placed cover from the mirror. Moon light again flooded the room, the wererats swelling with power. The sixth goblin (red 6) found being near Laira to be a chilling experience, literally (7 cold damage), The freshly empowered wererat shifted to between Laira and Bharash before striking at the Wizard which had felled three of his companions striking Bharash a substantial blow (8 damage). The seventh goblin (red 7) scored a hit on Thursagan (for 6 damage) before shifting behind the pillar (to J13). Thursagan gets a free basic attack on the goblin (red 7) before it moves behind cover. Map (will be updated as the turn progresses): Status: Bharash: filth fever AC 14 - Fort 13 - Ref 13 - Will 13 - Speed 6 HP 12/26 - Surges 6/9- Second Wind 1/1 - Action Points 2 Encounter: Icy Terrain 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Daily: Flaming Sphere/Sleep 1/1
Doran: filth fever AC 16 - Fort 13 - Ref 17 - Will 13 - Speed 6 HP 4/30 - Surges 1/7- Second Wind 1/1 - Action Points 2 Encounter: Torturous Strike 1/1 Daily: Easy Target 0/1
Gabe: AC 17 - Fort 14 - Ref 14 - Will 13 - Speed 6 HP 12/22 - Surges 5/7 - Second Wind 1/1 - Action Points 2 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Daily: Lead the Attack 1/1
Harknail: filth fever AC 20 - Fort 14 - Ref 14 - Will 14 - Speed 5 HP 22+6/31 - Surges 4/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 0/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
Laira: filth fever, 2 ongoing damage AC 15 - Fort 12 - Ref 14 - Will 13 - Speed 6 HP 26+8/26 - Surges 5/8 - Second Wind 1/1 - Action Points: 2-1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 Daily: Armor of Agathys 1/1
Thursagan: filth fever, 2 ongoing damage AC 19 - Fort 15 - Ref 13 - Will 13 - Speed 5 HP 24/31 - Surges 5/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 0/1 Daily Powers: Villian's menace 1/1
Zynthis: AC 17 - Fort 15 - Ref 10 - Will 15 - Speed 5 HP 23/23 - Surges 4/7 - Second Wind 1/1 - Action Points: 1-1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 0/2 - Healing Strike 0/1 Daily: Avenging Flame 0/1 - Breaching Armor 0/1
Red 1: injured sleeping Red 2: bloodied sleeping Red 3: injured sleeping Red 5: injured Red 6: injured cursed Red 7: injured While it isn't chivalrous, attacking a sleeping foe can be devastatingly effective. A sleeping opponent gets -5 to all defenses and grants combat advantage. In addition, a coup de grace against a helpless opponent turns any hit into a critical hit. And if you manage to do half their hit points in a single attack, the foe is dead.
Tag all. Thursagan gets a basic attack against red 7 before it shifts behind cover.
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Post by harknail on Jun 12, 2009 1:46:03 GMT -5
The Magic mirror is large (about 3 feet in diameter) and awkward. It can be carried, but it takes both hands to do so, precluding attacks. This is why I moved Doran next to the mirror instead of on top of it.
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Post by harknail on Jun 12, 2009 1:52:20 GMT -5
Ignoring the unconscious opponents around him, Harknail charged (to N3) the goblin wererat attacking Doran (red 5) [dice=20] | +6+1=8 | [dice=8] | +3=5 |
Missing horribly, Harknail shifted next to Doran and used his Lay on Hands ability to heal Doran (heal 7 points). Harknail then spends an action point to hit the Goblin again using his never before used Paladin's Judgement. [dice=20] | +6+2=26 | [dice=8][dice=8][dice=8] | +3+4=25 |
He smacks the Goblin hard. Doran can spend a healing surge to get another 7 HP. "Cover the mirror" he requested of Doran. I'm assuming Doran spends the surge unless I hear otherwise. It is his last healing surge and Gabe's healing would give a few more HP (1d6), but Gabe is out of healing range at the moment. Also Harknail will be able to give Doran another 7 HP next round (Lay on Hands uses Harknails surges).[rand=018964428454637527167967156274244293887498136609791497057261876762]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Jun 12, 2009 2:28:03 GMT -5
1. red 7 is also cursed. I just chose for the curse damage to apply to red 6 instead of red 7. I have been keeping track of when the curse damage has been applied and have only been adding it once per round. I simply have missed at least 4 times in a row so far with my other attacks.
2. The rule only says "If you damage a cursed enemy, you deal extra damage.", it does not say this damage must come from an attack which requires a roll to hit. Now there is a line which says that "A cursed enemy is more vulnerable to your attacks.", which does make perfect sense since whenever a warlock damages a cursed enemy, they can add another d6 to it.
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Post by Ogremind on Jun 12, 2009 8:44:55 GMT -5
Doran uses the surge, getting him up to 18 Hp (with 0 surges left). By the way, did you see the post where I was asking specifics about the mirror. My original movement would have taken me to the same square as the mirror, but you placed Doran next to it instead. When I saw that, I wrote that Doran would rather be on the far side of it than the near side, if he could not be in the square. As the (small) goblins were able to move the mirror, it seemed reasonable to me that Doran would be able to fit it in his pack. Still, I go last (or technically first in the next round), so, unless everyone else wants to wait for my action, I'll wait for them.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Jun 12, 2009 10:39:31 GMT -5
"Where do you think you're going?" Zynthis says to the wererat that he was attacking. Then pausing briefly to see if the mirror gets recovered, Zyn moves to flank Red 7 again and again attacking with his Righteous Brand. Zynthis's Actions: Ready an Action: Trigger is "Mirror getting recovered" Move: H14-I15-J15(difficult terrain)-K14 flanking Red 7 Free: Divine Fortune (grants +1 to attack) Standard: Righteous Brand attack Red 7 [dice=20] +8+2+1=16 vs AC Damage: [dice=10]+5=8 Effect if Hit: Thursagan gets +5 melee attack on Red 7.
Zyn's Status: Zynthis: AC 17 - Fort 15 - Ref 10 - Will 15 - Speed 5 HP 23/23 - Surges 4/7 - Second Wind 1/1 - Action Points: 0 Encounter: Longtooth Shifting 1/1 - Channel Divinity 0/1 - Healing Word 0/2 - Healing Strike 0/1 Daily: Avenging Flame 0/1 - Breaching Armor 0/1
[rand=2184458508636501036392021440871597025328808854184337630640906235]
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Post by harknail on Jun 12, 2009 10:52:23 GMT -5
1. red 7 is also cursed. I just chose for the curse damage to apply to red 6 instead of red 7. I have been keeping track of when the curse damage has been applied and have only been adding it once per round. I simply have missed at least 4 times in a row so far with my other attacks. Updated my records to show curse on Red 7, thanks.2. The rule only says "If you damage a cursed enemy, you deal extra damage.", it does not say this damage must come from an attack which requires a roll to hit. Now there is a line which says that "A cursed enemy is more vulnerable to your attacks.", which does make perfect sense since whenever a warlock damages a cursed enemy, they can add another d6 to it. The line I'm referring to is: "If you hit a cursed enemy with an attack, you deal extra damage. " This is from the compendium, which includes errata. I also checked the Players Handbook, and and I can see why you interpreted it as you did, I would have done the same. Here is the full errata entry:Warlock’s Curse [Revision/Addition] Player’s Handbook, page 131 Replace the third sentence of the first paragraph with the following: “If you hit a cursed enemy with an attack, you deal extra damage.” Add the following clause to the end of the last sentence of the first paragraph: “so if you have dealt Warlock’s Curse damage since the start of your turn, you cannot deal it again until the start of your next turn.” I am using the errata, mostly because it's easier for me to look things up online than to pull out a book. I did allocate the extra damage the first time, I will not be removing that.
Also the cold damage doesn't follow the goblins that were next to you when you cast Armor of Agathys, rather any goblin that starts a turn next to you will take automatic cold damage. It encourages melee enemies to leave Laira alone and go attack someone else. Of course, if Laira moves next to a goblin on her turn, the goblin will take cold damage on it's turn unless it can shift away before it's turn starts.
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Post by harknail on Jun 12, 2009 10:59:27 GMT -5
Doran uses the surge, getting him up to 18 Hp (with 0 surges left). By the way, did you see the post where I was asking specifics about the mirror. My original movement would have taken me to the same square as the mirror, but you placed Doran next to it instead. When I saw that, I wrote that Doran would rather be on the far side of it than the near side, if he could not be in the square. As the (small) goblins were able to move the mirror, it seemed reasonable to me that Doran would be able to fit it in his pack. Still, I go last (or technically first in the next round), so, unless everyone else wants to wait for my action, I'll wait for them. Sorry, I think I missed that post :-( We're not going by strict initiative order, so Doran can go next and recover the mirror if you want to. That will make the wererats easier for the others to kill. Or for Doran to kill if he want's to. It would be hard not to get a crit on the wererat that last hurt Doran, with maximized sneak attack damage as well! Or he can attack the one that is up and active. Or he could use a standard action to cover the mirror more securely (would take a standard action to remove).
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Post by harknail on Jun 12, 2009 11:05:41 GMT -5
"Where do you think you're going?" Zynthis says to the wererat that he was attacking. Then pausing briefly to see if the mirror gets recovered, Zyn moves to flank Red 7 again and again attacking with his Righteous Brand. Actually what you want at this point is Delay, which lets you delay your entire turn until after some other player has moved. Ready an Action allows you to interrupt someone else's turn (like an enemies), but only applies to a standard action. In any case, waiting for Doran's action to resolve this.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Jun 12, 2009 11:29:47 GMT -5
"Where do you think you're going?" Zynthis says to the wererat that he was attacking. Then pausing briefly to see if the mirror gets recovered, Zyn moves to flank Red 7 again and again attacking with his Righteous Brand. Actually what you want at this point is Delay, which lets you delay your entire turn until after some other player has moved. Ready an Action allows you to interrupt someone else's turn (like an enemies), but only applies to a standard action. In any case, waiting for Doran's action to resolve this. Thanks for the info. Hopefully, Thursagan will wait for me to wait for Doran so he can get his bonus.
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Post by Ogremind on Jun 12, 2009 11:52:46 GMT -5
Oh, oh. You cannot act after you charge. Therefore, the warerat could not have both charged and taken the cover off, and Harknail could not have both charged and layed on hands. Fortunately, both missed, so we can just ignore that they did it in the first place.
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Post by Ogremind on Jun 12, 2009 11:57:22 GMT -5
Also, sleep is "save ends" so the sleeping warerats will probably get up on their next turn. Coup de Grace (standard action) while you can!
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Jun 12, 2009 12:01:44 GMT -5
Oh, oh. You cannot act after you charge. Therefore, the warerat could not have both charged and taken the cover off, and Harknail could not have both charged and layed on hands. Fortunately, both missed, so we can just ignore that they did it in the first place. Harknail, you have been charged with improperly charging. I think your credit has been ruined.
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Post by harknail on Jun 12, 2009 12:07:27 GMT -5
Oh, oh. You cannot act after you charge. Therefore, the warerat could not have both charged and taken the cover off, and Harknail could not have both charged and layed on hands. Fortunately, both missed, so we can just ignore that they did it in the first place. Harknail, you have been charged with improperly charging. I think your credit has been ruined. Oh no! I'm ruined!
Thanks for catching my mistakes. You are right, they couldn't have charged and still done what their primary goal was (uncover mirror or heal Doran). Since they missed anyway, we'll just say they never charged in the first place.
By the way, covering the mirror reduces all their defenses by 1, so you'll want to do that before you attack.
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