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Post by harknail on May 27, 2009 0:19:52 GMT -5
Thursagan throws the door open revealing an old and ruined temple. A silverly glow radiates from something on the alter, brightly illuminating the entire room, overwhelming even the sunrod that Harknail is carrying. Map (will be updated as the turn progresses): M is the Moon Mirror. The steps are very gentle and are not difficult terrain. Squares that are mostly filled with rubble are difficult terrain. The pillars are NOT hard corners, you can move diagonally around them. The fallen pillar is 5' high, it provides superior cover to any wererats behind it. And of course the pillars can provide cover (either normal or superior depending on positions). The goblin wererats in this room seem larger and beefier than those in the previous room. You don't see any javelins or ranged weapons here. Most of the goblins are leaning against pillars, it seems that they were taking a 5 minute rest when you intruded... Initial Status: Bharash: filth fever AC 14 - Fort 13 - Ref 13 - Will 13 - Speed 6 HP 22/26 - Surges 6/9- Second Wind 1/1 - Action Points 2 Encounter: Icy Terrain 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Daily: Flaming Sphere/Sleep 1/1
Doran: filth fever AC 16 - Fort 13 - Ref 17 - Will 13 - Speed 6 HP 27/30 - Surges 2/7- Second Wind 1/1 - Action Points 2 Encounter: Torturous Strike 1/1 Daily: Easy Target 0/1
Gabe: AC 17 - Fort 14 - Ref 14 - Will 13 - Speed 6 HP 20/22 - Surges 5/7 - Second Wind 1/1 - Action Points 2 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Daily: Lead the Attack 1/1
Harknail: No Divine Challange next round AC 20 - Fort 14 - Ref 14 - Will 14 - Speed 5 HP 30/31 - Surges 6/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
Laira: AC 15 - Fort 12 - Ref 14 - Will 13 - Speed 6 HP 26/26 - Surges 6/8 - Second Wind 1/1 - Action Points: 2 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 Daily: Armor of Agathys 1/1
Thursagan: +2 all def, grants combat advantage AC 19 - Fort 15 - Ref 13 - Will 13 - Speed 5 HP 30/31 - Surges 5/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 1/1 Daily Powers: Villian's menace 1/1
Zynthis: AC 17 - Fort 15 - Ref 10 - Will 15 - Speed 5 HP 23/23 - Surges 4/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 0/1 - Breaching Armor 0/1
Please post surprise round actions and roll initiative rolls. Edit: Fixed Zynthis's healing per encounter
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Post by harknail on May 27, 2009 0:24:37 GMT -5
Once the door was open, Harknail charged in the room, veering left after he passed through the door to to engage the closest foe (charge to I8 attack Red 2). [dice=20] | +6=23 | [dice=8] | +3=9 |
Harknail succeeded in drawing first blood. Init: | [dice=20] | +1+2(Gabe)=17 |
[rand=86687964433804155042024040594697258639748208224822551712370477617]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on May 27, 2009 2:49:00 GMT -5
Laira charges to H9 and attacks goblin red 2 with her halberd. [dice=20] +1=5 for [dice=10] 5 damage. Her initiative for next round [dice=20] +2 is 10.[rand=1435058730438445563321721387413648528578459928253627070215823303]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on May 27, 2009 7:07:30 GMT -5
Zynthis moves to E9 taking Harknail's old spot. Edit: Oops, forgot my initiative roll: [dice=20]+2(Gabe's Bonus)=12 Zynthis Combat Status: AC 17 - Fort 15 - Ref 10 - Will 15 - Speed 5 HP 23/23 - Surges 4/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 0/1 - Breaching Armor 0/1 Please note I should have 2 Healing Words and 1 Healing Strike available (It is listed incorrectly on everyone's Initial Status)[rand=483778357852001852612604527516803091453350285476085555898639521217]
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Post by Ogremind on May 27, 2009 8:50:25 GMT -5
Doran, initiative roll: Doran Deft Strikes to H9, throwing his dagger at red 2 (does he have cover?): [dice=4] | [dice=6] | [dice=6] | +6 | +2 | = 16 damage |
Doran's Combat Status:[rand=5874283006961267597665940410261678702198963027562815683176253073]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on May 27, 2009 14:14:27 GMT -5
Thursagan will charge red 4 moving to J11: Attack: [dice=20] | +7+2(CA)+1 | 26 vs. AC |
Damage: [dice=10] Initiative: Damage (repeated for brutal) Red 4 is marked Status: AC 19 - Fort 15 - Ref 13 - Will 13 - Speed 5 HP 30/31 - Surges 5/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 1/1 Daily Powers: Villian's menace 1/1
[rand=802242297679185986479910090565689283129340037704351859237998724]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on May 27, 2009 16:53:34 GMT -5
Is it possible to move diagonally through the doorway? If so, Laira would have moved to H8 instead, incidentally giving Doran room to get into the temple.
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Post by Ogremind on May 27, 2009 19:27:02 GMT -5
Is it possible to move diagonally through the doorway? If so, Laira would have moved to H8 instead, incidentally giving Doran room to get into the temple. No, actually, you can't. Can I get you to only move to the space Doran started in? You can't attack this round anyway, and I'm getting sneak attack.I take that back: you charged? You can't hit the broad side of a barn with that halberd and you charged? You had, what, a one-in-ten chance of hitting?
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elricz
Veteran of the War
Posts: 271
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Post by elricz on May 27, 2009 20:03:11 GMT -5
I take that back: you charged? You can't hit the broad side of a barn with that halberd and you charged? You had, what, a one-in-ten chance of hitting? Charge in a surprise round is at +3. Not bad at all, you get to move, and even if you are not proficient you still get an attack.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on May 27, 2009 20:58:14 GMT -5
Since Thursagan moved, could Doran make a deft strike from G9?
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cyco
Veteran of the War
Posts: 148
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Post by cyco on May 27, 2009 23:31:59 GMT -5
Gabe charges into the room hot on Thursagen’s heels and strikes out at one of the brutish wererats, “More rats to grind beneath our boot heels”Gabe's Initiative Surprise Round Action: Charge to I9 (or i10) & Strike with Glaive at Red 4 [dice=20] | +5+2+1= | 18 vs AC |
If hit: 2d4+3 [dice=4] | [dice=4] | +3= | 9 damage |
Gabe's Combat Status Gabe's Health: HP 20/22 - Surges 4/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1, Second Wind 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage[rand=0477189696027550126757540044426875224853991653645726302466159329556]
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Post by harknail on May 28, 2009 2:15:04 GMT -5
Harknail charged the one to the left and hit. Laira charged the same one and missed and missed. Thursagan and Gabe both charged the one one on the right and both hit. Doran moved up to the door and threw a dagger, hitting one hard.
As pointed out, Doran can throw from G9. From there Red 2 has cover and Red 4 doesn't. Also Red 4 has been wounded and Red 2 hasn't. So I'll assume that Doran targets Red 4 unless you say otherwise. His roll was good enough to hit even with cover, so it's just a mater of which one gets the damage.
Waiting for Bharash's Init (and too busy to do more tonight anyway).
Edit: added Harknail's result
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Post by Ogremind on May 28, 2009 8:29:02 GMT -5
Laira charged and missed. Thursagan and Gabe charged a different goblin wererat and both hit. Doran moved up to the door and threw a dagger, hitting one hard. As pointed out, Doran can throw from G9. From there Red 2 has cover and Red 4 doesn't. Also Red 4 has been wounded and Red 2 hasn't. So I'll assume that Doran targets Red 4 unless you say otherwise. His roll was good enough to hit even with cover, so it's just a mater of which one gets the damage.
Waiting for Bharash's Init (and too busy to do more tonight anyway). Doran would attack the wounded one, but Red 2 is the one Harknail hit, isn't it? I thought Thurg had already used his action opening the door, and, with Lerwin taking the only other spot Doran could get too (by jumping the gun), the rogue would not have gotten to attack on the surprise round, as he did not have line of effect on anything.
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Post by harknail on May 28, 2009 11:09:12 GMT -5
Doran would attack the wounded one, but Red 2 is the one Harknail hit, isn't it? I thought Thurg had already used his action opening the door, and, with Lerwin taking the only other spot Doran could get too (by jumping the gun), the rogue would not have gotten to attack on the surprise round, as he did not have line of effect on anything. You're right, Harknail hit as well (will edit the above description). Memory is getting shorter and shorter.
In any case, since the door did not have to be busted down this time or forced opened, I started the surprise round after Thursagan threw open the door giving him a surprise round action as well. Since Duran couldn't move till Thrusagan did, Duran had a choice of two wounded targets, one with cover (Harknail's red 2) and one without (Thursagan's red 4). Let me know which one you want to go for.
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Post by Ogremind on May 28, 2009 14:42:03 GMT -5
Doran would attack the wounded one, but Red 2 is the one Harknail hit, isn't it? I thought Thurg had already used his action opening the door, and, with Lerwin taking the only other spot Doran could get too (by jumping the gun), the rogue would not have gotten to attack on the surprise round, as he did not have line of effect on anything. You're right, Harknail hit as well (will edit the above description). Memory is getting shorter and shorter.
In any case, since the door did not have to be busted down this time or forced opened, I started the surprise round after Thursagan threw open the door giving him a surprise round action as well. Since Duran couldn't move till Thrusagan did, Duran had a choice of two wounded targets, one with cover (Harknail's red 2) and one without (Thursagan's red 4). Let me know which one you want to go for. If both were wounded, go with the one that is easier to hit--the one without cover.
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Post by similar on May 28, 2009 15:08:02 GMT -5
Bharash follows the others in to the room ending at H8 Init [dice=20] +1=10
Does Bharash mention that he found the book or hide it in his pack so the rest of us don't know about it?
Bharash made no effort to hide the book. He was however so absorbed in looking through it that he didn't think to specifically mention it.
[rand=438646144835180051678189552743790740981090908508777713319076088467]
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Post by harknail on May 29, 2009 0:35:45 GMT -5
Although resting the goblin wererats had just been sparring in their reflexes were still on a high, only Doran and Harknail could press their attacks before the goblin wererats responded. Map (will be updated as the turn progresses): M is the Moon Mirror. The steps are very gentle and are not difficult terrain. Squares that are mostly filled with rubble are difficult terrain. The pillars are NOT hard corners, you can move diagonally around them. The fallen pillar is 5' high, it provides superior cover to any wererats behind it. And of course the pillars can provide cover (either normal or superior depending on positions). The goblin wererats in this room seem larger and beefier than those in the previous room. You don't see any javelins or ranged weapons here. Initial Status: Bharash: filth fever AC 14 - Fort 13 - Ref 13 - Will 13 - Speed 6 HP 22/26 - Surges 6/9- Second Wind 1/1 - Action Points 2 Encounter: Icy Terrain 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Daily: Flaming Sphere/Sleep 1/1
Doran: filth fever AC 16 - Fort 13 - Ref 17 - Will 13 - Speed 6 HP 27/30 - Surges 2/7- Second Wind 1/1 - Action Points 2 Encounter: Torturous Strike 1/1 Daily: Easy Target 0/1
Gabe: AC 17 - Fort 14 - Ref 14 - Will 13 - Speed 6 HP 20/22 - Surges 5/7 - Second Wind 1/1 - Action Points 2 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Daily: Lead the Attack 1/1
Harknail: No Divine Challange next round AC 20 - Fort 14 - Ref 14 - Will 14 - Speed 5 HP 30/31 - Surges 6/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
Laira: AC 15 - Fort 12 - Ref 14 - Will 13 - Speed 6 HP 26/26 - Surges 6/8 - Second Wind 1/1 - Action Points: 2 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 Daily: Armor of Agathys 1/1
Thursagan: +2 all def, grants combat advantage AC 19 - Fort 15 - Ref 13 - Will 13 - Speed 5 HP 30/31 - Surges 5/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 1/1 Daily Powers: Villian's menace 1/1
Zynthis: AC 17 - Fort 15 - Ref 10 - Will 15 - Speed 5 HP 23/23 - Surges 4/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 0/1 - Breaching Armor 0/1
Red 2: injured Red 4: bloodied Initiative results: 18 Doran 17 Harknail 13 Goblins 12 Zynthis 10 Laira 10 Bharash 8 Thursagan 4 Gabe
Only Doran and Harknail move before the wererats this round. Then the wererats will go, and then all the players will get to go.
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Post by harknail on May 29, 2009 0:41:23 GMT -5
Harknail issues a Divine Challenge to the goblin wererat he is facing (red 2) before slashing at it with a Divine Strike. [dice=20] | +6=13 | [dice=8] | +3+2=6 |
But the wary wererat was not going to be caught offguard twice and managed to avoid Harknail's blow. Waiting for Doran[rand=3004459596704691642812750884331763008463461417704828032005650456995]
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Post by Ogremind on May 29, 2009 8:05:19 GMT -5
Sorry for taking so long. Time difference.Doran will move to I7, and attack red 2 with Riposte Strike: [dice=4] | [dice=6] | [dice=6] | +6 | +2 | = 18 damage |
Counter attack roll for if red 2 tries to hit me on his turn: Doran's Combat Status:[rand=83372308686639685262980144577935465796050593623026386010364599533]
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Post by harknail on May 29, 2009 11:22:10 GMT -5
Sorry for taking so long. Time difference.Doran will move to I7, and attack red 2 with Riposte Strike: Doran hits but does not bloody the wererat. Today is going to be VERY busy, I may not get a chance to run the wererats till tommorow.
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