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Post by Ogremind on Jun 15, 2009 14:11:56 GMT -5
Michael, it looks like we are waiting on Lyrwin. I think you mean Laira, Lyrwin would have been the name if she were a man. Oops, I think that was the name of a different female even character he played.
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Post by Ogremind on Jun 15, 2009 19:56:18 GMT -5
It also looks like I must have broken a rule of the community board, as I think something I put up got deleted. I hope they don't ban me.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Jun 15, 2009 20:03:56 GMT -5
It also looks like I must have broken a rule of the community board, as I think something I put up got deleted. I hope they don't ban me. Was it something in this thread or some other thread? What rule was it? Just curious.
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Post by harknail on Jun 15, 2009 20:10:13 GMT -5
“Bharash we got your back!” Gabe then focuses on the Wererat nearby. Bharash is healed and the wererat (red 6) was hit.
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Post by harknail on Jun 15, 2009 20:14:52 GMT -5
As Thursagan is on the right place, he will just make a basic attack on red 7 with the bonus. I don't have the PHB with me, but if he can stow and retrieve the shield as minor actions he will do that, to use the craghammer two handed and deliver 1 more point of damage on a hit, and to keep the shield ready for the counter attack. Now you will feel real pain! I think it's a minor, but I don't have time to confirm it. In either case Red 7 is dead.
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Post by harknail on Jun 15, 2009 20:35:21 GMT -5
Taking advantage while they were asleep bharash breathes acid over the wererats lying near him He then smashes at red 1 with his staff He then shifts away from red 6 to I8 and strikes at wererat 2 with his staff too using an action pointI had intended keeping Bharash. He will be my first 4e character to level up. Is it very bad having 2 wizards in such a large group? I think we are always going to have somewhat odd group composition anyway as people seem to join and leave with whatever characters they like quite regularlyBharash bloodies one of the sleeping wererats (red 1) and slays the other (red 2). I have no problem with two wizards if you don't. With a group this size most roles are going to be duplicated. And unless you're using PHB2, two controllers means two wizards. By the way, I DO have PHB2 and all the dragon articles, so those are available for making characters as well.
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Post by harknail on Jun 15, 2009 20:38:25 GMT -5
Michael, it looks like we are waiting on Lyrwin. We were waiting on me to catch up. Now we're waiting on Laira :-)
No rush, I don't have time to run the wererats turn tonight anyway. More work to do.
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Post by harknail on Jun 15, 2009 20:51:58 GMT -5
' Add the following clause to the end of the last sentence of the first paragraph: “so if you have dealt Warlock’s Curse damage since the start of your turn, you cannot deal it again until the start of your next turn.”'
No danger of that being an issue since I've applied warlock bonus damage once this entire combat.
"Also the cold damage doesn't follow the goblins that were next to you when you cast Armor of Agathys, rather any goblin that starts a turn next to you will take automatic cold damage."
And no problem that's what we've been doing. No goblins were next to Laira when she cast the spell. I've no complaints. It looks like you've been doing everything right, as printed in the book. Due to changes in the rules since the book was printed, the Warlocks Curse no longer works with the cold damage from Armor of Agathys. It now requires an active attack roll to do curse damage. But we can finish this fight using the old rules, as printed in the PHB.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Jun 15, 2009 21:31:09 GMT -5
Red 7 and Red 2 dieing make a huge difference, so I'm glad I waited since Laira would have attacked red 2 instead of red 1, and she has red 7 cursed.Lairaunwen Elereth forms into mist and moves to K8 as a free action. Laira then moves to I7, curses goblin red 1, and coup de gras him with an eldritch blast. 12 to hit for 15 (20 maximum) damage. [dice=20]+4+1+5=12 for [dice=10]+4+[dice=6] 15 (maximum of 20) damage. As for the rules, I have no problems with it either way. Most likely, when they wrote the PHB they actually did mean it to work the same way it does according to the errata. They just did a poor job of describing it [rand=0391361633471770662600791913687326701346276088859618149027982056354]
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Post by Ogremind on Jun 16, 2009 8:38:23 GMT -5
It also looks like I must have broken a rule of the community board, as I think something I put up got deleted. I hope they don't ban me. Was it something in this thread or some other thread? What rule was it? Just curious. The Community Board, on top of the main page. It was listed as a place to whine about things in general, so I thought it would be a good place to put up my thoughts on how to make the character classes in 4th ed D&D more customizable. That disappeared (though my addition to the "Introduce Yourself" thread is still there).
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Post by similar on Jun 16, 2009 12:17:21 GMT -5
OM it has just been moved to the Game Rules and Mechanics Q&A sub-forum. Which, thinking about it, is a more appropriate section
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Post by Ogremind on Jun 16, 2009 15:58:33 GMT -5
OM it has just been moved to the Game Rules and Mechanics Q&A sub-forum. Which, thinking about it, is a more appropriate section It would have been, wouldn't it? Not only did I not think to look there, I didn't consider that it might have been moved rather than deleted. Clearly, I'm a hopeless noob.
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Post by Ogremind on Jun 17, 2009 13:09:25 GMT -5
Busy again, Harknail?
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Post by harknail on Jun 17, 2009 13:46:50 GMT -5
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Post by harknail on Jun 19, 2009 1:06:30 GMT -5
Lairaunwen Elereth forms into mist and moves to K8 as a free action. Laira then moves to I7, curses goblin red 1, and coup de gras him with an eldritch blast. 12 to hit for 15 (20 maximum) damage. OOC: Finally have a night where I'm not working till midnight or playing face-to-face gamesPerhaps Laira was disorientated from the misty step, perhaps she just couldn't bring herself to slay a helpless creature no mater how vile. Whatever the reason, Laira's blast was merely a glancing blow that did no damage to the wererat. OOC: They are easy to hit when sleeping, but not so easy that you can hit them with a roll of 2...
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Post by harknail on Jun 19, 2009 1:31:43 GMT -5
The goblin wererats continue the heal at a rapid rate, even the sleeping one (though not those who had been killed). The one at the mirror (red 5) uncovers the mirror again (taking two minor actions) before striking at Doran with moonlight induced vigor. But the attack was poorly aimed and missed the agile rogue. The one facing Gabe (red 6) tried to feint with his sword while he went for a bite. The goblins tactics were successful, and he got a chomp of Gabe (for 5 damage). The burning of the wound meant that Gabe too was infected with filth fever (loose a healing surge, 2 ongoing damage save ends). The goblin then shifted away (to J9) The sleeping one (red 1) continued to sleep, ignoring both the attacks and the moonbeams in his magical slumber. Map (will be updated as the turn progresses): Status: Bharash: filth fever AC 14 - Fort 13 - Ref 13 - Will 13 - Speed 6 HP 23/26 - Surges 5/9- Second Wind 1/1 - Action Points 2-1 Encounter: Icy Terrain 1/1 - Dragon Breath 0/1 - Staff of Defense 1/1 Daily: Flaming Sphere/Sleep 1/1
Doran: filth fever AC 16 - Fort 13 - Ref 17 - Will 13 - Speed 6 HP 18/30 - Surges 0/7- Second Wind 1/1 - Action Points 2 Encounter: Torturous Strike 0/1 Daily: Easy Target 0/1
Gabe: filth fever, 2 ongoing damage AC 17 - Fort 14 - Ref 14 - Will 13 - Speed 6 HP 7/22 - Surges 4/7 - Second Wind 1/1 - Action Points 2 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Daily: Lead the Attack 1/1
Harknail: filth fever AC 20 - Fort 14 - Ref 14 - Will 14 - Speed 5 HP 22+6/31 - Surges 3/13 - Second Wind 1/1 - Action Points 1-1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 0/1 Daily: Paladin's Judgement 0/1 - Lay on Hands 1/2
Laira: filth fever, 2 ongoing damage AC 15 - Fort 12 - Ref 14 - Will 13 - Speed 6 HP 26+8/26 - Surges 5/8 - Second Wind 1/1 - Action Points: 2-1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 Daily: Armor of Agathys 1/1
Thursagan: filth fever, 2 ongoing damage AC 19 - Fort 15 - Ref 13 - Will 13 - Speed 5 HP 22/31 - Surges 5/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 0/1 Daily Powers: Villian's menace 1/1
Zynthis: AC 17 - Fort 15 - Ref 10 - Will 15 - Speed 5 HP 23/23 - Surges 4/7 - Second Wind 1/1 - Action Points: 1-1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 0/2 - Healing Strike 0/1 Daily: Avenging Flame 0/1 - Breaching Armor 0/1
Red 1: injured, sleeping, cursed Red 5: injured Red 6, injured, cursed Mirror: Shining
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Post by harknail on Jun 19, 2009 1:38:09 GMT -5
Harknail uses his last Lay on Hands of the day on Doran, to keep the rogue in good enough shape to keep covering the mirror. He then declares a Divine Challenge on the wererat to try and divert it from Doran, and then tries a Piercing Smite against it. [dice=20] | +6=19 | [dice=8][dice=8] | +2=11 |
The silvery spikes that encrusted Harknail's sword for a moment inflicted extra damage as Harknail's blow struck true, leaving the wererat bloodied.[rand=626961675239726972152935829944911239522141404456461506825871766]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Jun 19, 2009 1:47:13 GMT -5
Zynthis should be at K14.
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Post by Ogremind on Jun 19, 2009 8:58:59 GMT -5
Alright, that's it. Doran is going to take all three of his actions (minor, move, standard) to bind up the mirror, and/or move it out of the wererat's reach. Doran's Combat Status:
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Post by harknail on Jun 19, 2009 9:54:33 GMT -5
Zynthis should be at K14. Map corrected
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