Post by harknail on Sept 26, 2010 17:47:53 GMT -5
The group has no trouble climbing up to the ledge that leads to the dragons lair. They proceed carefully along the passage until it opens up into another chamber. Much to their surprise, this chamber appears to be unoccupied. The center of the room is occupied by a pool filled with some slowly undulated liquid that glows blue. The pool provides dim light for the entire room, though the sunstone they brought into the room washes that out with it's bright light.
Map (will be updated as the turn progresses):
Status:
Tag all. What do you do in an empty room (or what do you start to do)? Include an initiative roll in case there a fight breaks out (to save time and/or keep you guessing).
Map (will be updated as the turn progresses):
Status:
H = Harknail:
AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5
HP 37/37 - Heal 9 - Surges 10/13 - Second Wind 1/1 - Action Points 1
Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1
Encounter: Call of Challenge 1/1
Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira:
AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6
HP 31/31 - Heal 7 - Surges 7/8 - Second Wind 1/1 - Action Points: 1
Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1
Daily: Armor of Agathys 0/1
O = Orsik:
AC 17 - Fort 15 - Ref 12 - Will 17 - Speed 5
HP 30/30 - Heal 7 - Surges 6/9 - Second Wind 1/1 - Action Points 1
Encounter: Channel Divinity 1/1 - Lightning's Revelation 1/1 - Divine Call 1/1
Daily: Silent Malediction 1/1
S = Sanem:
AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7
HP 30/30 - Heal 7 - Surges 5/7 - Second Wind 1/1 - Action Points: 1
Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1
Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone:
AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover)
HP 24/24 - Heal 6 - Surges 1/2
R = Raylynn:
AC 17 - Fort 15 - Ref 15 - Will 14
HP 33/33 - Heal 8 - Surges 9/9 - Second Wind 1/1 Action Points 1
Encuonter: Fey Step 1/1 - Shielding Cube 1/1 - Swift Mender 1/1 - Healing Infusion 2/2
Daily: Punishing Eye 1/1
T = Thursagan:
AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5
HP 37/37 - Heal 9 - Surges 7/12 - Second wind 1/1 - Action Points 0
Encounter: Passing attack 0/1 - Shielded Sides 0/1
Daily Powers: Villian's menace 1/1 - Craghammer power 0/1
A = Zachery:
+1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6
HP 32/32 - Heal 8 - Surges 4/7 - Second wind 1/1 - Action Points 1
Encounter: Staff of Defense 1/1 - Chill Strike 1/1
Daily Powers: Flaming Sphere*/Freezing Cloud 1/1
Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis:
AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5
HP 33/33 - Heal 8 - Surges 6/7 - Second Wind 1/1 - Action Points: 1
Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1
Daily: Avenging Flame 1/1 - Breaching Armor 0/1 - Shield of Faith 0/1
G = Sart:
Small natural humanoid, goblin, Level 2 Striker Companion
AC 17 - Fort 15 - Ref 15 - Will 15 - Speed 6
HP 30/30 - Heal 8 - Surges 3/7 - Second Wind 1/1
Initiative +3 Senses Perception +1; low-light vision
Basic Short Sword (Standard, at-will) Weapon
+9 vs AC; 1d6+2
Basic Hand Crossbow (Standard, at-will) Weapon 10/20
+8 vs AC; Hit 1d6+4
Deft Strike (Standard, at-wll) Weapon melee/ranged May move 2 squares before attack
+9/+8 vs AC; Hit 1d6+4
King's Castle (Standard, encounter) Weapon melee/ranged
+9/+8 vs AC; Hit 2d6+4; Effect switch places with willing adjacent ally
Fast Hands (Free, at-will, once per round): You draw or sheathe a weapon,
pick up an item in your space or adjacent to it, or retrieve or stow an item
Sneak Attack: +1d6 damage against any target granting combat advantage
Goblin Tactics (immediate reaction, when missed by a melee attack, at-will)
The goblin shifts 1 square.
Skills Stealth +12, Thievery +12
Str 14 (+2) Dex 18 (+4) Wis 12 (+1)
Con 13 (+1) Int 13 (+1) Cha 10 (+0)
Equipment: leather armor , short sword , dagger, hand crossbow
I assumed that when facing a dragon, everyone healed up to max HP.AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5
HP 37/37 - Heal 9 - Surges 10/13 - Second Wind 1/1 - Action Points 1
Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1
Encounter: Call of Challenge 1/1
Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira:
AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6
HP 31/31 - Heal 7 - Surges 7/8 - Second Wind 1/1 - Action Points: 1
Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1
Daily: Armor of Agathys 0/1
O = Orsik:
AC 17 - Fort 15 - Ref 12 - Will 17 - Speed 5
HP 30/30 - Heal 7 - Surges 6/9 - Second Wind 1/1 - Action Points 1
Encounter: Channel Divinity 1/1 - Lightning's Revelation 1/1 - Divine Call 1/1
Daily: Silent Malediction 1/1
S = Sanem:
AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7
HP 30/30 - Heal 7 - Surges 5/7 - Second Wind 1/1 - Action Points: 1
Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1
Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone:
AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover)
HP 24/24 - Heal 6 - Surges 1/2
R = Raylynn:
AC 17 - Fort 15 - Ref 15 - Will 14
HP 33/33 - Heal 8 - Surges 9/9 - Second Wind 1/1 Action Points 1
Encuonter: Fey Step 1/1 - Shielding Cube 1/1 - Swift Mender 1/1 - Healing Infusion 2/2
Daily: Punishing Eye 1/1
T = Thursagan:
AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5
HP 37/37 - Heal 9 - Surges 7/12 - Second wind 1/1 - Action Points 0
Encounter: Passing attack 0/1 - Shielded Sides 0/1
Daily Powers: Villian's menace 1/1 - Craghammer power 0/1
A = Zachery:
+1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6
HP 32/32 - Heal 8 - Surges 4/7 - Second wind 1/1 - Action Points 1
Encounter: Staff of Defense 1/1 - Chill Strike 1/1
Daily Powers: Flaming Sphere*/Freezing Cloud 1/1
Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis:
AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5
HP 33/33 - Heal 8 - Surges 6/7 - Second Wind 1/1 - Action Points: 1
Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1
Daily: Avenging Flame 1/1 - Breaching Armor 0/1 - Shield of Faith 0/1
G = Sart:
Small natural humanoid, goblin, Level 2 Striker Companion
AC 17 - Fort 15 - Ref 15 - Will 15 - Speed 6
HP 30/30 - Heal 8 - Surges 3/7 - Second Wind 1/1
Initiative +3 Senses Perception +1; low-light vision
Basic Short Sword (Standard, at-will) Weapon
+9 vs AC; 1d6+2
Basic Hand Crossbow (Standard, at-will) Weapon 10/20
+8 vs AC; Hit 1d6+4
Deft Strike (Standard, at-wll) Weapon melee/ranged May move 2 squares before attack
+9/+8 vs AC; Hit 1d6+4
King's Castle (Standard, encounter) Weapon melee/ranged
+9/+8 vs AC; Hit 2d6+4; Effect switch places with willing adjacent ally
Fast Hands (Free, at-will, once per round): You draw or sheathe a weapon,
pick up an item in your space or adjacent to it, or retrieve or stow an item
Sneak Attack: +1d6 damage against any target granting combat advantage
Goblin Tactics (immediate reaction, when missed by a melee attack, at-will)
The goblin shifts 1 square.
Skills Stealth +12, Thievery +12
Str 14 (+2) Dex 18 (+4) Wis 12 (+1)
Con 13 (+1) Int 13 (+1) Cha 10 (+0)
Equipment: leather armor , short sword , dagger, hand crossbow
Tag all. What do you do in an empty room (or what do you start to do)? Include an initiative roll in case there a fight breaks out (to save time and/or keep you guessing).