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Post by Rojito on Oct 27, 2010 19:31:47 GMT -5
Mellir Orc Fighter 2
HP: 37 Healing Surges/day: 11
Attack: +9=Str(4)+1/2 Level(1)+Prof(2)+Feat(1)+Class(1) Damage: 1d8 Speed: 5 Initiative: 6
Defences: 10+1/2 level+Attribute/Armor+Enhancement+Feat AC: 20 Fort: 15 Ref: 16 Will0: 11
Attributes Str: 18 +4 Con: 15 +2 Dex: 16 +3 Int: 10 +0 Wis: 8 -1 Cha: 11 +0
Skills: | Trained | Total Bonus | Acrobatics | no | +4 | Arcana | no | +1 | Athletics | yes | +10 | Bluff | no | +1 | Diplomacy | no | +1 | Dungeoneering | no | +0 | Endurance | yes | +8 | Heal | no | +0 | History | no | +1 | Insight | no | +0 | Intimidate | yes | +6 | Nature | no | +0 | Perception | no | +0 | Religion | no | +1 | Stealth | no | +4 | Streetwise | no | +1 | Thievery | no | +4 |
Equipment: Khopesh +2 d8 Axe, heavy blade Brutal 1, versatile Scale armor +7ac -1 spd Heavy Shield +2ac/ref –2check Standard adventurer’s kit -90 gp
Feats: Weapon Expertise: +1 to hit with Weapon Group (Axe) Quick Draw: You can draw a weapon (or an object stored in a belt pouch, bandolier, or similar container, such as a potion) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to initiative checks.
Racials: Orc Average Height: 6'5½ Average Weight: 230 lb. Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Low-light Languages: Common, Giant Running Charge: When you charge, add 2 to your speed. Warrior’s Surge: You can use warrior’s surge as an encounter power.
Class Features: Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Bonus to Defense: +2 Fortitude
Combat Challenge In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt
COMBAT AGILITY This class feature replaces the Combat Superiority class feature. Combat Agility: You gain the Combat Agility power
Fighter Weapon Talent: One-Handed Choose either one-handed or two-handed weapons. When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.
AT-WILL POWERS!
Combat Agility Fighter Feature Your foe might think it has escaped you, but in its moment of triumph, you chase it down and make it pay. At-Will. Martial, Weapon Opportunity Action Melee weapon Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 1 [WI + Strength modifier damage, and you knock the target prone. Level 21: 2[W] + Strength modifier damage.
Threatening Rush Fighter Attack 1 You storm into the midst of your foes, ensuring that their attacks are directed against you. At•WiII +Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1 [WI damage, and you mark each enemy adjacent to you until the end of your next turn. Level 21: 2[W] damage. Special: When charging, you can use this power in place of a melee basic attack.
Brash Strike Fighter Attack 1 With a battle cry, you throw your whole body behind your attack. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. Effect: You grant combat advantage to the target until the start of your next turn. ENCOUNTER POWERS!
Warrior’s Surge Orc Racial Power Spilling the blood of your enemy invigorates you. Encounter ✦ Healing, Weapon Standard Action Melee weapon Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you can spend a healing surge. Increase to 2[W] + Strength modifier damage at 21st level.
Lunging Strike Fighter Attack 1 You lunge at a foe that thought it was beyond your reach. Encounter ✦ Martial, Weapon Standard Action Melee weapon + 1 reach Target: One creature Attack: Strength – 1 vs. AC Hit: 2[W] + Strength modifier damage.
DAILY POWERS!
Villain’s Menace Fighter Attack 1 You strike your enemy hard and hound him with skilled parries and stern reprisals. Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
Boundless Endurance Fighter Utility 2 You shake off the worst of your wounds. Daily ✦ Healing, Martial, Stance Minor Action Personal Effect: You gain regeneration 2 + your Constitution modifier when you are bloodied
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Post by Rojito on Oct 27, 2010 19:36:00 GMT -5
ok its up, its actually a Striker setup, but he will hopefully have good defences, except for will. when i am able to choose other magical items i will increase the defences as well. The Khopesh is a Axe and Heavyblade type weapon so feats for either benefit it, or atleast thats how i read it
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Post by harknail on Oct 28, 2010 2:00:19 GMT -5
Hmm, a full bloodied Orc. That's a surprise. It ought to make for some interesting roleplaying since Orcs are a race that are usually considered monsters and killed on sight. The backstory of the campaign will help since the group introduced a goblin to the town that was actually loyal and didn't attack anyone.
Still, I'd like some sort of explanation as to how a member of a monster race came to civilized areas and why they would want to join a group fighting against monsters (maybe even Orcs).
As for the character itself, I haven't yet entered it into Character Builder to check out the details. You are correct that a Khopesh is both an axe and a sword, and that feats for either would affect it. However, the multiple Weapon Expertise feats do not stack since both provide feat bonuses (as of the Feb 2010 errata).
You might be interested in the Essentials expertise feats, which are better. Axe Expertise gives all axes brutal 1. Heavy Blade Expertise give +2 vs. Opportunity attacks. Their attack bonuses don't stack either, though if you took both you would gain both of the extra benefits.
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Post by Rojito on Oct 28, 2010 9:58:54 GMT -5
crap didn't know the feats wouldn't stack, ok i will look up new featss. would the axe brutal of 1 work with it already having brutal of 1? wat book is the essentials in? will make a background. Did the goblin survive the dragon? if it did perhaps he and i once knew eachother and now i am a captured orc in town. The goblin would know that i am an honorable orc and since their team was so recently decimated that i would be a good aid in whatever endevor they mgiht take next. its an idea atleast lol
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Post by harknail on Oct 28, 2010 23:39:08 GMT -5
crap didn't know the feats wouldn't stack, ok i will look up new featss. would the axe brutal of 1 work with it already having brutal of 1? wat book is the essentials in? will make a background. Did the goblin survive the dragon? if it did perhaps he and i once knew eachother and now i am a captured orc in town. The goblin would know that i am an honorable orc and since their team was so recently decimated that i would be a good aid in whatever endevor they mgiht take next. its an idea atleast lol The weapon specific expertise feats are in Heroes of the Fallen Lands, though those feats are not yet supported by the character builder program. If the weapon is already brutal 1, then that feat doesn't help in anyway. 1's are already being rerolled, so it's just a duplicate ability. The goblin survived, but isn't likely to recognize the Orc. She rarely strayed from the goblin warrens, she has little exposure to the outside world. Likewise a prisoner isn't a likely candidate for an adventurer. On the other hand, if an Orc walked into town, armed and armored but not attacking, then payed to stay at the inn, he'd make people very nervous but he wouldn't be attacked out of hand. Thanks in part to the towns experience with the goblin staying in town. You just need to come up with a reason as to why an Orc would want to be in a human town. Was he cast out of his tribe for being too soft hearted? Is he the last survivor of his tribe? Was he raised by another race and doesn't identify with Orcs? Or is he on some quest, and he thinks humans can help him? Or something else altogether?
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Post by Rojito on Oct 29, 2010 0:18:23 GMT -5
Damn i dont have that book, just realized there are alot of 4.0 booksi dont own, will need to find a way to get access to those books. As to a background ok thats simple, instead of being honorable, he is a merc through and through pay him for his services and he's yours till ya stop paying him. Cast out from his tribe due to his lack of loyalty to even the tribe he now wanders the country-side looking for anyone willing to pay him. Who better to remove an infestation than a monster itself?
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Post by harknail on Oct 29, 2010 0:39:43 GMT -5
The best way to get the info from most of the books is the subscribe to DDI for a month, then download the Character Builder. That will continue to run after your subscription runs out and includes most of the books. However, the Heroes of the Fallen Lands did not make it into Character Builder this month, so if you want that you'll need to wait till after the next update.
The other option is to go from the books you have. There might be better feats, but they aren't that much better. And if I spot something really appropriate, I'll mention it.
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Post by Rojito on Oct 29, 2010 0:51:59 GMT -5
whats the cost for a months subscription
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Post by harknail on Oct 29, 2010 0:59:43 GMT -5
Being a pure mercenary might work, but only if the rest of the group is willing to hire him. And if he's hired, he might just be getting his pay, not a share of the treasure.
You can discuss how to fit him in in the role call thread if you like. Others might have suggestions or possible connections to their character. Arranging to already know and be known by one of the other characters would help a lot in getting accepted, but requires the consent of the other player.
The only player I control is Harknail, and he doesn't know anyone he hasn't met recently...
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Post by harknail on Oct 29, 2010 1:04:23 GMT -5
whats the cost for a months subscription $9.95 a month for the monthly rate. It's cheaper than buying one book, and gives you access to all races, classes, powers, and feats from all but the most recently printed books, including all errata. Myself, I get the yearly subscription because I make frequent use of the Compendium. Being an online tool, it stops working when your subscription lapses.
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Post by harknail on Oct 30, 2010 20:05:22 GMT -5
I've entered your character into Character Builder to check all the details.
I found that your one point too high on the point buy for your stats, so you'll need to reduce one of your good stats and raise one of your poor stats with the change.
I've confirmed that your feats don't stack, so you'll probably want to change one of them. Just stick to the ones you have info for, that will be the easiest.
Finally, you didn't list an Adventurers kit, or anything other than weapon or armor. You'll want an Adventurers kit, or at least selected items not easily borrowed from others (you can roleplay buying those if you like). You also don't list the 35 GP left over.
Edit: Also found that your Fort defense is 19, not 18.
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Post by Rojito on Oct 31, 2010 21:39:01 GMT -5
will ceck feats when i get to my laptop
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Post by Ogremind on Nov 1, 2010 9:52:47 GMT -5
Orc, not half-orc? Half-orcs get Str and Dex, which might be what you are looking for.
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Post by Rojito on Nov 1, 2010 22:33:39 GMT -5
i prefer the Orcs racial ability. Not to mention the flavor, thinking of an honorable Merc.
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Post by Rojito on Nov 1, 2010 23:01:28 GMT -5
albeit now that i know i cant stack feats i dont even particularily even like this build lol wish i woulda just gone with a barbarian or ranger
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Post by harknail on Nov 1, 2010 23:44:57 GMT -5
Since all that's been identified so far is his race, you could still change his class if you want.
To be clear, some feats do stack, just not ones giving a feat bonus. Which is made confusing by Errata that changes bonuses to and from being a feat bonus...
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Post by Rojito on Nov 2, 2010 8:28:00 GMT -5
ok well then in that case i think ima turn him into a barbarian... never played one of them and they seem fun. really wish i had Adventurers vault 2 to see all the weapons available though but i will work around it lol LoL of course now i want him to be a Minotaur cant stay one thing long enough to figure out wat i want anymore. i needa get access to all the ruleings damnit
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Post by Rojito on Nov 4, 2010 10:24:17 GMT -5
got character builder, will just stick with the orc warrior
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Post by Rojito on Nov 6, 2010 9:35:28 GMT -5
ok gave me too long to change my mind, going an Orc Warden. Full defence, hide armor, rapier weapon.Big and somber and saddened by all the allies he has lost. The build is a tank through and through. Cant be hit when i get him finished. Through together a shifter one of these and his defences say most brute have to roll a 13 or better to hit almost all of his defences. Thats without any of his abilities being used, useing them makes him even worse, granting cover, increaseing defences, regenerateing. The whole 9 frikken yards. But cant do crap for damage. Never a build i enjoy... but want to try it good luck
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