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Post by (George) 3.5./ ZEM ( 4.0) on Jul 15, 2011 17:13:57 GMT -5
sry Joe I was adding half lv to that. sry about that.
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Post by harknail on Jul 15, 2011 17:27:51 GMT -5
Page 10 Map: Map (will be updated to reflect current situation) No problem
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Post by whave88 on Jul 15, 2011 19:00:47 GMT -5
Sorry Joe had a midterm this morning and haven't checked for a while.
Seeing her target fall, Stria moves to K13 and Warlocks curses number 5. At the same time she sees the warforge charge the gnome, in response to the initial taunt.
You idiot! Focus on the drakes. I know you are power hungry and want to sink your blade into some flesh, but our purpose here is to subdue these creatures. I don't want anyone or anything else to die unless it is absolutely necessary! Is that understood. She is yelling at Harknail and intimidating him. [dice=20] + 13 = 23
She turns her attention back to the drake and releases an Eldritch Blast towards its wing joint.
[dice=20] + 7 + 1= 19 vs Reflex
[dice=10] + [dice=6] + 6 = 14 [rand=450916486017698502577749856558164755272770755589044776244438352024]
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Jul 16, 2011 0:51:37 GMT -5
OOC(tol):sadly unless DM calls it differently, it takes a standard action to Intimidate, Bluff, or Diplomacy during combat. it was brought up in a campaign a while back that i and romra was in where i built a scary warlock who could literally frighten enemies away. (i scared a mutinous Troll back into line, out intimidated a high level warlock NPC that had info to give it up, and scared a flying drake into leaving our ship alone for just the warm ups...) Intimidate can be an amazing tool.... but your target number on a hostile enemies is there will +10, 'displeased' is +5 and doesn't dislike or like you is +0. later we found out that you also need generaly about 3 success on that target to get full effect.
also i was just wondering from a roleplay perspective when Darts dropped the curse, what was his demeanor? i mean was he acting like he really did prove his point and was lording his power, was he acting frightened as if he didn't realize what he might have just done, did he kindly bow away from the threatening questions... or was it a cold unreadable action that i actually will need an insight check to see what he meant by how he lifted the curse, cause that will decide in the future how we get along.
edit: added the question
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Post by harknail on Jul 16, 2011 3:02:20 GMT -5
OOC: Applying skills like Intimidate vs. player characters is up to the player how much they want to be influenced, so I'm fine with not spending a standard action on that.
As for Dart's reactions, there isn't a game mechanic for dropping the curse once applied (at least not that I know of), so he can't drop it. It will wear off in a few minutes.
Sorry, but I don't have time to finish the turn tonight, and I don't know if I'll be able to do it Saturday (I'll try, but no promises, I have other commitments that may keep me away from my computer). The next turn should be posted by Sunday at the latest.
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Post by sageaqua on Jul 16, 2011 6:02:25 GMT -5
ooc: I'm still waiting for the drakes action. Dart's next turn is as follows: Minor curse warlocks curse nearby drake on drake 4#, Standard eyebite nearby drake on m5#. Second Wind takes a Standard. Spend an action point for a second wind. Heal, That leaves you with a move action, move the Divine Challenge to your target drake if it's within 5 squares. Move from K9 to K11 ( fence is in the way) he’ll climb over next round) He is with in range of the drake on m15 to move divine challenge to it. Once the drakes have attacked or run, this may need to be updated.
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Post by Rojito on Jul 16, 2011 8:19:33 GMT -5
OOC(tol): (i scared a mutinous Troll back into line, out intimidated a high level warlock NPC that had info to give it up, and scared a flying drake into leaving our ship alone for just the warm ups...) The troll being roughly fouor levels higher than us and almost a boss, the NPC who was built to be unintimidatable, and a "drake" Try a Named Dragon straight out of the monster manuel! Sent her packing with her tail between her legs. Lets just say that was the last time i DM'd...
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Post by harknail on Jul 17, 2011 15:37:40 GMT -5
Sorry Joe had a midterm this morning and haven't checked for a while.Seeing her target fall, Stria moves to K13 and Warlocks curses number 5. At the same time she sees the warforge charge the gnome, in response to the initial taunt.You idiot! Focus on the drakes. I know you are power hungry and want to sink your blade into some flesh, but our purpose here is to subdue these creatures. I don't want anyone or anything else to die unless it is absolutely necessary! Is that understood. She is yelling at Harknail and intimidating him.She turns her attention back to the drake and releases an Eldritch Blast towards its wing joint. No problem, I've been busy too. Crossing the fence takes an extra movement point (treat crossing the fence as difficult terrain), so she couldn't quite get to K13. But K12 still gives her the same view of #5. It does have cover from the remains of the barn (only one wall is down), but she hits easily anyways.The Drake screeches as it as the blast of Eldritch energy hits it. It is now bloodied.
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Post by harknail on Jul 17, 2011 15:56:06 GMT -5
The animals in the barn are too terrified of even the unconscious drake to squeeze past it and leave the barn. This might be saving their lifes, depending on the drakes favored fare. #1 is dead and #2 and #3 are out. #4 flies around the in the barnyard (4xW,4xN to G13-H14), then starts a flyby attack at both Blastishy's construct and Llewelyn, continuing around the tree and behind it. Flyby vs AC, damage (1d20+7=12, 1d6+4=8)Flyby vs AC, damage (1d20+7=15, 1d6+4=8)But the confused drake missed both of it's targets. #5 continues chomping on Romra. Bite vs AC, damage (1d20+9=23, 1d10+4=5)It manages to sink its teeth into Romra's arm, but Romra convinces it to let go before it removed any flesh. Sorry for the delay, but the Drakes have now had their turn. Tag all for the next round.
Edit: Fix owner of construct
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Post by sageaqua on Jul 17, 2011 18:05:55 GMT -5
Dart's next turn is as follows: Minor curse warlocks curse nearby drake on drake 4#, Move from K9 to G11, Move the Divine Challenge to drake #4. Standard eyebite drake 4# [dice=20]+4 will save, [dice=6]+3, [dice=6] curse . Second Wind takes a Standard. Spend an action point for a second wind. Heal for 9 points, The drake takes 3 if it does not attack me. All my damage is non lethal. I voluntarily take the damage from Harknials attack. He's not my enemy yet - just sick in the head.
Edit: Adjusted turn as per phone conversation:[rand=39224526681937285579935545101762595771742518991202287340722978115]
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Jul 17, 2011 20:00:19 GMT -5
Llewelyn studies Drake 5, then unleashes two shots (I believe by 4th edition physics, I have line of sight and it does not have cover). Also going just to down the drake.
Twin Shot v AC [dice=20]+9 = 17 [dice=20]+9 = 24 For [dice=10]+2 = 5 [dice=10]+2 = 11 Quarry [dice=8]
Modified to remove the move, not needed anymore. [rand=37184528015714379834464980590676165982991691701726598260572361115]
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Post by harknail on Jul 17, 2011 20:31:14 GMT -5
Dart missed his target, but he did get it's attention with his Divine Challenge. Llewelyn missed with his first ranging shot but got a solid hit with his second shot.
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Post by whave88 on Jul 18, 2011 0:23:18 GMT -5
Stria seeing that her shot connected aims for the other wing joint of #5 unleashing a second eldritch blast. Still aiming not to kill.
[dice=20] + 7 = 25 vs Reflex [dice=10] + 6 = 7 [dice=6] curse
(Accurate not powerful, I'll take that over a miss any day.)
Edit: added Curse die[rand=9055249157050981574158652521416795092159192088948601218177062885]
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Post by harknail on Jul 18, 2011 0:32:09 GMT -5
Stria once again injures the drake. It just doesn't seem to know when to quit...
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 18, 2011 3:29:46 GMT -5
Blastishy for the once in his life calls out. Nice Shot warlock, thanks for the back up. MOVE: He is not moving neither is my Construct. Blastishy will use magic weapon on #5. giving the +1 to hit and the +3 damage to Romra if attack hits. Joe on this turn can my construct ready an action to strike on the next flyby attack?because that is what he will do if he can do so. [dice=20]+10 total because of the +8 for attack +2 for the flanking.=22 vs Ac Damage[dice=8]+3=9 aiming not to kill same as before. I will summon my Phantasmal Henchman in square N 14 if Romra's attack misses. this is unlikely but stranger things have happened [rand=5767604762222618007571738678961992120025781216099862319708550348878]
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Post by at on Jul 18, 2011 7:20:37 GMT -5
Back from the fighting, with a chance to assess the situation more calmly, Barbatos summoned up his arcane power seeking to put an end to this encounter and fell the final beast.
Sleep on Drake 4 [dice=20]+7 vs will Using orb of Imposition to put a -2 penalty on it's saves against the spell.
(note - not my construct)
edit - aiming for the correct drake now...[rand=956793387724724123724032371758563527919851214903735028533928922595]
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Post by harknail on Jul 18, 2011 11:29:52 GMT -5
Blastishy for the once in his life calls out. Nice Shot warlock, thanks for the back up. MOVE: He is not moving neither is my Construct. Blastishy will use magic weapon on #5. giving the +1 to hit and the +3 damage to Romra if attack hits. Joe on this turn can my construct ready an action to strike on the next flyby attack?because that is what he will do if he can do so. I will summon my Phantasmal Henchman in square N 14 if Romra's attack misses. this is unlikely but stranger things have happened Blastishy's attack leaves the drake a bit woozy but it's still up and snapping. Woozy in this case means it has low hit points and the next hit should take it down. So whoever next hits #5 should be sure to say if they want it unconscious or dead. At this point I think everyone is going for unconscious drakes...
The construct could make an opportunity attack except that the flyby attack specifically prevents opportunity attacks from it's targets. To ready a normal attack would require Blastishy to ready a normal attack, which would mean he couldn't attack drake 4.
Also Magic weapon gives a bonus to adjacent allies. Romra isn't adjacent to Blastishy, so he doesn't get the bonus. He does get a flanking bonus however, which is larger.
Finally a minor action can't be readied, so you can't make the Phantasmal Henchman contingent on Romra missing
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Post by harknail on Jul 18, 2011 11:44:40 GMT -5
Back from the fighting, with a chance to assess the situation more calmly, Barbatos summoned up his arcane power seeking to put an end to this encounter and fell the final beast. Sleep on Drake 5 +7 vs will Using orb of Imposition to put a -2 penalty on it's saves against the spell. (note - not my construct)The sleep spell made the drake drowsy, now it was a matter of time to see if it would shake off the spell or succumb and fall asleep. Fixed the post, thanks for mentioning it. Just a note: Although Wizards get to select 2 daily powers and 2 utility powers, they need to select 1 of each to use at the beginning of the day. So Barbatos doesn't have Flaming Sphere or Moonstride still available (not that that's likely to matter).
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Post by harknail on Jul 18, 2011 11:54:20 GMT -5
Status key:
Top Left corner is Mark Top Right corner is Curse Bottom Right corner is Quarry Bottom Left corner is status icons
Icons defined so far: Seal = Astral Seal Gray Anchor = Slowed Rid Anchor = Immobilized
Graphic Status Indicators: Red Slash = bloodied Red X = Dead Green X = Knocked Out for 5 minutes
More indicators will be created as conditions come up.
I hope these have been clear enough. This is the first fight where I've tried showing conditions on the map and only the second fight where I used character faces as tokens. Previously I just used letters in yellow circles for the players and numbers in other colored circles for enemies.
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Post by at on Jul 18, 2011 12:04:24 GMT -5
I hope these have been clear enough. Actually putting the character's initials in small print on the icons would be handy. I've identified most of them but there are one or two i'm still not sure on.EDIT - also, my sleep should be targetted on the drake 4 (the one off in the corner) not the one about to fall over anyway.
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