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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2011 21:32:11 GMT -5
So like this [dice=8] + mod or [dice=10]+ mod these are not me attacking just trying out to see if that worked and it did. [rand=25934577733278275013795619597658515094667930854484446976673770695925]
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Post by harknail on Jul 10, 2011 21:34:06 GMT -5
So like this + mod or + mod Exactly Having the mods listed saves me from looking them up.Edit: Adding page 3 map Map (will be updated to reflect current situation)
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Post by sageaqua on Jul 10, 2011 21:48:45 GMT -5
ooc I'm still trying to figure this sites mechanics - what I think I need is a cheat sheet - , in any case you have darts next action although it seems to of been removed and I don't remember what he was going to do - so I'm beginning to get a bit frustrated - I hate the game mechanic of 4th edition - it's to much like playing video games and I never play video games ( the last video game I played was frogger or centipede) . But that's beside the point. I still don't know how to change the dice. Note: e-mailing me directly right now is a waste of time - my receive box is not working.
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Post by harricklomax on Jul 10, 2011 21:55:32 GMT -5
I thought my green was harder to read, didn't realize lime was an option. I'll use this from now on.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2011 21:57:31 GMT -5
ok I can help you through this. go to reply not the quick reply. now you know how to do the d20. so all you have to do is change the #. so if you do a d8 instead of having a 20 put a 8. so it should look like this dice=20, but with brackets. yet you will need to change the number to the dice you want, so a d8 would just be 8. a d10 would be just 10. so they will look like this but with brackets, dice=8 or dice=10. I did not put the brackets in because i wanted it to show up like this so you could get a better understanding. To change the color there is above the dice a colors with an dropdown box/arrow. color=Green but with brackets will tell the comp i want this in green so any text i put in this will show up green. to end the color it will show something like this but in brackets. /color. The /color tells it to end the color.
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Post by whave88 on Jul 10, 2011 22:00:04 GMT -5
Sry joe, I have 4 windows open right now and lost track of the setting
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Post by harricklomax on Jul 10, 2011 22:04:06 GMT -5
David, for a dice type "dice" then = then the number, like 8, and put the whole thing in brackets "[]", so (bracket)dice=8(bracket) will roll a d8, or whatever number you want, (bracket)dice=6(bracket) for d6, and so on.
for the out of character lime green text, just click reply instead of useing the quick reply, type your text, highlight it, and then select the dropdown menu for "colors" and pick Lime Green, which is the last option
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Post by harricklomax on Jul 10, 2011 22:05:08 GMT -5
I see blastishy already explained it
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2011 22:21:54 GMT -5
As to the game aspect: eye bite is a good attack and you moved into a good spot. the use of ghost sound is what i would have done in your shoes. your at wills never go away, so you can use them over and over each round. you have a move, standard and a minor. your warlock curse can be used one per round, but it stays on it for the rest of the battle. then u can move and use a daily, encounter, or at will. encounters and daily are used up once you use them. encounters come back after the end of the fight. the daily will not come back until the next day. so this is a few things you can do. you can curse, move and use a at will. you can divine challenge use a curse and (move or use an encounter,daily or at will.) so in short you get 3 actions 2 standard that can downgrade to minors, so for y do two minors and a at will each round. do that until all have a curse, then if someone is banged up divine challenge the thing attacking them, that will have it take damage if it does not attack you.
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Post by sageaqua on Jul 10, 2011 22:59:19 GMT -5
occ: this is a test and only a test of the instructions related to dice as I understand them. [dice=20][dice=12][dice=10][dice=8][dice=6][dice=4][dice=3][dice=2][dice=100]
Harknail what are my modifiers to I can add then to my main attack grouping - I will never use the rest of them - The game mechanics are to tedious to remember.[rand=785523021128028640968444128520787862194568617269442810087581165135]
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Post by sageaqua on Jul 10, 2011 23:01:59 GMT -5
[limegreen] note this was written as lime green - but I think the site looses color if you run spellcheck
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Post by harknail on Jul 10, 2011 23:17:37 GMT -5
Harknail what are my modifiers to I can add then to my main attack grouping - I will never use the rest of them - The game mechanics are to tedious to remember. And the game mechanics for 3rd edition aren't? They are much more complex! Just fewer options if you aren't a spell caster.
In any case your Eyebite attack is +4 vs Will and does 1d6+3 psychic damage. Add another d6 for curse damage.Here's an example attack: [dice=20]+4 vs Will [dice=6]+3 psychic [dice=6]curse[rand=82432164181955162894364383537322334217037912458186558839213103056]
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2011 23:23:12 GMT -5
color=LimeGreen but in [] and you also have to put at then end of your text and at then end put [/color]. good job on the dice that is how you do it, so perfect.
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Post by harknail on Jul 10, 2011 23:26:18 GMT -5
OK, we have two warlocks (well a warlock and a half) in the same group. Never had that before. So I did some research about how warlocks curses interact. Here's what I found:
Each target can only be cursed by one warlock. Once a target is cursed it can not be cursed by the other warlock.
It doesn't matter who cursed a target, a warlock does extra damage if the target has been cursed.
If the target reaches 0 HP, the warlock that placed the curse gets it's pact boon.
Since Dart doesn't get a pact boon, it makes sense that Striazionis do most of the cursing. Dart can use Striazionis's curses as well as he can use his own, but the opposite isn't true.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2011 23:31:26 GMT -5
that i did not know that is rather cool.
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Post by harknail on Jul 10, 2011 23:48:16 GMT -5
Harknail was glad to see that the gnome wasn't helping the drakes break into the farmhouse. But then the tiefling tried talking to them! Harknail didn't expect any success there, but at least she was distracting them. Harknail didn't expect that she'd have any luck, but as long as the drakes stopped attacking the house he could let her try. Still he moved up between the tiefling and the drake and issued his own Divine Challenge, to keep the drake from making a meal of her.
Move&Standard: move to J8 Minor: Divine Challenge #2
Harknail isn't the killing machine that Dart fears. And Dart isn't the nature extremist that Harknail fears. Neither is completely wrong about the other, they just aren't that extreme. There will likely always be friction between them, but maybe it won't come to blows.
I've started adding miniature icons in the top left corner to indicate marks (including Divine Challenge). Once curses start flying I'll use the same system, but in the top right corner.
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Post by harknail on Jul 10, 2011 23:55:28 GMT -5
that i did not know that is rather cool. I didn't know it either, but I stumbled across a mention that warlocks couldn't curse an already cursed target, so I checked it out. Now I might be wrong in my interpretation of the rules, but it seems fair. I like how warlocks can make use of each others curse. It doesn't explicitly say that, but it mentions "a cursed target", not "target you cursed". So my rules lawyer interpretation is that means they can use each others curses. Also I think it follows the spirit of the game.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 11, 2011 0:02:19 GMT -5
ya i like that we DMs can do that, read rules and do what is best to have the most fun, it is more of a team game doing it they way you ruled it, anyway so what are the drakes doing?
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Post by harricklomax on Jul 11, 2011 0:13:50 GMT -5
Trying out the text-based color changing featurecool it works, now I can forget how to do it and screw it up tomorrow
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Post by harknail on Jul 11, 2011 0:28:55 GMT -5
ya i like that we DMs can do that, read rules and do what is best to have the most fun, it is more of a team game doing it they way you ruled it, anyway so what are the drakes doing?
Still waiting for Llewelyn and Romra. I have Llewelyn's players number, so I can give him a call and ask him to check the boards. I'll see if I can find who's playing Roma and let them know that the game is actually running in combat time now.
I probably won't be able to keep up a turn a day pace anyway. Work is crazy busy, and running this game turn so far took many hours out of my day. But I'll try to keep it going and try to keep up with the players.
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