namklim
Veteran of the War
Posts: 240
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Post by namklim on Jul 11, 2011 0:49:53 GMT -5
Llewelyn studies one of the drakes... (Hunter's Quarry on Drake #1).
However, he is not against trying to solve this peacefully, but knows well enough that it may not end that way.
He knocks an arrow and waits for how they react (Twin Strike against #1 if they start to attack others).
Twin Strike V AC [dice=20] + 9 = 12 * Elven Accuracy
[dice=20] + 9 = 13
Elven Accuracy [dice=20] + 9 = 21
13 v AC [dice=10] +2 = 9
21 v AC [dice=10] + 2 = 5
Hunter's Quarry [dice=8]
[rand=1156273124110449694015926606729017713149216896459532953083368734]
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Post by harknail on Jul 11, 2011 1:07:48 GMT -5
Page 4 Map: Map (will be updated to reflect current situation)
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Post by harknail on Jul 11, 2011 1:17:32 GMT -5
Upper left corner is Mark Upper right corner is curse Lower right corner is quarry
All indicated by a miniature of the character's icon.
Quarry added, will resolve the rest after the warden chimes in (or in a few days if we don't here from him by then) and the drakes move.
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Post by Rojito on Jul 11, 2011 3:40:16 GMT -5
[glow=limegreen,2,300]Sorry for the Delay guys, i have had a busy couple of days.[/glow] Romra waits to observe what everyone else does before moving. Hearing people speak of subdueing the threats he moves to M14. At any threat of attack he will react with Earth Shield Strike from his rapier. To Hit: +9 Damage: 1d8+4 if it hits i get +1 to my ac till start of my next turn.
HP: 42/42 Ac: 20 Fort: 17 Ref: 17 Will: 19
My attacks bonus is not figured into that ac.
Edit: Oh and mark the one i am now standing next to.
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Post by sageaqua on Jul 11, 2011 5:59:09 GMT -5
ooc: as I understand the warlocks curse - we each get each other damage bonus but when the creature drops only the caster gets the credit? If so - I will not be targeting any other warlocks cursed targets.
Edit: fix color tags
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 11, 2011 6:34:16 GMT -5
There is no i in team,
Edit: add color tags
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Post by harknail on Jul 11, 2011 11:14:59 GMT -5
ooc: as I understand the warlocks curse - we each get each other damage bonus but when the creature drops only the caster gets the credit? If so - I will not be targeting any other warlocks cursed targets. It's not a matter of getting credit, it's a matter of activating the pact boon. As a 1/2 warlock, Dart doesn't get a pact boon, so he gets no benefit if a creature he marked goes to 0 hp. But the Tiefling gets to teleport if a creature she marked goes to 0 hp, regardless of who delivered the final blow.
That's not to say that Dart should never apply his curse. If his target isn't cursed and it's the closest uncursed target, by all means apply the curse to get the extra damage. But it's best for the team as a whole if Dart doesn't curse things he isn't about to attack. Rather let the tiefling do that. And there's no reason for Dart not to attack a creature she's cursed., he looses nothing from it not being his curse.
P.S. I'll do the Drake's turn tonight
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Post by sageaqua on Jul 11, 2011 11:56:58 GMT -5
occ: first of all I don't know what a boon pact is but I figure it's an efficiency choice or a power choice - nether would be in character for any of us in the real world. A number of you are skilled with a computers - Our GM is no doubt the most skilled - but he's often to busy to help and all of us try to figure it out ourselves. So rolling our way out of a problem - is not realistic.
And the comment there is no I in team. As a child I always felt they where making fun of my poor spelling - I couldn't remember how to spell team do to my dyslexia until I was over 20 consistently. Even today I'll miss spell it - one in seven times.
And the comment there is no I in team. I have always said - then we have a blind team. and they would say - your not a team player and I'd say - deal with it - I pull my own weight - can you say the same? I was always among the five best players in every PE class I ever took in school. Often the top three.Edit: Fix color tags. [ color=LimeGreen ]Text needs to be between these tags to be green.[ /color ]
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Post by whave88 on Jul 11, 2011 14:27:57 GMT -5
But the Tiefling gets to teleport if a creature she marked goes to 0 hp, regardless of who delivered the final blow.
Just to clarify Joe, I am a star pact warlock, so I get +1 to all saves and attacks for a turn, and it is stackable when a target with my curse is dropped to zero. I think it was the previous warlock who was a fey pact that could teleport.
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Post by harknail on Jul 11, 2011 15:00:38 GMT -5
But the Tiefling gets to teleport if a creature she marked goes to 0 hp, regardless of who delivered the final blow. Just to clarify Joe, I am a star pact warlock, so I get +1 to all saves and attacks for a turn, and it is stackable when a target with my curse is dropped to zero. I think it was the previous warlock who was a fey pact that could teleport. My bad. I knew you were a star pact warlock, I picked out a icon with a star background for you. Duh.
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Post by harricklomax on Jul 11, 2011 17:38:21 GMT -5
Hilarious
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Jul 11, 2011 18:53:28 GMT -5
ooc: Wait, how do you become half a lock? my pact boon is a teleport, and it only activates when a target next to me, or something i attack dies, they took away the warlocks curse mechanic and just gave me a flat +dex as damage one per round. makes alot of warlock based enchantment useless. For me since I took the hex blade build of a lock
and just as a note you tanks are evil bastards, my build is based on reflective damage, if they dont attack me then i lose DPR D: (jk i really dont care)
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Post by harknail on Jul 12, 2011 0:08:39 GMT -5
ooc: Wait, how do you become half a lock? my pact boon is a teleport, and it only activates when a target next to me, or something i attack dies, they took away the warlocks curse mechanic and just gave me a flat +dex as damage one per round. makes alot of warlock based enchantment useless. For me since I took the hex blade build of a lock
and just as a note you tanks are evil bastards, my build is based on reflective damage, if they dont attack me then i lose DPR D: (jk i really dont care) Ah, I was confusing warlocks. Yours is a feylock, but works differently and doesn't care about curses. The half a lock is a hybrid character. His gimmick is a Paladins Divine Challenge combined with a Warlock's Eyebite. The target can't see Dart and takes damage if it attacks anyone else.
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Post by sageaqua on Jul 12, 2011 0:18:33 GMT -5
ooc: Dart is a warlock Paladin with a special focus and druid shape changing abilities so he is a three class character - the GM has bent over backwords to prove to me that 4th edition is as customizable as 3.x - so far I'd say with limited success. It's just a infairer gaming system, but it seems it's easier for some gm's to run. I just think they are being lazy - it may just be they don't have the time to do the gm's job correctly. Gm we are still waiting for the drakes actions.
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Post by harricklomax on Jul 12, 2011 0:19:36 GMT -5
What I have taken away from all of this is that, much like in WoW, warlocks are awesome, but they are too complicated for me to ever possibly remember how to play.
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Post by sageaqua on Jul 12, 2011 0:32:55 GMT -5
occ: I know how you feel. Boy do I know how you feel. Warlocks are far harder to play. Give me a 3.x multiclass character any day of the week. that's much easier to play.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2011 0:40:01 GMT -5
Yes it is that is why I don't ever play that class myself. I like what they can do but not enough to play them myself. O and congrats on getting it to show up green.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2011 0:52:18 GMT -5
David the three classes you should have gone was sorcerer, wizard and bard. and a gnome as your race. I think you would have fun with that combination of classes.
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Post by harknail on Jul 12, 2011 1:00:04 GMT -5
Entries of peace are made, along with distractions and offers of food. The primal characters prepare for attack (readied actions), but wait to see what the drakes do. #1 has felt the divine wrath inflicted on it. It takes to the air with a screech as it looks for the source. Clawing at Tol ( Claw vs AC, damage (1d20+7=20, 1d6+4=6)), it flies up and over to Dart to claw at him ( Claw vs AC, damage (1d20+7=9, 1d6+4=8) miss) and the back to the roof where it screeched at it's attackers. As soon as it's claws lashed out, two arrows flew from the tree. One missed, but the other struck the drake (for 11 hp) Clawing at the burning Tol singed the drakes paw (for 5 hp). Clawing at Tol would have set off the Divine Challenge, but it's already been set off this round. It will reset on Dart's turn.#2's head hurt. And it was hungry. It heard some vaguely familiar sounding words, but the only one it made out was food. It sniffs at Harknail, then at Tol. Deciding that neither was good to eat, it took a step towards the sounds and sniffed at the tiefling. It decided that tieflings were good to eat and took a chomp ( Bite vs AC, damage (1d20+9=19, 1d10+4=13) hit). It was punished for ignoring Harknail by a burst of radiant energy (5 hp). #3 also seemed to recognize the word food. It paused on tearing though the thatched roof and sniffed the air. Liking what it smelled it glided down from the roof and tried taking a bite of breakfast. ( Bite vs AC, damage (1d20+9=18, 1d10+4=12) hit). Unfortunately the breakfast was attached to the construct. Fortunately Blastishy saw the teeth closing on his minion in time to reinforce it. There was a clunk as the drakes teeth closed on the reinforced construct. The drake then lifted its head and worked it's jaw. Apparently it didn't find the construct as tasty as it smelled. #4 left the squealing animals in the barn to go check out the squealing pig in the tree. It was surprised, puzzled, and frustrated when it found the sounds of a pig, but couldn't find a pig. #5 stopped tearing at the shuttered barn window to try this tasty treat right in front of it. The tasty treat reacted to the lifted head and open jaws by poking at it with a pointy thing ( Atk vs AC, damage (1d20+9=14, 1d8+4=8) miss). The hungry drake was more accurate with it's chomp ( Bite vs AC, damage (1d20+9=22, 1d10+4=12) hit). Map (will be updated to reflect current situation) [tag all]Edit: Reinforce the minion changing hit to miss
Edit 2: Add 5 points damage to #1 from Wrathful Aspect
Edit 3: Add 7 points damage to #2 from Infernal Wrath
Edit 4: Remove Infernal Wrath
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2011 1:17:43 GMT -5
Joe I have something called reinforce minion, it is a Immediate Interrupt, I am with in 5 of it and will use it so it will not take damage.
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