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Post by Rojito on Aug 31, 2011 0:22:23 GMT -5
Romra will use perception to check the surrounding to see if he can figure out how the drake was injured. Or atleast to make sure none of the kids are sneaking around to the other side. Perception +10 [dice=20][rand=240644527742457182268206936245260494028735937618836716584809505]
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Post by whave88 on Aug 31, 2011 14:42:55 GMT -5
Stria understanding the drakes words looks towards the children and forces her way to them.
Back off, this creature is injured and needs no more harm done to it. Further provocation of the beast will cause harm not only to yourself, but also to the young ones you have foolishly brought with you. Now go home!
Intimidate: [dice=20] +13 = 23
Stria turns to the drake and begins speaking in draconic
Peace be to you great one. I mean you know harm, and I will do what is in my power to help you.
Stria looks back towards the party
This drake seems to still have its mind, thus we should show it both respect and empathy. Focus on returning these children home. Leave negotiations with the drake to me.[rand=474320426622394820812944615439832704377314216366707366719776232367]
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Post by harknail on Aug 31, 2011 15:19:37 GMT -5
The tiefling is most scary and again causes the children to pause briefly.
4 successes, 1 failure
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Post by at on Aug 31, 2011 16:40:53 GMT -5
Back off, this creature is injured and needs no more harm done to it. "Injured by another drake perhaps" - Barbatos motions towards the claw wound. Peering at the beast he attempted to ascertain whether it was, or had been under the influence of the same magic as the others.[rand=9207445137655708626699838681481867891127306561110276458040273584]
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Post by sageaqua on Aug 31, 2011 19:36:20 GMT -5
Dart raises an eye brow and points back home for the farmers children. He pulls his dagger out of his pocket and throws it at the wind nowhere near anyone. Seemly pointless to all - his dagger flies back into his hand. "Well are you returning home or not? Are we going to be telling your families that you attacked the poor creatures and where killed or are you going to piss me off? Now move!" intemadate +4 [dice=20][rand=3349802901502698757038323278538885080185926053673886977395741269]
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Aug 31, 2011 22:16:37 GMT -5
Since the drake is of no threat, unless provoked, Llewelyn is more concerned with the children. He can tell they are agitated, but is unsure of how to stop them. For now, he will step in-front of the children. Should be quick enough to intercept any that try to run towards the drake.
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Post by harknail on Sept 1, 2011 1:21:31 GMT -5
Dart, you were a little too early with a second post, so it doesn't count. I think everyone has posted, so NOW we start the second round. Everyone can post another attempt (just one) to try and convince the kids to back down, to help the drake, figure out something, etc. You can repeat earlier posts that I've ignored if you want to, but you'll need to make a new roll for the relevant skill.
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Post by harknail on Sept 1, 2011 1:27:06 GMT -5
Romra will use perception to check the surrounding to see if he can figure out how the drake was injured. Or atleast to make sure none of the kids are sneaking around to the other side. Romra determines that the wounds weren't actually claw wounds, but were made by a flail. Overall the drake looks in poor shape, many scars and partially healed wounds. Including the snake god brand on it's flank.
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Post by sageaqua on Sept 1, 2011 2:41:54 GMT -5
Dart asks the drake in draconic "How old are you? And how where you hurt?" diplomacy +4 [dice=20][rand=85882556578144431117944582365453279291345528326934004277577623725]
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Post by at on Sept 1, 2011 3:17:56 GMT -5
(roll to detect magical auras)[dice=20]+13 arcana
(edit - huzzah, 20. Now watch me roll 1 on an important test...)[rand=991337481794519455993993038404496294428858458201532013578182281]
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Post by harknail on Sept 1, 2011 13:38:51 GMT -5
The drake replies, "Head hurt".
The drake has the same aura as the other drakes, remenents of a mind altering ritual.
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Post by sageaqua on Sept 1, 2011 22:16:38 GMT -5
Dark looks at the others, "He seams to of thrown off the mind attacks that have damaged the others. Does any one know how to treat a drakes headaches? The drake could use some help."
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Post by whave88 on Sept 2, 2011 4:15:06 GMT -5
Stria glares back at the children.
Why are you still here? Go home!
Intimidate: [dice=20] +13 =32
She looks at Dart momentarily, and speaks in draconic
You can speak their language as well?
[rand=9419122849774633467758674517714135911983331306838033081443790144105]
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Post by sageaqua on Sept 2, 2011 10:47:47 GMT -5
Dart - yes I speak draconic. I also find it helpful to keep it to myself most of the time. It was part of my arcane training.
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Post by harknail on Sept 3, 2011 13:23:35 GMT -5
While not ready to retreat, the children are held back by Stria's intimidating manner.
5 successes, 1 failure
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Post by harknail on Sept 3, 2011 13:51:06 GMT -5
Harknail responds to dart, "I be trying." He then examines the drakes head, a maneuver that leaves him open to a bite attack from the drake. Heal check: [dice=20]+8=12 Harknail reports on his observations, "Some sirrah hath beateth this drake near death." Harknail then gently puts his hands on either side of the drakes head and sends though some of his own vitality to heal the drake (Lay on Hands).
"That be all I can do," said Harknail when he was finished.
6 successes, 1 failure Heal checks must be supplemented by healing that require that the recipient spends a healing surge. Harknail has used his Lay on Hands twice today and can no longer heal. Dart doesn't get a Lay on Hands ability has a Hybrid Paladin, so Blastishy can make further Heal checks. [rand=26241916674189273179781339131295774842964997515085674225087277591]
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 5, 2011 3:15:17 GMT -5
Blastishy figures at this point that healing is about all he can do at this point to help the drake and reaches out to heal it. Heal [dice=20]+11= 18[rand=3165055641438812761974890017882184644877677783370661308616399765]
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Post by harricklomax on Sept 5, 2011 8:52:57 GMT -5
Okay wow I missed a lot, I don't know if it will be possible, but Popol would like to try and use Healing Word on the Drake. If I cannot cast Healing Word on the Drake, I will attempt a Heal check to try and identify and treat the source of its headache.
[dice=20] for Healing Word if possible, and if memory serves, that includes an additional 1d6 healing [dice=6]
If I can't use the spell, then a Heal skill check instead using this roll [dice=20] that's at a +11 for Heal[rand=1952596390353778736636840608067146090310182055167846891024003758]
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Sept 6, 2011 12:40:18 GMT -5
Tol
Step up next to star and look scary as possible. The only other ide that comes to mind is take them back myself and offer to tech them some basics but not sure how long that will take or how happy there parents will be.
Intimidate [dice=20] +12[rand=3733841478824615581850419356487690243290218058973559845895289909095]
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Post by sageaqua on Sept 6, 2011 23:34:23 GMT -5
Dart focuses on the biggest child and walks up to him stopping only inches away. "It is time for you to leave." Diplomacy +4 [dice=20][rand=71460962085984651246329145506024453583214408718054243774719070643]
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