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Post by harknail on Sept 7, 2011 19:59:11 GMT -5
Blastishy figures at this point that healing is about all he can do at this point to help the drake and reaches out to heal it. Heal +11= 18 The drake is out of healing surges, so healing it also requires one of your infusions.Blastishy also heals the drake, helping it's head ache. 7 successes, 1 failure
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Post by harknail on Sept 7, 2011 20:06:02 GMT -5
Okay wow I missed a lot, I don't know if it will be possible, but Popol would like to try and use Healing Word on the Drake. If I cannot cast Healing Word on the Drake, I will attempt a Heal check to try and identify and treat the source of its headache.for Healing Word if possible, and if memory serves, that includes an additional 1d6 healing If I can't use the spell, then a Heal skill check instead using this roll that's at a +11 for Heal Healing Word isn't possible for the Drake is out of healing surges. The Heal check doesn't count as a success without healing to back it up. But Popol does determine that even with all the healing that's been done, this drake does not have long to live. It was dying even before it was wounded. The magical healing is reducing pain, but is only adding minutes to the drakes life. There is something not right in the drakes brain that doesn't respond to either mundane or magical healing. Popol may pass this on as he sees fit.
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Post by harknail on Sept 7, 2011 20:08:29 GMT -5
Tol Step up next to star and look scary as possible. The only other ide that comes to mind is take them back myself and offer to tech them some basics but not sure how long that will take or how happy there parents will be. Tol wasn't as scary as the tiefling, but he was scary enough. The kids were confused by their heroes actually trying to heal a drake, and the scary people standing between them and the drake. 8 successes, 1 failure
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Post by harknail on Sept 7, 2011 20:14:22 GMT -5
Dart focuses on the biggest child and walks up to him stopping only inches away. "It is time for you to leave." Diplomacy +4 Actually, that would be intimidation not diplomacy. Which is good since in this case Diplomacy has already been established as an automatic failure.At Dart's command the kids turn and slowly make their way back the way they came (with many over the shoulder glances as they go). The group is now alone with the Drake, who is definitely not hostile. With most of the pain gone, the Drake can now answer questions coherently. Though it is quickly determined that the Drake only understands Draconic. Stria and Dart can both talk with the Drake, the others need to depend on them for translation. [tag]
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Post by sageaqua on Sept 8, 2011 1:59:18 GMT -5
Dart comes over to take a very careful look at the drake. He's looking for scares that might indicate somethings been planted under their skin. knowledge nature. +7 [dice=20]
Dart's happy to translate what people are saying.[rand=13472544890828430495621522422879983731270232237886946874735876918]
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Post by harknail on Sept 8, 2011 3:14:54 GMT -5
Dart finds that the Drake has many scars in various stages of healing, including a snake brand on it's flank.
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Post by harricklomax on Sept 8, 2011 9:40:19 GMT -5
"The creature is not responding," Popol tells the others. "It looks to be near death."
I'm looking over my abilities and as far as I can tell there's no way I can heal anything if it doesn't have Healing Surges of its own, unless I want to burn a Daily, and that's only for 5 HP. Is that correct? It seems so weird that I don't have a simple, direct healing spell. I guess I'll make another Heal check since I have nothing much else to do, see if I can buy an extra minute.
Heal Check [dice=20] +11[rand=1708749017622943643556248726425806157266844399748589898989878779878]
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Post by at on Sept 8, 2011 10:40:52 GMT -5
"The creature is not responding," Popol tells the others. "It looks to be near death." "Perhaps a side effect of a failed ritual, or the consequences of escaping one"
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Post by sageaqua on Sept 8, 2011 11:16:52 GMT -5
Dart says "Do the best you can. If the drake dies we'll get few answers. Any one that can keep her alive should do so. I'm sure the farmers have a healer or two - whoever is fastest should try to retrieve them as quickly as possible."
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Post by harknail on Sept 8, 2011 12:16:05 GMT -5
Blastishy and Popol are likely better at mundane healing than anyone in Elkridge. They are both VERY good at mundane healing. But Harknail has already done all that can be done with mundane healing. Blastishy has one healing infusion left that he could use.
Although he is not going to live long, the drake is currently conscious, cooperative, and now able to think clearly again thanks to the groups aid. If you want answers you need to start asking questions while the drake can still answer them.
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Post by sageaqua on Sept 8, 2011 14:12:27 GMT -5
Blastishy should use his healing infusion then to save the drakes life. As a party we don't need it. A little sleep and the party will be in good shape. Without it it sounds to me like our client (the drake) may not live another hour. We may need the drake to get to the top of the mountain. Dart asks the drake in draconic "What happened to you? Where did you get these scares and this tattoo? How many drakes have been hurt like you where? Where where you hurt? As in location. How many other drakes have been hurt? I will help them if I can. My allies may help them. I'm not sure which side they are on right now. But I think they are on your side! You can trust me. So can they once they figure it out." Dart translates all that he and the drake says
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Post by harknail on Sept 8, 2011 14:21:56 GMT -5
So far the Drake has used 3 healing surges. Harknail triggered it's own healing surge, then used his remaining lay-on-hands. Blastishy has already used one healing infusion. Normally any one of those three would have been enough to save the drakes life. But in this case the Drake is sick in a way that can't be healing with spending healing surges. There is no reason for Blastishy not to spend his next healing infusion, but it's not going to save the drakes life, just add a few minutes to it.
The drake is overwhelmed by Darts stream of questions and can't remember them all to answer them. The drake just gives Dart a puzzled look before answering in draconic, "Not hurt now."
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Post by sageaqua on Sept 8, 2011 19:01:24 GMT -5
GM Dart was not attacking with his questions. He asked them one at a time and waited for the answers to each question. It is tedious to wait a day between each question and needlessly frustrating for players which is how the Internet games function. So I'll baby this: It should not be necessary.
Dart asks the drake in draconic "What happened to you? Dart waits for the Drakes answer - then he asks his next question.
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Post by harknail on Sept 8, 2011 19:12:59 GMT -5
Dart asks the drake in draconic "What happened to you? Even though it is slow, there are several reasons to ask questions one at a time. It gives you a chance to modify your questions based on the response. It gives other players more chance to hop in the conversation. And perhaps most important in this case, you only have so much time to ask questions, which means that you will get only a limited number of questions answered. A long string of questions all at once would simply advance time faster and the answers would be repetitious. So I'm going to force questions to be asked one at a time.The drake answers, " I heard they were going to kill me so I escaped. One of them chased after me and hurt me, so I knocked him off his mount. Then I came here to rest."
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Post by sageaqua on Sept 8, 2011 20:54:40 GMT -5
I understand. Where did you get these scares and this tattoo? Dart waits for the Drakes answer - then he asks his next question.
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Post by harknail on Sept 8, 2011 21:05:40 GMT -5
Just to be clear, that is a brand, not a tattoo. The pattern was burned into the drakes flesh with a branding iron. Although it is a snake pattern, it's really just one more scar.
The drake answered, "Soon after I wake up from long dream they put hot metal on me. It burned. It hurt long time. Then they beat me when I didn't do good enough. I tried, but not good enough so I get beat."
The group is getting the impression that the drake has a child like mentality. Definitely sentient, but not too bright.
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Post by sageaqua on Sept 8, 2011 22:30:21 GMT -5
Dart's thinking slave's - it sounds that way to him. Anyone else have any idea's?
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 9, 2011 4:22:21 GMT -5
I am so sry to all i have had a lot going on at this time for i have now started classes and i have had a lot to do. Blastishy will use the healing infusion to try to save the drakes life. so it is "The target regains hit points equal to its healing surge value + my Wisdom modifier of +3.
so that everyone can hear him Blastishy says "I will do my all that i can to save this drake but in this condition i do not know if i can save them. For i fear it may already be to late to be able to save them. yet as long as it alive i will do all that i can to keep it that way. Tell them i am doing all i can to save their life and that if they have any information we can use now is very go time to tell us. "
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Post by sageaqua on Sept 9, 2011 9:27:11 GMT -5
Darts translates "He'll heal some of your wounds, but it seams that is all my team can do. If your going to live at this point it is entirely up to you. Now, how many drakes are on the mountain?"
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Post by harknail on Sept 9, 2011 12:38:10 GMT -5
Blastishy using another healing infusion to do all he can to extend the drakes life. The drake seems content to spend the rest of it's life answering your questions.
"If I die now, at least pain is gone," responded the drake. "There were four drakes there, but they not talk. Three are tame and understand words, other is wild."
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