|
Post by harknail on Oct 4, 2011 12:47:12 GMT -5
Close Blast 5 is a 5 x 5 square that's adjacent to the caster. It's not a good representation of spray, but keeping all area attacks square makes it MUCH easier to figure out what is in the area (always a problem with the old circles and cones). It's OK to have the blast intersect solid walls, that does reduce the area. So the area blasted is about twice the size you showed, but doesn't include any additional creatures.
For area attacks, you need 1 to-hit roll per creature, but only one damage roll for all of them. So'll you'll need 5 more attack rolls for the color spray, and 4 more attacks for the Thunder Wave.
I suggest everyone else wait till this attack resolves, there are going to be a lot fewer rats around after two blasts that are catching minions.Map (will be updated to reflect current situation)
|
|
|
Post by at on Oct 4, 2011 13:15:23 GMT -5
I suggest everyone else wait till this attack resolves, there are going to be a lot fewer rats around after two blasts that are catching minions. Huzzah for the good guys There is a bright flash of light and then a thunderous roar as the surging rats are blown into the air, many smashed against the rocks or left dazed and drowning in the shallow water. Rat 7 (directly infront of Barbatos) takes the original rolls.
Rest of the rolls working outwards vertically - so targets in order are 4, 3, 5(big rat), 2, and 1(not hit by thunderwave)
Colourspray, +8 vs will : [dice=20][dice=20][dice=20][dice=20][dice=20]
Thunderwave, +11 vs fort: [dice=20][dice=20][dice=20][dice=20]
Crit to big rat #5 inflicts [dice=6]=17 total damage (implement bonus) [rand=3211359986914319800193167497362673555242598117768562301230129858]
|
|
|
Post by harknail on Oct 4, 2011 14:59:16 GMT -5
Tol and Romra no longer had to worry about ankle biters, Barbatos killed them all with his color spray. He then pushed the other rats away with a thundering wave, leaving them both dazed and bloodied.
Push (or any other forced movement) doesn't trigger opportunity attacks. It looked like the thundering wave damage was too low (it should have been +9 as well), so I added the extra 2 points of damage. No problem moving though Darts square to get to E13 without invoking attacks of opportunity. D13 isn't large enough to occupy even while insubstantial.
|
|
|
Post by harricklomax on Oct 4, 2011 15:37:08 GMT -5
Popol will use lance of faith on rat 7 i guess. [dice=20]+6 vs REF
[dice=8]+5 radiant[rand=08990334007423861944469487428136214525622786453947094006826899181]
|
|
|
Post by harknail on Oct 4, 2011 15:46:59 GMT -5
Even though it was dazed, the rat still managed to avoid Popol's ray of divine light. Miss
|
|
|
Post by at on Oct 4, 2011 17:53:16 GMT -5
It looked like the thundering wave damage was too low (side effect of expanding the area, though will all the minions dead there would have no longer been any reason to expand it)
|
|
|
Post by harknail on Oct 4, 2011 18:38:50 GMT -5
Right, I saw that and then forgot it. But since the wizard would have seen that the blast didn't need to be expanded, it ended up coming out right
|
|
|
Post by sageaqua on Oct 4, 2011 20:26:42 GMT -5
Dart cast warlocks curse on rat 7 divine challange of rat 7 eyebite on rat 7 [dice=20]+4 [dice=6]+4
Edit: Add another d6 for curse damage: [dice=6][rand=9493258395232260499758024234324729590650973841559066513667348772]
|
|
|
Post by harknail on Oct 4, 2011 21:49:09 GMT -5
Dart compels the nearest rat (#7) to attack only him or suffer divine retribution. Dart then glares at the rat enemy, and Dart's eyes briefly gleam with brilliant colors. The rat reels under Darts mental assault, and Dart vanish from the rat's sight. That was a rat in trouble...
Just using default flavor text for Eye Bite. You can describe it differently if you prefer. In any case Rat #7 is in bad shape.
|
|
|
Post by Rojito on Oct 5, 2011 0:28:47 GMT -5
Romra moves to D6 and Earth Shield Strikes Rat 6. Attack +10 [dice=20] 20, hit? if so i get +1 ac until the end of my next turn
Damage +8 [dice=8] 15
Then i will Mark the rat as well.
I forgot my enhanced weapon. And since i just saw Tol update his action the exactly the same as me if need be i can be moved to attack someone else. I do believe he is actually higher on the init than i.[rand=4913824399890747993942484387451468338409690745588920478934293965]
|
|
nobu
Veteran of the War
Posts: 104
|
Post by nobu on Oct 5, 2011 0:35:28 GMT -5
Tol
Slightly blinded by the explosion i wait for the smoke to clear and look around to see whats still standing.
"Mr. Wizard very impressive display!" I call out as i move to E6 and try o finish off rat #6 with a basic Moonfire Blade
Moonfire blade vs Ref [dice=20] +9 = 23
Radiant Damage [dice=12] +10 = 20 (5cha +3dex +2 armbands)
"Well... it wasn't as explosive.... but the rats dead...." as i shove it off the blade and swipe to clear it. If by some miracle he survived i will change that flavor text.[rand=6847743189708683287289839182955551069756370351723242121981262944]
|
|
nobu
Veteran of the War
Posts: 104
|
Post by nobu on Oct 5, 2011 0:42:25 GMT -5
I meant rat #5, i moved to e6 so i was still thinking 6 when i typed it in.
|
|
|
Post by harknail on Oct 5, 2011 0:50:19 GMT -5
Romra moves to D6 and Earth Shield Strikes Rat 6. The dazed rats ignore Romra as he moves past them to attack the uninjured rat. Primal power flows from the ground to give the weight of stone to Romra's strike and to his skin, shielding him from attack for a moment while damaging the rat severely. Still the rat is not yet bloodied. I was about to point out that you missed some bonuses, but you had already fixed them
|
|
|
Post by harknail on Oct 5, 2011 0:53:45 GMT -5
Just to confirm, does Tol want to move between two rats (giving them flanking? Or did he want to stand over one of the dead smaller rats instead? In case you didn't know, it's allowed to move to or through squares with red X's on the creatures. You can step over or on the dead creatures.
|
|
nobu
Veteran of the War
Posts: 104
|
Post by nobu on Oct 5, 2011 1:26:53 GMT -5
Kinda figured rat #5 would be dead so i wouldn't have to worry about being flanked, but if he lived then yeah i'll stay were i went, not the best movement but hes confident.
|
|
|
Post by harknail on Oct 5, 2011 1:46:10 GMT -5
Tol Slightly blinded by the explosion i wait for the smoke to clear and look around to see whats still standing. "Mr. Wizard very impressive display!" I call out as i move to E6 and try o finish off rat #6 with a basic Moonfire Blade "Well... it wasn't as explosive.... but the rats dead...." as i shove it off the blade and swipe to clear it. If by some miracle he survived i will change that flavor text. The rat is indeed dead. You missed another +1 damage from your Vicious Rod +1. You also missed that the dazed rat was granting combat advantage for another +2 to hit and a possible (and complete unneeded) sneak attack.
|
|
|
Post by harknail on Oct 5, 2011 2:10:04 GMT -5
Harknail saw that the squishy members of the group had no one between them and the very mobile bats, so he moved to block off access to the rest of the group (to F8). He ignored the rat next to him (#6), which gave the rat a chance to make an opportunity attack against Harknail. Atk vs AC, damage: (1d20+4=17, 1d6+2=7)The rats teeth once again slid harmlessly off of Harknail's armored hide. But in attacking Harknail, the rat left itself open to Romra. (Romra can use Warden's Fury vs. Rat #6)Once in position, Harknail used a Righteous Smite against the dazed and bloodied rat (#7). Atk vs AC, damage: (1d20+7+2=26, 2d8+3=12)As Harknail smited the rat most thoroughly, divine energy charged his nearby allies (all within 5 squares of Harknail get 7 temp HP, that's Romra, Tol, Blastishy, Barbatos, and Harknail himself). Because he didn't attack it, the Bat was freed from Harknail's Divine Challenge (and Harknail can't issue a challenge next turn). It's overkill for killing the rat, but I thought the temporary HP might save someone a healing surge.
|
|
|
Post by harknail on Oct 5, 2011 2:16:23 GMT -5
Tag Blastishy, Llewelyn, and Stria
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Oct 5, 2011 2:22:23 GMT -5
I would now take my turn if there is no objection Move to E11. So that everyone can hear him Mr rat you should not have attacked my friends, you will now suffer the same fate as all that have fallen around you. All who fight together die together" [/b]. Magic weapon [dice=20]+10 to hit [dice=8]+4 wow that was anti climatic . I should not wast an action point on it. [rand=4017825992777943680701307719573383797528303693988792398958466947]
|
|
|
Post by harknail on Oct 5, 2011 2:39:20 GMT -5
No objection at all to your taking your turn now. But all the rats near E11 are dead. Only rat #6 at D5 is still alive. I assume you will want to change your turn.
|
|