nobu
Veteran of the War
Posts: 104
|
Post by nobu on Oct 5, 2011 12:36:58 GMT -5
Actualy... i can't do the sneak attack until i can get another feat. My blade is Heavy, which means i need versatile duelist before i can use it for rogue sneak attack feature. since the creation of this character i figured out how to do this build smother and without so many feat but alas hes already built so im kinda stuck with it.
wow so i have +11 base damage? that almost as broken as my human hexblade...
|
|
|
Post by Rojito on Oct 5, 2011 13:05:25 GMT -5
As the rat turns its attention to attack Harknail, Romra strikes out and tries to skewer it once more.
Wardens Fury Attack +10 [dice=20] =13, miss?
Damage +8 [dice=8] =9
Guess today is a bad day for me to be rolling lol[rand=1313983326714202545227538590840998048097247331228972352652889748]
|
|
|
Post by sageaqua on Oct 5, 2011 21:55:35 GMT -5
Dart moves to 9D warlocks curse to hit rat on D5 paladins challenge to hit rat on D5 eye bite [dice=20]+4 o hit rat on D5 [dice=6]+4[rand=46569901891052723721047187922522493970264215022336832568873651326]
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Oct 6, 2011 0:00:23 GMT -5
Move from G13 diagonally to C 8 and then move up two ending in C6. Then I will use Magic weapon on the last rat.
Blastishy is still holding his glowing spear as he move to strike as he stabs the rat moves out of the incoming spear-blade
To hit[dice=20]+8 damage [dice=8]+4 So Joe on Darts miss assuming he missed i will use a minor and summon my Phantasmal Henchman in square C4. [rand=03987043420784175433661902113817637788613964803517792123413644731]
|
|
|
Post by at on Oct 6, 2011 3:50:56 GMT -5
So Joe on Darts miss assuming he missed... (Dart shot up rat #7 back on page 5 - it's still the same turn, he'll be on F14 at this point)
|
|
namklim
Veteran of the War
Posts: 240
|
Post by namklim on Oct 6, 2011 20:56:27 GMT -5
Not sure how updated the map is, but same basic cycle of Hunter's Quarry closest enemy and Twin Strike it.
Versus AC [dice=20] +9 = 14 [dice=20] +9 = Crit miss
For [dice=10] +2 = 4 [dice=10] +2 = / [dice=08] 7 Total if 14 hits AC. [rand=2016289405901240490266162030615819300529466570878207061745963643]
|
|
|
Post by harknail on Oct 6, 2011 21:17:36 GMT -5
As the rat turns its attention to attack Harknail, Romra strikes out and tries to skewer it once more. Unfortunately this rat was not dazed and simply hopped over Romra's rapier.
|
|
|
Post by harknail on Oct 7, 2011 0:45:07 GMT -5
Move from G13 diagonally to C 8 and then move up two ending in C6. Then I will use Magic weapon on the last rat. Blastishy is still holding his glowing spear as he move to strike as he stabs the rat moves out of the incoming spear-bladeSo Joe on Darts miss assuming he missed i will use a minor and summon my Phantasmal Henchman in square C4. Blastishy misses the agile rat.
I assume you're creating the henchman in response to Romra missing rather than Dart. Dart's second attack this round is doesn't happen.
|
|
|
Post by harknail on Oct 7, 2011 1:03:16 GMT -5
Not sure how updated the map is, but same basic cycle of Hunter's Quarry closest enemy and Twin Strike it.
The last rat is the only creature visible from Llewelyn's current position, so I'm assuming that's your target.Llewelyn sends two arrows flying at the last rat, but the agile rat dodges them both.
|
|
|
Post by harknail on Oct 7, 2011 11:30:33 GMT -5
Waiting for Stria
|
|
|
Post by harknail on Oct 9, 2011 14:53:15 GMT -5
OK, we've waited long enough for Stria. To keep things going I'm going to have her do something so that the monsters can move while I have time to do so.Move: Move to get clear view of at least one Bat while staying behind Harknail, moves to E9 Minor: Curse closest Non-cursed enemy, the last rat is cursed which gives Stria a +1 to Fort, Ref, & Will. Standard: Attack a bat (#5) with Eldritch Blast: Atk vs. Ref, damage: (1d20+7=11, 1d10+6=8)Miss. Edit: Bat's were all in Darkness, so she would have targeted the Rat instead, but it's still a miss.
|
|
|
Post by harknail on Oct 9, 2011 16:10:44 GMT -5
Bat #1 ignores the phantasmal henchman (perhaps it doesn't show up on sonar) and does a fly by attack on Blastishy before retreating back into the darkness. Atk vs. AC, damage: (1d20+8=19, 1d6+4=8)The rat hit, but thanks to Harknail's Divine protection Blastishy was just barely scratched (8 damage, 1 past temp HP) The other two surviving bats both went after Harknail. Atk vs. AC, damage: (1d20+8=24, 1d6+4=5, 1d20+8=19, 1d6+4=9)But only one of them managed to get past Harknail's steel plating (5 points), but was stopped by Harknail's divine protection. The surviving Rat tried to bite at Romra, but was so confused by seeing two of him that it's bite was easily avoided. Atk vs. AC, damage: (1d20+4=9, 1d6+2=8)Tag all
|
|
|
Post by sageaqua on Oct 9, 2011 16:41:02 GMT -5
Dart moves to C9 then cast eyebite on last rat.[dice=20]+4[dice=6]+4[rand=26000140444375575830574896186590276551335700787665799410501495]
|
|
|
Post by harknail on Oct 9, 2011 17:30:06 GMT -5
Dart moves to one of the bone piles to attack the last rat with his Eyebite. But he is distracted by realizing that the bone pile includes at least one small humanoid skull along with some animal skulls.
Miss, but Dart's passive perception discovered evidence that these creatures were a threat to humanoids below. It will take a minor action nature check to identify the skull more precisely.
Edit: Dart just barely missed, the Rat has a weak will.
|
|
|
Post by harknail on Oct 9, 2011 17:58:06 GMT -5
Harknail, Paladin of the god of War, has had enough of the hit and run tactics of the Bats. He wades into the water until he see's a bat, and then charges it. Atk vs. AC, damage: (1d20+8+1=22, 1d8+4=8)He hits bat #5 for 8 points. He also has shifted his light so that all the bats are currently revealed.
|
|
|
Post by at on Oct 10, 2011 4:35:31 GMT -5
Feeling exposed Barbatos moves up behind the group ... it would seem that the construct could take care of itself, seemingly immune to the creatures attacks.
Once again he called upon his powers to slow the bats advance.
Move to C7
Ray of Frost on Bat #4 [dice=20]+7 vs fort [dice=6]+5 cold and slowed
Minor action to move and sustain light, C4[rand=60635828711354021847837744097928234933022099004458202312512283474]
|
|
|
Post by harknail on Oct 11, 2011 0:05:00 GMT -5
Barbatos subjects another bat to hypothermia, greatly reducing the bats ability to strike and fly away. He then shifts his light to completely illuminate the area of the cave where the bats had been hiding. Inadvertently this left both Dart and Stria in total darkness.
Perhaps they will be eaten by a grue…
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Oct 11, 2011 2:17:30 GMT -5
Tol should go before Romra and me. then i should attack with my construct so then Romra can get flanking if i hit. If i do hit, then Romra gets combat advantage so as good as flanking. I then can use my special abilty to teleport and have the rat grant combat advantage and i would still give Romra a +2 to hit. it that a good idea?
|
|
|
Post by at on Oct 11, 2011 5:12:34 GMT -5
Perhaps they will be eaten by a grue… Oops, one square too far. I'll have to remember to move it south a square in my next action.
|
|
|
Post by harknail on Oct 13, 2011 16:40:29 GMT -5
Waiting for Popol, Romra, Tol, Blastishy, Llewelyn, and Striazionis.
|
|