nobu
Veteran of the War
Posts: 104
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Post by nobu on Oct 14, 2011 11:22:59 GMT -5
Tol
After looking around at the devastation made in the brief few moments ill head to whatever enemy is still standing (dont have a clue how the map looks) and strike it down as i did the last rat.
Moonfire Blade vs Ref [dice=20] +9= 17
[dice=12] +10= 19 Radiant
"Is that all of them?"[rand=376366546124895952196853201001661794634687385618594704191871307499]
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Post by harknail on Oct 14, 2011 11:30:20 GMT -5
Sorry, missed adding a map to the previous page. All the maps are the same and update whenever I post.Map (will be updated to reflect current situation)
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Post by harknail on Oct 14, 2011 11:47:25 GMT -5
Flanking with the ghostly Romra, Tol has no problem striking and bloodying the rat before him. It looks like one more hit from anyone will finish it off, but till then it will be fighting like the cornered rat it is.
There is one rat and 3 evasive bats left
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Post by Rojito on Oct 14, 2011 19:46:35 GMT -5
Romra
Seeing Tol almost finish the last rat off Romra quickly thrusts forward in an attempt to finish it.
Earth Shield Strike: +9[BaB]+2[Flanking]+1[Magic Weapon]= 12 [dice=20] =31
Damage: 4[str]+4[Magic Weapon] [dice=8] =13[rand=9529671715982875542501810946197581505521671202157457739084025984]
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Post by harricklomax on Oct 15, 2011 9:16:11 GMT -5
Popol will walk to square D-8 and fire at Rat 6.
[dice=20]+8 vs REF
if it hits, rat takes -2 on all defenses until the end of my next turn and the next player to hit it gains 5 HP
Not sure if Healing Lore applies, Astral Seal has the Healing keyword in the description, but the healing it does is indirect. If it applies, then the next one to hit the guy gains 10 HP, if I hit[rand=251381689197909265313027627885661211908783055932330071682682256395]
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Oct 15, 2011 10:48:34 GMT -5
It was changed in the errata to only work on healing that spends healing surges, so it no longer works with astral seal. They didn't want surgeless healing to be too powerful. Edit: Realized it's my turn. Move to D-9. Twin Strike, first shot against Rat 6, second against bat 5. Rat 6 V AC [dice=20]+9 = 16 For [dice=10]+2 = 5 Damage. Bat 5 V AC [dice=20]+9 = 12 For [dice=10]+2 = 3 Damage.[rand=32102727893801253681501291436374528209738456571192591660136729056]
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Post by harknail on Oct 15, 2011 13:01:47 GMT -5
RomraSeeing Tol almost finish the last rat off Romra quickly thrusts forward in an attempt to finish it. Blastishy flies apart into a cloud of crystalline slivers. These shards of crystal fly to the opposite side of the rat were they reassemble themselves back into Blastishy. While the rat is distracted by that, the phantom Romra attacks. The Rat manages to avoid that attack as well. The real Romra easily skewers the much distracted remaining rat through the heart with his rapier. He realized that those bitten by rats should be checked out after the fight because he remembers that rats frequently are carriers of disease. The death of the rat that Stria cursed energies her fey pack, allowing her to step though the feywild to somewhere nearby (activate pack bonus for teleport)Edit: Include Blastishy's actions
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Post by harknail on Oct 15, 2011 13:10:02 GMT -5
Since both Popol and Llewelyn were targeting, and we're still waiting for Stria and Blastishy anyway, I'll give the two of you a chance to modify your actions. If you don't modify them before Stria and Blastishy post, I'll modify them for you to keep the game moving.
Also, note that B9 though E11 is in complete darkness, it's much easier to stumble if you can't see the ground. Also there are no penalties for stepping over the dead rats or even ending movement in their square. I'm just leaving them on the map so that you can see the bodies piling up
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Post by harricklomax on Oct 15, 2011 15:57:23 GMT -5
In that case, Popol will run to H-7, which appears to be the edge of the lighted area, via dead rat 3 to avoid darkness and piles of bones. Hopefully nothing I can't see will attack me suddenly from the water. Then I'll use Astral Seal on Bat 5. I'm guessing I can see it because of Harknail's glowing shield. If not I'll just end my turn there.
[dice=20]+3 vs REF (3 because I ran)[rand=94500639394700765352248392188071029426968009650399879271008710787]
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Post by harknail on Oct 15, 2011 16:17:07 GMT -5
Popol is successful putting the Astral Seal on Bat #5 (-2 to all defenses, +5 HP to the next ally that hits it).
Harknail is indeed lighting up that bat (and the others). His shield is currently the brightest light (biggest lit area) of the groups 3 light sources (Magic shield, light spell, burning cloth). The lit area's are represented by a yellow tinge on the Map. Most of the cave is lit by at least once light source, the yellow gets stronger where they overlap.
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Post by sageaqua on Oct 15, 2011 17:00:36 GMT -5
Dart calls out, "If we can avoid killing anymore bats we should at least try. We have more then enough food to eat as it is and we gain nothing to kill just be killing. Back off the animals and see if they'll leave us be. They may leave the cave, they may not and they may attack because they feel backed into a corner. If we show some mercy perhaps we can share the cave."
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Post by harricklomax on Oct 15, 2011 22:03:04 GMT -5
Whoa, we're eating the bats? I'm rolling Nature to see if eating man sized bats is a good idea.
[dice=20]+6[rand=30866523779529916449612193576316368171089310476047549432130624598]
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Post by harknail on Oct 15, 2011 22:40:47 GMT -5
Whoa, we're eating the bats? I'm rolling Nature to see if eating man sized bats is a good idea. The bats are not natural creatures, it's probably not a good idea to eat them. The rats are natural creatures, but often disease ridden. Not the best choice, put probably safe if cooked thoroughly. Which may make them even less palatable.
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Post by sageaqua on Oct 18, 2011 18:57:21 GMT -5
Dart will eat the rats and the bats unless he sees clear signs of sickness. Nothing has been said so far to make me think it is a bad idea.
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Post by harknail on Oct 18, 2011 23:11:13 GMT -5
The previous comment was just the results of the Nature Skill roll (I don't know who made the roll). But before Dart can eat the rats and bats, the group needs to convince the surviving bats to stop trying to kill them.
Still waiting for Blastishy, Llewelyn (repost), and Stria.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 19, 2011 2:53:35 GMT -5
Re: 3.5 Up the mountain « Reply #117 on Oct 11, 2011, 2:17am » Joe i am now lost and confused a bit I put "Tol should go before Romra and me. then i should attack with my construct so then Romra can get flanking if i hit. If i do hit, then Romra gets combat advantage so as good as flanking. I then can use my special abilty to teleport and have the rat grant combat advantage and i would still give Romra a +2 to hit. it that a good idea? and no one responded nor did u place me were i needed to have been after Tol whent. I asked if that is what we should do but i looked at Romra's last post factoring in all the bonuses like flanking but on the map i had not moved to 4d like i should have to give the flanking and my magic weapon could not have been factored in less i had posted I took that action before Romra did. so i am now completely lost.
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Post by harknail on Oct 19, 2011 10:17:54 GMT -5
Re: 3.5 Up the mountain « Reply #117 on Oct 11, 2011, 2:17am » Joe i am now lost and confused a bit I put "Tol should go before Romra and me. then i should attack with my construct so then Romra can get flanking if i hit. If i do hit, then Romra gets combat advantage so as good as flanking. I then can use my special abilty to teleport and have the rat grant combat advantage and i would still give Romra a +2 to hit. it that a good idea? and no one responded nor did u place me were i needed to have been after Tol whent. I asked if that is what we should do but i looked at Romra's last post factoring in all the bonuses like flanking but on the map i had not moved to 4d like i should have to give the flanking and my magic weapon could not have been factored in less i had posted I took that action before Romra did. so i am now completely lost. You are correct, my bad. I missed that you wanted me to roll the attack for you after Tol attacked but before Romra attacked. Do you want me to roll that attack now? If it hits Romra will need to repost (it was down to were the next hit was going to kill it). Or would you rather have Blastishy do something else?
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 19, 2011 17:03:29 GMT -5
I do not know what is best for my character to do. My construct could kill it but i would want Romra to be ok with that First. For it was Romra who did get the attack that killed it and i would not want to take that away, for it was a truly cool kill. as long as Romra is ok with this then i will do as flows, if not then i do have a back up. as long as romra is ok with this: I will use Shard Swarm to land in 4D. I will then have my construct attack. [dice=20]+7 vs will. damage [dice=6]+[dice=6]+4.
[rand=05640011071227491434722511796280747602719052229077793791750445962]
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 19, 2011 17:07:30 GMT -5
If Romra would like me to do something else then i will spend my move action to move my construct in a charge if it can to F2 and have it try to strike bat 4 [dice=20]+5 +charge if it gets it. damage[dice=6]+[dice=6]+4=8 and it has the Psychic key word if it matters.[rand=9041461476590484910195863340052296452980954236779612209647894]
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Post by Rojito on Oct 20, 2011 1:22:40 GMT -5
I dont care if you kill it, the important thing is surviving the encounter with minimal damage. If he kills it than Romra will simply move in between the nearest rat/bat and the rest of the group and do his attack against it.
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