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Post by harknail on Nov 30, 2011 12:49:15 GMT -5
"Are you the warriors of Ustraternes? We had believed this place taken by the followers of Zehir, but you do not wear his symbol." That which remains of Vrak Tiburcaex replies, "I and the other warriors of Ustraternes worshiped Bahamut when we lived. But my descendant Bejik Vuthaner is a follower of Zehir." Vrak does not look at all happy about that. 1 Success (which direction did we come from on the map?) You came from A1, heading down slope.Map
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Post by harknail on Nov 30, 2011 12:55:07 GMT -5
Joe I would like to do a History skill roll Blastishy then speaks with authority about how the Tiburcaex family would never sully its good name by associating with Zehir worshipers. 2 Successes
Waiting for Dart, Harknail, Llewelyn, Popol, Romra, Stria, and Tol to roll or pass.
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Post by sageaqua on Nov 30, 2011 17:04:13 GMT -5
Dart just looks at the satute as if it has no meaning. (as long as he's an animal he can't speak, But lets try intimadate ( just a look suggesting attacking the party will affend the gods.) +6[dice=20][rand=35624530841596425773088539019227784144254168495511563669936731458]
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Post by harknail on Nov 30, 2011 17:21:51 GMT -5
Even though it was the monkey that triggered the ghost emerging from the statue, the ghost ignores the monkey staring at the statue it emerged from.
Neither success nor failure
Now waiting for Harknail, Llewelyn, Popol, Romra, Stria, and Tol to roll or pass
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Post by Rojito on Nov 30, 2011 17:40:01 GMT -5
Romra doesn't have any useful skills to use in difusing the undead. But what he does have is natural wisdom and understanding of creatures. "Spectre, long have you been kept from your well deserved rest. What would it take to give you back that which was stolen, eternity next to your forbears and God?"
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Post by harknail on Dec 1, 2011 0:34:03 GMT -5
Insight: [dice=20]+5=14
Vrak answers, "As I said, I am something less than what I was before. Our souls have already passed on, we are but shadows of ourselves, cursed to guard our own graves." The remorse deepens as she continues, "Rather that is what we did till Bejik Vuthaner,my descendent came and demanded of me that I have my solders guard her evil endeavors."
Romra senses that although she proclaims herself souless, Vrak is still an honorable and straightforward soul who dislikes being a ghost and likes the underhanded ways of Bejik even less.
Romra senses that diplomatic appeals to Vrak's honor or intimidating shame for trusting someone who worships the evil god Zehir. He also senses that any attempt to bluff the spirit will fail.
Diplomacy and Intimidate unlocked, Bluff revealed as automatic failure.
3 sucesses
Now waiting for Harknail, Llewelyn, Popol, Stria, and Tol to roll or pass [rand=4219513160642236557536199968308210732879855204373622397614712826908]
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Post by harknail on Dec 1, 2011 0:49:49 GMT -5
Harknail comments, "Ye be like me, solders that have long outlastethed the empire that madeth us."
This comment gets a single nod from the spirit. Harknail's archaic speech compared to that of the dragonborn spirit makes it clear that Harknail is older, perhaps much older, than the dragonborn empire.
Insight: [dice=20]+8=23
Harknail comes to the same conclusions as Romra. If Romra didn't share his observations, Harknail will.
Everyone can make use of Romra's and Harknail's observations now. Feel free to actually post Romra telling the others about what he noticed you are so inclined.
4 successes
Now waiting for Llewelyn, Popol, Stria, and Tol to roll or pass[rand=7190403707791120202769418247044188046326511539529318228345364332]
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Post by Rojito on Dec 1, 2011 1:36:56 GMT -5
Romra senses that although she proclaims herself souless, Vrak is still an honorable and straightforward soul who dislikes being a ghost and likes the underhanded ways of Bejik even less.
Romra senses that diplomatic appeals to Vrak's honor or intimidating shame for trusting someone who worships the evil god Zehir. He also senses that any attempt to bluff the spirit will fail.
"You claim to be souless, and i would rather not persuade you to believe your soul is still here rather than at peace, but what other undead or risen being keeps its concious? i think your soul is still there. It is what allows you to still be honorable even when those who brought you back are not. I think you yourself may be able to break the chains they have wrapped around you to keep you their slave. You are strong and honorable. Enough to accept our aid, and in turn perhaps aid us against the evil of one who would so dishonor their ancestors." Romra brings his rant to a close, so angred by the disrespect shown to these noble beings.
Ok i guess this ends up being alot more of a diplomacy check than i originally intended. I wanted it to just be a conversation, but it just lead into convincing them to try to break their bonds and work with us against the evil Bejik... So i guess it waits untill next round? Oh Dip is +5 as well i think.
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Post by harknail on Dec 1, 2011 1:43:12 GMT -5
You can leave it as conversation or repost it for next round as you choose :-)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 1, 2011 3:39:25 GMT -5
I wanted to ask before the next round if it would be ok if i was the one to try diplomacy. the reason i ask is because it is apart of his character to try and talk things out. I am not trying to take the spotlight, what i am saying is that it fits my character to be the one to try diplomacy, is that ok with the party? the other option and this would be up to the DM if i get Romra to assist or have me assist with the roll.
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Post by Rojito on Dec 1, 2011 6:27:33 GMT -5
Its fine by me, its just the logical conclusion that my character came up with. i didn't even mean for it to be a diplomacy. Let your character do it, my dialoge could just be that, dialoge with no real importance.
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Post by harknail on Dec 1, 2011 13:13:17 GMT -5
More than one player can try diplomacy, either building on each other or taking different tacks. Aiding others is also a good idea for those not trained in a relevant skill. It's more interesting than just passing but isn't as likely to cause a failure as making your own attempt would be. Also different skills have different DC's.
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Post by sageaqua on Dec 1, 2011 19:49:22 GMT -5
Dart the monkey picks up a stick and throws it at the party. No intent to hit anyone just trying to get their attention for a moment. He shakes his head aggressively side to side. What he's doing is pointing at the conversationalist and then looks at the diplomacy expert and shakes his head again. Dart figures that the spirit may need to talk just as the drake did. The spirit may also have information about the other things we may find. A diplomacy check may get results or it may not but it does not reveal unknown information. In 3.5 this is a gather information check role played out.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Dec 1, 2011 22:33:44 GMT -5
Tol
(just tossing up i i am going to post went i get home from work in a few hours cause i hate posting on my ipad, tht will also be the reason for an edit)
(and lol atnthe lassie timmy fell into the well explination from the monkey, not trying to be rude but something that in depth we probably shouldnt get from a head shake, and do we know ur the moneky then?)
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Post by harknail on Dec 2, 2011 1:01:21 GMT -5
Harknail looks to see where the stick came from, sees the monkey shaking it's head and figures it's trying to say, "I didn't do it." Then when it starts pointing at various members of the group, it looks it's trying to say "he did it! No, he did it!" No on knows that the monkey is Dart, feel free to come up with your own interpretations of the Monkey's actions
Besides, gather information wouldn't be the appropriate skill even if this was a 3.5 game. That skill is to gather information by roaming though a town buying drinks and asking questions. It's not the skill to extract information from a single person.
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Post by sageaqua on Dec 2, 2011 3:02:12 GMT -5
The example of gather information is intended to give the novice an idea of what and where information can be found and suggested methods for getting that information.. However you can get useful information from animals, you can get useful information from children, you can get useful information from housewives and you can even get information from ghosts! You don't even have to give them anything although the check would be at a disadvantage up to -60 if the guy hated your guts and you where an enemy that had killed everything he loved. An impossible role right - not for an 30th level epic bard.
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Post by harknail on Dec 2, 2011 3:17:44 GMT -5
From the description of the skill in my 3.5 book, Gather Information is a substitute for a lot time consuming roleplaying, asking of questions of many people and usually not getting anything. Completely inappropriate in this case. Even in 3.5 the proper skill to get information from someone would be the personal interaction skills that are for one on one interactions.
In any case, the Gather Information skill doesn't exist as such. It is now part of Streetwise. Which is not an appropriate skill for this encounter.
In this case the focus is on changing the mind of the ghost. If you want more information you can ask either as part of convincing the ghost or simply as a question that probably doesn't affect the skill challenge. I say probably because being asking in an offensive manner could affect the skill challenge even without a failed roll. So if you don't have appropriate skills, you can try asking questions to learn more about the situation. If I think it appropriate, I might add an insight roll as I did with Romra, but that will depend on the question. Also insight has the lowest DC, so don't worry about not being trained in it.
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Post by at on Dec 2, 2011 4:23:28 GMT -5
No on knows that the monkey is Dart, feel free to come up with your own interpretations of the Monkey's actions
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Post by Rojito on Dec 2, 2011 5:41:27 GMT -5
After the stick is thrown at Romra, he will take anyone not currently engaged with the spirit directly (as in actually talking to it) and speak with them, "The enemy is a necromancer of some sort correct? Couldn't that ape be its familiar? Perhaps we should quickly rid the world of the filth before he can report any more of our movements and findings to its master."
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Post by whave88 on Dec 2, 2011 19:42:59 GMT -5
Stria steps forward talking to the spirit in draconic, trying to appeal to her sense of honor and shame.
How dare one such as you call yourself a dragonborn, yet you follow such a petty master. For shame.
Intimidate: [dice=20] +13 =19
Move out of our way before I banish you back to your resting place myself(I don't know if I can do this as a second check Joe, but I'd like to try)
Bluff: [dice=20] +13 =22[rand=241041213062754285477506378377146905254529131546554060555044331]
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