|
Post by at on Dec 3, 2012 19:39:27 GMT -5
[Tag Aelos - the summoned dog is flanking a number of the skeletons]
|
|
namklim
Veteran of the War
Posts: 240
|
Post by namklim on Dec 4, 2012 5:05:13 GMT -5
Swinging Heavy Mace [dice=20]+3 = 6 +2 from song = 8 (don't think flanking will help) For [dice=08]+1 = 2 (wasn't much anyways)
Since Vadania swapped to a club, Aelos will move to try and cover Ka'lion so he can set up the rope with little distraction. Well, as little as a horde of skeletons trying to maul the entire group could possible be.[rand=1025219638234395903770619940187114843920588891697326595957515341284]
|
|
|
Post by at on Dec 4, 2012 5:33:01 GMT -5
The skeletons continue to press, one catching Madalines arm with a sword (4 damage) and the skeleton fighting Ka'lion clawing at him with surprising strength (2 damage). The surrounded celestial dog also takes several heavy blows as it is surrounded by more of the animated dead but holds its ground.
Seeing that Ka'lion had turned to grapple with a nearby skeleton Madaline shouts "we can't 'old them, we'll 'afta jump!"
From the corner of her eye Vadania catches a glimpse of more heavily armoured skeletons entering the chamber, likely those from the tombs.
(As before - 6 skeletons in striking distance, two armed) [Tag all]
|
|
|
Post by sageaqua on Dec 4, 2012 8:05:14 GMT -5
Ka'lion grapples the skeleton and hog ties him. [dice=20]+2 bard+2 lvl+2 str +roll=12 and that should hit. Str roll to maintain grapple +2+roll [dice=20]= [rand=239133386174216876928369286470115301040277350693948167352208402008]
|
|
|
Post by at on Dec 4, 2012 8:22:34 GMT -5
It is (skeleton touch AC is 11) and the skeleton is pinned, but not before Ka'lion takes another 3 damage from an AoO. If you maintain the grapple in your next action you can try to tie it up with a use rope test, though I am at a loss to your motivations.
|
|
|
Post by masterfrog on Dec 4, 2012 12:24:15 GMT -5
"I agree with Madaline, we must fall back!" Darrian shouts from the back ranks.
He turns toward the tunnel below and makes his way for it, then tries to find the best way to jump or climb down, knowing he is not good at either.
"I will lead the way and carry our needed light. Elf, say the word and I'll jump down with the torch!" he yells from the edge of the opening in the floor. Lastly, he adds, "If one of you can carry the torch, my eyes do not need the light."
DM, when was the last time we rested and I refreshed my spells? Was it before the pigmy attack in the tower? I'm trying to remember what spells I have available...
|
|
|
Post by at on Dec 4, 2012 13:03:57 GMT -5
DM, when was the last time we rested and I refreshed my spells? Was it before the pigmy attack in the tower? Yes, before the attack.D6 nonlethal damage for the drop down, negated with a DC15 jump or tumble test
|
|
|
Post by masterfrog on Dec 4, 2012 13:33:00 GMT -5
Waiting on Vadania so I don't take the party's light source.
|
|
|
Post by sageaqua on Dec 5, 2012 0:45:48 GMT -5
How much does the skeleton weigh?
|
|
|
Post by harknail on Dec 5, 2012 2:02:16 GMT -5
"Leave the skeleton and jump," said Vadania. Taking the light from Darrian she let him jump first. Then holding the light and swinging her club she let the others jump before following them. The one with the light had to be the last one down or any one still up here would be easy prey for the undead.
Full defense this round, just swinging the club to attempt to knock aside attacks.
Vadania Damage from jumping: [dice=6]
Ylva jump: [dice=20]+1=7
Ylva Damage from jumping: [dice=6][rand=8274718502070755289051085710525563487190986052169832805905025452]
|
|
|
Post by sageaqua on Dec 5, 2012 3:38:54 GMT -5
If Ka'lion had help he could of made it safely down without injures. Alright he rages and jumps Ka'lion jumps because he's ordered to but he feels this is a bad move. Jump +5+2 rage = +7+roll=[dice=20] (9)= 16 no injury - good thing he raged or he would of been hurt.[rand=4320347490720451640438835835084325111095421016216510165796848014]
|
|
|
Post by at on Dec 5, 2012 4:58:14 GMT -5
How much does the skeleton weigh? 30-35lbsMadaline throws a vial of alchemical fire into the pack of armoured skeletons and steps back into the hole - despite her less than athletic form she lands lightly and easily in the water, as if her feet were drawn to firm ground. The water in the tunnel is about a foot deep and flows strongly in one direction (movement against the flow is at a reduced speed). The ground beneath the water seems firm. [Tag Aelos and Darrian]
|
|
|
Post by masterfrog on Dec 5, 2012 14:16:23 GMT -5
At Vadania's reply he hands off the torch and leaps down. [dice=20] - 7 = 5 jump Ouch... Darrian takes [dice=6] nonlethal damage DM, do you keep track of party hit points, or do we need to also?Once he regains composure Darrian surveys the area below. [dice=20] + 0 = 13 spot[rand=586293106200173550772842159494761330639647785574206732971826568246]
|
|
|
Post by at on Dec 5, 2012 16:21:11 GMT -5
|
|
|
Post by masterfrog on Dec 5, 2012 19:13:59 GMT -5
Very ouch!
|
|
namklim
Veteran of the War
Posts: 240
|
Post by namklim on Dec 5, 2012 19:40:36 GMT -5
Jump [dice=20] +1 (STR) = 6 Takes [dice=6] Non-Leathal
Almost landed it right...
I believe most of the party could use some healing... So here goes Assuming I have the time, going to spontaneous cast CLW on Darrian, Vadania, Ka'lion, Ylva - in that order in case of interruption. Darrian [dice=08] + 4 = 10 Vadania [dice=08] + 4 = 11 Ka'lion [dice=08] + 4 = 6 Ylva [dice=08] + 4 = 5
"Alright, any idea which way to go now?" asks Aelos.[rand=20781010223822855596382987943113223783050687988769103067665401933]
|
|
|
Post by sageaqua on Dec 6, 2012 0:35:29 GMT -5
"If we need to make a fall like that again. Remember to hang by your fingers. It will reduce the distance each of us need to fall. I don't know how much it well help but it should help some. Thanks for the healing. I should be fine with that. Darrain and Aelos - your the guides so which way?" asks Ka'lion
|
|
|
Post by at on Dec 6, 2012 4:27:28 GMT -5
Darrain doesn't respond, the there is no time to fully assess the situation as three skeletons drop down from above, more crowding around the hole.
The skeletons weight little and the fast water makes it difficult for them to stand - they might not be able to follow you up stream, though they will soon block that route if the party cannot push through.
[Tag all except Aelos - who heals Darrian back into the fight this action]
(treat skeletons as flat footed)
|
|
|
Post by sageaqua on Dec 6, 2012 10:53:07 GMT -5
"Kill them all while we has the advantage!" rages Ka'lion. Ka'lion knows if we stay here and destroy the skeletons as they come down the party has the best chance of not ending up cut off latter. bard+2str+4+lvl+2+roll=[dice=20] = 12 so hit damage ax +2+4+roll=[dice=8] = 10 - I do hope the skeletons are damaged some in the fall.[rand=1451321053318679384000445227138783414853573776788949510348029435]
|
|
|
Post by at on Dec 6, 2012 11:09:24 GMT -5
Ka'lions strike knocks the first of the skeletons into the water where it is swept past the group by the current.
[Vadania, Ylva, and Darrian to act]
|
|