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Post by (George) 3.5./ ZEM ( 4.0) on Nov 3, 2012 23:36:00 GMT -5
Form inside the tents peoples screaming and and yelling start. camels panicking. unhuman sounds can be heard from a distance but they seam to be getting loader by the second . bells ring out.
At this point we are entering are first combat: please all make Int rolls.
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grim
Adventurer
Posts: 42
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Post by grim on Nov 4, 2012 4:04:21 GMT -5
[dice=20] +1 Initiative
Skar dose not put away his sword like he was told. Running to where he needs to be he starts bellowing at people to get in side the gates. [dice=20] +15 (using intimidate to make people do as I say)
The man never said what was attacking and frankley he didnt care. Skar was born to fight and had never found anything he could not kill. A smile from ear to ear on his face made him look no less scary.[rand=785478238016367290197882102802453821943351067617554987757466733]
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Post by at on Nov 4, 2012 4:25:42 GMT -5
Before Callo could respond to Glass' offer they yelling and screaming began. She quickly stepped back, gazing instictively towards the sky.
[dice=20]+3 Initiative[rand=24072100257308415776249176240296737950943100659296816937636363885]
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Post by glassofsand on Nov 4, 2012 5:08:26 GMT -5
[dice=20] + 7 initiative = 23
Glass pokes his head out of the tent and looks at the skyline. His eyes move quickly back and forth.
Spot: [dice=20] + 10 = 24[rand=766738306498155491381847299635495242063282057648051332631148398]
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 4, 2012 5:25:15 GMT -5
the people take Skar seriously as he barks orders people obey as instructed scramble to get inside not even taking most things other then food and water for they did not have the time.
In the skyline there could make out large objects in the sky. the elf with he very good eyesight see are 4 large objects had rather odd wings but could stay up there non the less. these winged objects have yet another odd thing about them. Glass counts that they each have 3 heads not one.
two of them seam to be going for the fort the other two for the central part of the tents on the outside surrounding it. as he looks around he sees that at the tent they where in they were in the middle of the tents. to top it off 2 the object were headed this way.
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 4, 2012 5:26:48 GMT -5
int for monsters [dice=20] +1= 13 they are all going on the same int. makes things faster this way.[rand=55915528303012259864570761565119601211122469976508633851213380694]
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Post by glassofsand on Nov 4, 2012 6:35:59 GMT -5
Oddly, the stress and anxiety quickly leaves Glass's face as he says,"Four winged beasts are attacking. Each have three heads. Two come here, two to the fort. You may be safer there."
Glass leafs threw old books quickly in his mind trying to recall what the monstrosities were. (Knowledge Arcane) [dice=20] + 23 = 30
On his round Glass points his finger and the beasts and (assuming they are within 960 feet or 2/11 of a mile) casts a metamagiced (Sonic) fireball. (All the damage with none of the pizazz; just a wicked loud roar.)
(If they do not appear to be in range Glass simply traces the with his finger until they are.)[rand=33756113750860095928298425162211101144731254316866447060160781256855]
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grim
Adventurer
Posts: 42
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Post by grim on Nov 4, 2012 6:54:31 GMT -5
Skar will hold his action untill the beast is within 10ft then throw his sword at it. it comes back to his hand after it hits or misses
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Post by at on Nov 4, 2012 7:21:11 GMT -5
Callo pulls an elaborate mask from beneath her cloak, the tinted lenses shielding her eyes as she peered towards the flying creatures.
What are they, and how long until they reach the city? [dice=20]+14 (Know arcana)[rand=6767527969483463969740392031064720589183624892873214529514802712]
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Post by harknail on Nov 4, 2012 13:44:55 GMT -5
Nokomis will also look to the sky. Spot[dice=20]+20=28 Does she recognize these strange 3 headed things? Knowledge Nature[dice=20]+15=34
Init [dice=20]+3=12
Nokomis is likely to start firing arrows while they are still at long range (range increment 110 feet), but she'd like to get some idea of what they are (and more importantly how hostile they are likely to be) first.[rand=39425450540147726003601315896958539041279349476148578120791353285]
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Post by flyingmouse on Nov 4, 2012 14:20:19 GMT -5
Initiative [dice=20]+3=5
Skywatcher shakes himself a bit as he sees the creatures incoming, speaking to no one in particular.
"Hey, you. Time to wake up, there's trouble."[rand=0481424124445766284107134258374574068406494334343587542702443898]
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Post by stickyfish on Nov 4, 2012 14:28:25 GMT -5
Something rustles from inside the goliath's massive hood. A small hand stretches out and a head emerges looking over his shoulder.
"What did you do this time?", says a slightly sleepy little voice.
initiative: [dice=20] +6 =23[rand=8264150894246995770810171030461864001801284030087267296491190791]
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Post by efjaffe on Nov 4, 2012 15:16:20 GMT -5
In walks a man in desert wear. He is covered from head to foot in a cloak. he appears to be wearing armor under his cloak or he is massively bulky. under his hood a pair of bright green eyes peer out.
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Post by efjaffe on Nov 4, 2012 15:22:01 GMT -5
[dice=20] +1 (initiative)
Walks into the tent should have prefaced that in last post. Spots Glass and moves to get near him and his allies.[rand=899133208476963366902235933895256672765370039778750839968312837]
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 4, 2012 15:22:20 GMT -5
Glass can fire his spell on his turn but not quite yet for an order chart needs to be made, yet i think he does go first they are only 80 feet away from the tents. But the other two are about 60 feet away from the fort. from the tents of where Glass, Callo and Nokomis are 75 feet to the fort. people are making a b line for the fortification at a run. skar you have about 400 people trying to get in, but your able with a very high roll get them orderly and less afraid. glass does not to get the notice of the people for the ones at the tents are in panic and fear.( good place to have a bard ,) All three who made spots see the heads now and know what they are: Chimeras. each head very lethal and one has a breath weapon, these from the color can tell have red heads, and you know these blow fire. they are magical beasts but have no magic. do to the tie glass won case a tie brake is off of dex mod he had +7 which was one higher. if dex mod was the same it would be a roll off. I am just clarifying for those who may not know. Int order glass 23 small friend of Skywatcher 23 cleric 19 skar 17 monsters 13 nokomis 12 callo 9 Skywatcher 5 Glass it is your turn.
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Post by stickyfish on Nov 4, 2012 15:54:20 GMT -5
Dex mod of +6
The little person in Skywatcher's hood grabs hold of his ear to cast two spells on her bulky friend. Greater Magic Fang and (quickened) Barkskin.
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Post by glassofsand on Nov 4, 2012 16:38:45 GMT -5
OOC: My dex mod is +3 So she's first.
"Ah, Cruge, these beasts breath fire. Any chance you can help with that?" Glass says without bothering to turn. Then he murmurs a spell in Elvin.
A small see through orb of energy the size of a pee forms in front of Glass's finger and then shoots out. (If he can hit more than two of the creatures with the twenty foot radius. [40 feat end to end] Then he will get as many as he can, if not, just the closest two. He's placing it so it just hits the air and no ground/people. (OOC: As if that needed to be clarified.)
The spell has a reflex save for half. DC is 9 (Caster level) + [dice=6] (Wild Mage power) + 8 (Int mod) + 3 (Spell Level) = 24
[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] = 33
The spell erupts in a cacophonous roar. (OOC: Gee... Wonder what that can be blamed on.)[rand=640572414966300108871345571242273214931295718997726313766529783607]
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Post by efjaffe on Nov 4, 2012 20:33:18 GMT -5
Cruge subtly casts protection from energy(fire) a level 3 cleric spell on himself. while stepping away from Glass and any others in the line of fire he begins calling out the nearest flying thing. He says " oh very brave attacking helpless civilians out of their reach. If you don't like what I have to say come down here and prove me wrong". All of this happens whenever his turn comes around.
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 5, 2012 3:00:37 GMT -5
ref for the two monsters they are in the air so they get half ref.
[dice=20]+ 1/2 ref= 15 For the second one [dice=20]+ 1/2 ref= 17
Both do not pass save and take the damage.
[rand=56853347062133251400444104801863429766632826067518756570278201252]
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 5, 2012 3:09:47 GMT -5
Skar it is your turn, if your doing a held as it appears to be ill then take the monsters action and yes they will come within range. Skar will hold his action untill the beast is within 10ft then throw his sword at it. it comes back to his hand after it hits or misses
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